Ultima IX - Greater Trick #5: Shoot ANY object with bow + True Dual Wielding!

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Among the glitchy, crashy combinations that I hinted to in Greater Trick #4, with more experimenting, I found some interesting, working combinations, most notably:
-Shoot any object with bow
-Dual wield one handed swords

Complicated, but sure way to replace the arrow with anything for at least one shot:
(all glitch wielding steps include the red cursor wielding shown in Greater Trick #4)
-equip bow and assume battle stance
-put the bow away while keeping its slot warm by glitch wielding anything else there, preferably the lightning sword (something with not too small, not too big hitbox)
-now you can drag the arrow onto the toolbelt, but watch out, it will be invisible while dragging and if you hover over anything else meanwhile, you can start all over
-glitch wield the desired object to be shot in the arrow slot
-finally, replace the placeholder weapon with a real bow (still via glitch-wielding, not normally!)
Deviate even in one step and you can start all over or your game crashes. Sometimes a weapon can just seem to vanish, too, even after a simple attack or equipping after these glitches.

The simpler, but rarely working way:
Simply drag the arrow and glitch wield something in its slot. Requires pixel perfection, especially because hovering over the bow will unequip it, making you need to start all over.

Characteristics:
-The item being shot out has the same stats like an arrow would (so, it depends on the legitimate bow wielded in the battle stance bow slot). So, unlike objects glitch-wielded in another slots, arrow-glitched objects hurt enemies.
-If the object doesn't fly far, nor it hits an NPC, it stays in the wall it hit, but won't be interactable. Exactly how a normal arrow would behave. It will be interesting to try and shoot it on a corrupte shrine while it has a sigil on it.
-After one shot, one of several things can happen: the Avatar switches to barehanded fighting mode even though the bow is in his hand; invisible arrow animation; return to normal bow and arrow wielding; bow and arrow wielding with displaced bow. In the latter case, it's easy to drag the arrow and glitch wield any other object in its place.

True Dual Wielding:
Seems like shield bash with non-shield object doesn't always lead to crashing. Do it like this: wield a legitimate shield and one handed sword, go into battle stance and glitch wield another one handed weapon in place of the shield. Confirmed with ice sword + fire sword combo.

Other considerations:
Combnation 1: Battle stance shield slot with non-shield item combined with a non-one-handed weapon in right hand.
Combination 2: Sheathed one handed weapon slot with any item + any weapon in any other slot.
When these don't lead to a form of barehanded fighting (or to crash), they actually mix the two weapons together. This way you can dual wield the staff of the dead and the lightning sword or perform stab attacks with one handed swords. Many times, the special attacks are a mix of the two weapon styles and oftenmost they are displaced.

I experimented a whole lot offcamera, but the invisibility and subsequent crash when putting away the staff of the dead was new.

Practical use:
Besides all the fun, it can extend the range of shorter weapons by dual wielding them with something larger or by making their slash line altered to hit where they otherwise wouldn't.

A bit more experimenting with completely displaced items (like the dragon head and animal skull during usual non-combat glitch wielding; they are surely displaced via being shot, too) might find that this way one can hit through thick walls, which eventually could lead to something useful for speedruns.




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Tags:
Ultima
Ultima IX
Ascension
experiment



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