Sunlust Map 02 'Down Through' UV Max + Reality World Record Speedrun, With Commentary and Outtakes.
0:00 First Success - Attempt #452
5:50 Thanks to GarrettChan
6:50 World Record Demo - Attempt #462
12:30 Outro
#Reality #Sunlust #Speedrunning
This video comprises two successful demos and several clips of outtakes for the challenge of quickly scoring all monsters and secrets from a pistol start on Sunlust's Map 02 'Down Through' while taking no damage, whatsoever. There is commentary throughout, some of it recorded live as I played.
Let me know in the comments if you have any positive/negative views on the different start to this video --- I experimented with going straight into the first main demo instead of having a short clip first.
I break GarrettChan's record of 7:38 --- thanks to him for agreeing to me using some of his demo footage in my video. His video is available at: • Sunlust Map02: Down Through UV Max/Re...
Sunlust is a popular Boom-compatible megawad released by Dannebubinga (who made Map 02) and Ribbiks in 2015, which can be downloaded for free from: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sunlust
Speedrunning records are maintained by the DSDA (Doom Speed Demos Archive) at:
https://dsdarchive.com/wads/sunlust?level=Map 02
This map features many hitscanners, several pain elementals and four archviles so none of the traps are easy to beat quickly without taking damage. To be clear, the rules for UV Max demand that all monsters (apart from lost souls) are dead as I exit for the run to be valid, so anything revived by an archvile must be killed again. I did look at the top UV Max demos quite late in my efforts (wish I had done so sooner!), spotting a quicker way of dealing with the first two chaingunners.
On Sunday 23rd January 2022, I spent far too long doing hundreds of attempts and getting frustrated. The next morning, after a good night's sleep, I insisted on not looking at the demo time as I played. I realised that when I did so, I got too excited when I was a few seconds ahead and was too desperate to catch up with risky play when a few seconds behind. It was a distraction I had to ignore, with a few exceptions, to post my two successful runs. Taking the HUD off screen completely wasn't an option because I sometimes had to check the Kills counter, for example when I fired the rocket near the blue armour to kill 5 hitscanners. That shot was always fun and quite consistent, too.
839 attempts was what it took for me to get sick of the map. There was one outtake that came close to achieving a finish in 5:10, but sub 5 minutes seems out of my reach.
At the time of writing this, I still haven't tackled Map 01 again (WR 4:00.43) but there will be more Sunlust coming up in the not-too-distant future. Watch this space...
Thanks to Coincident for the Sunlust logo in the thumbnail.
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