Trailer driven (game) development | Bartek Gajewski Games Operators

Subscribers:
3,300
Published on ● Video Link: https://www.youtube.com/watch?v=oSqZX27opvk



Category:
Preview
Duration: 45:14
168 views
10


A recorded talk from Game Trailer Challenge.

Could you make a game trailer without a game? Well - no, but actually - yes, and there are a couple of ways to do that.
Let me tell you a couple of tricks on how to prepare a good trailer for your game that might be in a very early stage of development.
I will also tell you how to optimize your trailer for the platform and the audience, and why it is not good to follow what AAA studios do with their trailers when you are an Indie developer.




Other Videos By Game Industry Conference


2021-05-04How to Quickly Generate Colour Variants for Character Design || Sycra Yasin
2021-04-30Why you can (and really should) negotiate your contracts. | Jan Wosiura Pniewski Zeuschner Legal
2021-04-15"Your music is too depressive" - how music in Arboria changed | Draco Nared Greg Wal
2021-04-09Hypercasual games - top tips for making hit games! | Costantino Carrega Boombit
2021-03-31Design Is How It Works: Engineering For Designers | William Besnard Vile Monarch
2021-03-23Multiplayer Programming in Unreal Engine 4 | Viktor Ketipov Kipi Interactive
2021-03-20Convince players to buy Your game with a proper trailer. | Kuba Sobek Radikal
2021-03-18Film language in the production of cinematics | Kris Rusinek Alchemiq Studio
2021-03-16"Any resemblance to real persons is..." Law vs likeness | Lena Marcinoska, Monika Górska
2021-03-11Nie tylko GameINN | Maria Nalewajko Narodowe Centrum Badań i Rozwoju
2021-03-05Trailer driven (game) development | Bartek Gajewski Games Operators
2021-02-18How to show your game in 60 seconds? | Mikołaj „Sos” Kamiński
2021-02-17Advancing UX Maturity in Game Studios | Celia Hodent
2021-02-17SCRUM jako Yeti Gamedevu | Wojciech Becla Madmind Studio
2021-02-11Your Game Trailer sucks. Here’s why and how you can fix it! | Juliusz Zenkner Robot Gentleman
2021-01-26How to improve your in-game shop (best practices) | Julia Iljuk devtodev
2021-01-22Pipeline animacji z wykorzystaniem Motion Capture dla studiów Indie i AA | Michał Chmielewicz PCC
2021-01-1530 Stupid Things Game Designers Say | Isaque Sanches Virtuleap
2021-01-14Dlaczego nie mogę zatrudnić testera (albo dlaczego testerzy odchodzą?)| Wojciech Becla MadmindStudio
2021-01-07A series of unfortunate compromises (that ruin your game) | Dominik Gotojuch Robot Gentleman
2021-01-05Narrative Structures For Better Game Design | Ranko Trifkovic Grandpa's Narrative Design