Super Space Invaders (Amiga) - A Playguide and Review - by LemonAmiga.com
Super Space Invaders arrived on the Amiga shortly after the Taito Arcade original. This was licensed to Domark, and developed by The Kremlin (pictured), so lets see how well they converted it.
Production Notes:
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Ripped: 30th July 2016
Edited: 8th and 9th Jan 2018, and 18th Jan 2018.
First up, sorry if the narration quality is too loud in this one. I'm still getting used to my new Windows 10 setup, but things are calming down now on the fixes, hopefully. The volume of me talking seems to get louder as this video goes on, so you may have to turn the volume down a bit towards the end. I also noticed a bug there I forgot to catch the end of a sentence with my manual volume fading, and so the game volume drowns me out. Of course it took all day yesterday and most of today to render and upload this, so I'm not going to do any of my usual tear-down and re-upload antics on this one.
As usual, I recorded this in 2016, and got to work editing at the start of last week. But I was not feeling very well last week, and I almost talked myself hoarse in this review. So I boosted my ailing voice in the edit to compensate (maybe too much). I had hoped to get in front with the videos, but illness meant I could only edited a few things. My throat and voice is a lot better today, and I feel 'me' again, which is good at least. Hopefully by Monday I'll be back to wellness.
Talking of boosting volumes, I also cranked the intro music volume right up!, but forgot to check it with the master volume. It was so loud that the editor program clipped the volume. So rather than sounding mega loud, the intro now sounds mega quiet, until the loud parts subside!
We have a real mix of games still to come, and next week we check out a later developed driving game, not featured on any of my various vids so far... so new to me too.