Red Dead Redemption 2 PC - CPU Stutter/Freeze fix patch released - i5 4690K & GTX 1070 testing
Greetings, everyone.
A new patch (1.14) has been released for RDR2, and the patch notes claim that the CPU related stutters on 4 and 6 core CPUs should be improved; we can check the patch notes here: https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC
-UPDATE (Nov 19th): and another patch and Hotfix driver from Nvidia (441.34) released: https://youtu.be/kH7VN4PikD0
As a reminder, my PC specs are the following:
-CPU: i5 4690K@4.4 GHz with Coolermaster Hyper 212 EVO.
-Mobo: Asus Maximus VII Ranger (Z97).
-GPU: Inno3D Twin X2 GTX 1070 (stock) and WHQL driver 441.20.
-RAM: 16 GB DDR3@1866, 9-10-9-28.
-Storage: Kingston SSDNow 300, 240 GB (O.S.), Samsung 750 EVO 500 GB (Game).
-Case: Fractal Design Meshify S2.
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 7 Ultimate SP1 64bit with latest updates.
-Monitor: AOC AGON AG251FG 1080p-240Hz.
As seen in the video, no matter the settings, the CPU stutters and freezes seem to be gone, after applying the recommended launch parameter “-cpuLoadRebalancing”, to the launcher settings for RDR2.
The patch seems to truly improve all the major issues I experienced when testing the game last week when it launched. The fact that Rockstar didn’t realize they could fix this before releasing the game, or that they chose to ignore the issues and releasing it anyway, makes this situation a bit awkward indeed, because there’s no way we can believe that they didn’t even realize this was a big issue in the first place.
In any case, it seems the patch really improves things, so at least there’s that. A new graphical setting, “Tree Tessellation” has been introduced, which separates the use of tessellation for trees from the rest of the normal usage on things like roads, terrain, etc. When this setting is enabled though, the performance impact seems to be between 8-10% in the benchmark, up to 20%+ in game where lots of trees are present in scene. It’s a huge impact for a little bit of visual enhancements up close, it really makes the trunks more realistic, but the cost might be a bit too high for some people, so use with caution and adjust other settings accordingly too if you want to use Tree Tessellation.
I’m not sure if the other issues with the game, like the launcher crashing have been completely fixed, as my launcher stopped crashing in the previous launcher patch already, but hopefully they have resolved that one too.
Timestamps:
- Intro: 00:00
[BENCHMARKS]
- Eveything Medium: 01:06
- High settings (Tree Tessellation OFF): 05:57
- High (Tree Tessellation ON): 08:00
[IN GAME]
- Custom settings (High-Ultra mix): 09:08
- Tree Tessellation performance impact in game: 14:15
All in all, seems like a solid patch so far, I hope this can be useful to any of you, and I’ll see you next time : )
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