We're a few runs in to Eggstra work, so we have the basics covered. The first wave is nice and straightforward, not much can go badly wrong. The second is a nice challenge to see how much you can push up your hazard level, and hopefully will help more squids understand how to complete Grillers on Sockeye Station.
The third wave heats up a bit, with boss selection more important, and egg collection actually difficult. There are so many eggs left on the turf, and I don't really know how to go about collecting them all. There are probably strategies for the more coordinated groups.
The fourth wave is interesting, and almost a relaxing break, once you've worked out the right gushers to hit. A good Splat Roller is worth their weight in eggs here. The fifth wave is tricky, with the Big Shots down by the shore. Big Shots are always difficult to balance, between sticking around and firing dropped eggs, and having more bosses wade your way. It's made a bit more tricky when one squid disappears prematurely.
We do pretty well, I think, for an early run, with room for improvement. Woomy!
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