Red Dead Redemption 2 PC - i5 4690K & GTX 1070 - FPS Test and Settings

Red Dead Redemption 2 PC - i5 4690K & GTX 1070 - FPS Test and Settings

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Published on ● Video Link: https://www.youtube.com/watch?v=wFRW5cKzs1M



Duration: 46:33
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Greetings, everyone.

Today we’re finally testing Red Dead Redemption 2, and by now most of you are probably aware that this release hasn’t particularly been smooth, on the contrary it’s been plagued with problems.
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-Edit (13/11/2019): Rockstar has officially spoken about the issues still present in the game: https://twitter.com/RockstarGames/status/1194669204802281476?s=20 , it seems a patch is coming on the 13th, and more to come in collaboration with Nvidia, so good news at least, and hopefully all the issues are resolved by then.
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Edit (14th Nov): Patch is released, check my new video for results https://youtu.be/wFRW5cKzs1M
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First off, as usual here are my current PC specs:
-CPU: i5 4690K@4.4 GHz with Coolermaster Hyper 212 EVO.
-Mobo: Asus Maximus VII Ranger (Z97).
-GPU: Inno3D Twin X2 GTX 1070 (stock) and WHQL driver 441.12.
-RAM: 16 GB DDR3@1866, 9-10-9-28.
-Storage: Kingston SSDNow 300, 240 GB (O.S.), Samsung 750 EVO 500 GB (Game).
-Case: Fractal Design Meshify S2.
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 7 Ultimate SP1 64bit with latest updates.
-Monitor: AOC AGON AG251FG 1080p-240Hz

Some useful timestamps:
- Intro: 00:00
- Thoughts on the game's release and issues: 00:23
- General Controls menu: 02:23
- Key remapping: 06:06
- Graphic Settings menu: 10:30

[BENCHMARKS]
- First run (showcasing stutters / freeze issues): 11:39
- Lowest preset (Prefer Performance): 16:26
- DX12 (on Win 7 no less) test (terrible glitches, flashing textures, benchmark bugged): 22:00
- Prefer Performance "maxxed": 27:08
- Balanced preset (slider on mid): 28:18
- Favor Quality preset (first slider position where it switches to Quality): 29:33
- Max "Favor Quality" preset (slider to the right): 30:34
- 30 FPS cap testing (to avoid stutters/freezing): 31:24
- 30 FPS Ultra settings: 32:42
- 30 FPS with 1.5 Resolution Scale: 33:58
- 40 FPS cap testing (High-Ultra mix): 35:13
- 50 FPS cap (High-Ultra): 36:10
- 50 FPS (Custom settings, tweaked to aim for 50 stable FPS): 37:00

[GAMEPLAY] (not much tho, video was too long xD)
- 30 FPS cap testing (Mostly Ultra, some High): 41:40
- 30 FPS with 1.25 Reso Scale: 43:54
- 50 FPS (Custom Medium-High): 44:49

Well, I’ll try making it short: the Rockstar Games Launcher sucks; the game released 3 days ago, I had it pre-loaded, and on release day my launcher didn’t even start the game. It remained like that for 2 days, and finally on the 7th a patch for the launcher was released that, fortunately, allowed me to finally get into the game. If only that could’ve been the end of the issues…ah, how naïve of me…nah, the game has plenty extra issues once you’re lucky enough to get in (because I’m well aware some people cannot launch the game yet, several launcher patches after…they’ve yet to completely wipe that problem from existence).

The main issue with the game, is that it still can crash by just browsing menus, interacting with the UI (which has clearly been copy-pasted from console in a very low effort way), or just switching graphical settings…the game is not stable at all.

The other main, big, issue is the fact it plainly murders 4 core CPUs, in a very strange way, the game on my system, even with the frame-rate uncapped, it’s just using 60-70% CPU cores and then, suddenly, decides to explode and shoot all the cores up to 100% for literally seconds; sometimes it’s just a small hiccup, other times is just the whole system frozen, completely. That to me is very strange, to say the least, because I own and have played other big games that destroy any CPU out there, on this CPU of mine, and whenever any of those games (AC Odyssey/Origins, The Division 2, etc.) is using a lot of CPU power, even if all of my cores get to 100%, the PC won’t implode, it simply becomes a little stutter and the frame-rate gets a penalty, but then just reducing some settings or capping the FPS usually makes the issue go away.

That said…I’m still expecting client patches for this game, and launcher fixes for sure, many people cannot play, and those who can are experiencing different types of issues. A shame, because the game seems to be really good once you get into it a bit.

Although I’m very disappointed with the bad PC controls, they’re not über terrible…but they’re not ideal, and they’re really cumbersome at times; considering how simple the control scheme is on gamepads…I don’t understand this.

In any case, I hope this can be useful to any of you, and I’ll see you next time : )




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Tags:
RDR2
Red Dead Redemption 2
Red Dead Redemption II
PC
RDR2 PC
Rockstar Studios
RDR2 PC Optimization
RDR2 PC port report
RDR2 PC benchmark
RDR2 PC stuttering
RDR2 PC freezing
RDR2 PC 4 core CPUs
Optimal settings
Frames Per Sesond
FPS
RDR2 PC performance analysis
RDR2 PC gameplay
Mouse and Keyboard
RDR2 PC crashing
RDR2 PC stuttering fixes
MSI Afterburner
Rivatuner
RDR2 Ultra settings
30 FPS
60 FPS
RDDR2 PC issues
RDR2 GTX 1070
RDR2 i5 4690K



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