Control PC - i5 4690K & GTX 1070 - FPS Test and Settings
Greetings, everybody.
Today we’re testing Control, the latest game by Remedy Entertainment, and the second using their Northlight engine; I’ve also just uploaded a Quantum Break video, since it’s the immediately previous game from Remedy and I hadn’t played it yet in all these years, so I wanted to have a good research base when then playing and testing Control, so I did that, and you can check that video if you want.
My current PC specs are:
-CPU: i5 4690K@4.4 GHz with Coolermaster Hyper 212 EVO.
-Mobo: Asus Maximus VII Ranger (Z97).
-GPU: Inno3D Twin X2 GTX 1070 (stock) and WHQL driver 441.66.
-RAM: 16 GB DDR3@1866, 9-10-9-28.
-Storage: Kingston SSDNow 300, 240 GB (O.S.), Samsung 750 EVO 500 GB (Game).
-Case: Fractal Design Meshify S2.
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 7 Ultimate SP1 64bit with latest updates.
-Monitor: AOC AGON AG251FG 1080p-240Hz
Control is a game where, clearly, the design team wanted us to see that reflections are very important to the game’s visual design and style. From a non-RTX user standpoint, like myself for now, that means I’m limited to only Screen Space Reflections (SSR) and Global Reflections (mostly cubemaps).
The thing is, there seems to be a nasty visual glitch happening sometimes in the game, where either SSR or Global Reflections get corrupted / bugged and we’ll notice a lot of smearing / shimmering and even white artifacts on many surfaces, including our character’s hair and clothes. I’ve done all the research I could, since this game came in August, so there’s some info out there to read from, but there doesn’t seem to be a conclusive solution to the issue, other than “buy an RTX GPU, it’s that easy” so…yeah, no thanks, not for now at least xD, maybe next year or something.
So I tried restarting the game, and sometimes the same place looks good, without visual glitches, and some “workaround” I found is disabling either SSR or Global Reflections, only one of those, preferably Reflections as SSR is more prominent in the game and the visual quality loss is more noticeable when SSR is disabled. Anyway that’s not a proper fix, and I see no indications that the developers are going to patch this (it’s been like almost 4 months already since release) so I don’t know what’s going on there.
Anyway, the game has another small flaw and that’s the lack of a walking key so we can slow walk and see the cool visual style this game offers patiently moving there…but well, pressing the aiming key makes us slow-move somehow, but it’s not that pretty.
Dualshock gamepads are once again not natively supported (same happened in Quantum Break), but this can be resolved by adding the game as a non-Steam program…easy.
The upscaling techniques Remedy implemented in Quantum Break seem to come back here, but now we can choose more resolutions, and we can also downsample from higher ones. The selection is not too wide, 720 and 768p for upscaling, and 1440p, 4K for downsampling, all that on a 1080p native screen. The results look decent enough, all things considered, much like in Quantum Break, it does as good of a job as it can, honestly.
The main performance hitters in this game are the usual suspects once again, starting with Volumetric Lighting, much like in Quantum Break, and also SSR and Global Reflections too here in Control. With my GFE “optimized” settings, the game can run at 60 FPS at times, but in combat it will drop sometimes below 60, always over 50 though. Using 720p or 768p upscaling grants a huge FPS boost, and if you don’t mind the slight extra blur added, it doesn’t really look that bad, but well it’s not ideal because the aliasing is more evident, even when using 4x MSAA.
With all that said, I’m happy that the mouse input in this game is at least nice and smooth, as in Quantum Break it didn’t perform smooth at all, so at least they fixed that in this game.
In summary, since I can’t test the DX12-RTX features, I can say that this game looks decent enough, but its visual bugs and glitches make it a bit annoying until they go away, if they go away, sometimes they don’t, depending on the zone, so far at least from what I’ve seen.
Timestamps:
- Intro: 00:00
[MENUS-SETTINGS]
- General stuff (Audio, etc.): 00:14
- Controls: 02:07
- Graphic settings: 06:05
[IN GAME]
- Low preset: 10:36
- Medium: 11:59
- High: 14:16
- Downsampling and Upscaling: 18:32
- Geforce Experience Recommended settings: 22:18
- Reflections glitches and bugs: 23:15
- Reflections not bugged, looking decent: 25:20
- More reflection issues/artifacts: 27:16
- "Workaround"/ disabling Global Reflections: 29:07
- The bug can get even worse, yes: 30:33
- Same place with working reflections (not bugged): 31:12
- Some combat: 32:47
- More combat (GFE "optimized" settings): 33:37
- Same place but 720p upscaled and Max Settings: 35:49
- Making DSR work: 38:22
In any case, I hope this can be useful to any of you, and I’ll see you next time : )
#ControlRemedy #4690K #GTX1070
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