Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 19th - Symphony of Steel

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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 1

Steel Ronin - Medium (1 v 3; Empire (Kenji Tenzai); Fogged map) [Symphony of Steel]
Alright back to unlocking Uprising units. This time it's Imperial unit, the Steel Ronin. The opponent will try to go in a traditional fighting way in this mission, aka... Kenji will go for Steel Ronins and Archer Maidens...
Both are... kinda easily countered: Archer Maiden is easily to be countered by a swarm of Imperial warriors with Katanas, and Steel Ronin is just horrible against infantry, and no i'm not taking his special ability and infantry knockback into the consideration
So... yes, we go for Empire again. This time, however, we're given 20k instead of 10k, so we can abuse it very wisely: We build up to 6 Dojos and send 2 of them near the each base, so 6 in total. In one we set to train 99 Imperial Warriors, in the other - 99 Tank Busters. That way it should make a decent army against Glaves and Bows. When we run out of money, we start attacking with all 3 groups at once. It's to decrease the chances of one of bases being able to counter attack us later. Even if one group loses, the other 2 surviving and winning ones can take care of what's left later when they're completely done.
Overral, not a bad mision. However managing 3 attack forces of the same units may... be a bit confusing.
Key units - Imperial Warriors and Tank Busters, you know why.
As i've said already, Steel Ronin is horrible against infantry. Still, it's a nice melee anti-armor unit. I think we'll use him in one or two missions.

Used music:
Limbus Company - Ready for Sword
Limbus Company - Intervallo III-2 Battle Theme
Limbus Company - Victory Theme




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