Red Alert 3 Uprising Commander's Challenges"Par Time only" Mission 17th - Where Satellites Go To Die

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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 3

Mortar-Cycle - Easy-medium (1 v 1; Soviets (Vera Belova); Open map) [Where Satellites Go To Die]
Oh hey, it's our girl again. And hey, we're unlocking another Uprising exclusive unit! This time it's Mortar-Cycle, a perfect tool in right hands... and unfortunately my hands are always wrong.
Okay, so the map, as its name says, has tons of satellines falling from the sky. Around 4-6 points of lvl 1 satellines falling, with a space station falling in the middle... just how many stations have Soviets sent into the space?
Alright, since we're limited in time, we need to act quick. Yes, we pick Japan and go with Dojo Rush, since it's effective here. We produce 2 Dojos and carefully send them to the bottom corner first, then to the near space near the base. And then we produce ONLY Tank Busters, since our only enemy here is Motor-cycle.
Try dodging them while approaching for a kill, the AI is too smart to use their molotovs and instead will always go for mortar bombing. Even thou their explosion kinda knockbacks our infantry, it's not that powerful to one-shot them, so even if we're hit - we still can fight back.
Then go for War Factory and Barracks, carefully dodge the built turret and destroy reactors. Then go for Harvesters and end with MCV, and other buildings that are left. Don't worry about conscripts popping out of buildings: they're weak to our weapons and their weapons can at most kill only very wounded guys.
Key units - Tank Busters. Both good against armor and not bad against human flesh.
I... wish i could say anything good about Mortarcycle... no, the unit is not bad. In fact, XYHC has rated them as Tier S. Problem is my own skill issue xd

Used music:
Spore - Galactic Warfare
Spore Galactic Adventures - Creepy Action 2
Spore Galactic Adventures - Victory March




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