Ultima IX - Greater Trick #6: Keep Glyph AND duplicate the Sigil (The True Chaos Duplication)

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Discovering how can the Glyph be conserved was fantastic and more than what I bargained for when I started these videos.
Then discovering how to duplicate the sigils was like a dream came true.
However, while the sigil duplication is functionally useful, it loses the cosmetic value of keeping the Glyph, so I kept experimenting in hopes of finally pulling off both at once.

The time has came!

If you cast time freeze and put the Glyph and Sigil on the shrine, the game notes that it's shrine cleansing time. Even if you remove them before letting time flow again, the cleansing occurs and you also get the fresh new Rune&Sigil as intended. So, if you placed the Glyph&Sigil in your inventory beforehand, then you keep the Glyph and had the Sigil duplicated.


Sure, achieving somehow that one shrine produce multiple sigils or making one shrine's items initiate cleansing on other one would be even greater of a tricks, but those might stay science fiction.


The time freeze spell is interesting and might have many other fantastic uses, it's just it comes so late in the game and you only can bind it really late. Sure, you could get the scroll as soon as you can sail, even without glitches (or even earlier if you build a bridge to the Isle of the Avatar, but that would be months of work to plan and pull off...), since the red candle and demon head are already there, however I don't know of any way to leave the Abyss if you don't play it nicely. Lord British won't teleport you out if you are not there in the story.
So, the next big task is to try and do something about it.


The original goal of these videos really wasn't to show new finds, just to video-document details that are only on lost forums and guides, as well a to discover the inner mechanics of some known functions (like how far can you light the Despise candle to activate the healing light).
However, I found an enormous amount of things new to me in this playthrough and so I started to skip smaller things and points that are well explained for example at the Codex of Ultimate Wisdom wiki. However, this is also because I see now that Ultima IX still has some community, so smaller details, like the second red candle at the Isle of the Avatar are not so lost knowledge, it's not a must to show it. I might do it later, though, especially if I can't turn up bigger things in my next casual walkthrough next year or in some more years.

I called the series "Tidbits", for this English word seemed to describe the best the originally intended content. I got it from the English expression "Tidbits of Trivia". I use "Greater Trick" for these, because this is what is not yet too pompous, but is already drawing attantion well. The original title would have been "Ultimate Secret", but I'm not on the level to call something I make like that.
Actually, how I currently realize, this is almost ust a tidbit, since in this form it can be used only with the last shrine. In this form. But if time freeze works here, maybe something else can, too. Something that is already usable at the first shrine...







Tags:
Ultima
Ultima IX
Ascension
experiment



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