2018-10-24 | A game design deep dive into Hidden Folks | 45:38 | 1,070 | | Hidden Folks
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2018-10-23 | Kickstarting Pine - How statistics kept us sane | 18:30 | 234 | | Pine
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2018-08-07 | The design process of Lily | 13:51 | 232 | |
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2018-07-02 | Next Gen Games - Games You Play With The Next Generation | 16:02 | 313 | |
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2018-05-22 | Includification - Making games everyone can play | 31:27 | 91 | |
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2018-05-16 | Harmonious Games: An inconvenient truth | 32:29 | 233 | |
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2018-04-09 | Legal talk: Lose focus and sharpen up your contracts | 14:32 | 104 | |
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2018-02-28 | From autobiography to horror, from solo to team: a transition with no friction | 18:12 | 71 | |
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2018-02-23 | Bringing life 2D | 19:19 | 472 | |
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2018-02-06 | Publishers talk budget, assessing games, marketing and answer questions from developers | 45:51 | 425 | |
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2018-01-22 | Frictionless - Attract and retain players by improving delivery | 26:42 | 80 | |
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2018-01-16 | A brief history of UI in video games | 27:35 | 2,124 | |
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2018-01-09 | Mother and Child - Maternal narratives in games and Monument Valley 2 | 31:51 | 357 | | Monument Valley 2
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2018-01-05 | Pitch Perfect | 37:05 | 245 | |
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2017-12-20 | Building an Unreal Engine cinematic - live and from scratch | 44:15 | 1,204 | |
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2017-12-15 | How Sound Design Can Up Your Game | 17:13 | 486 | |
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2017-12-14 | Creating living images - Premium cards of Gwent: The Witcher card game | 27:47 | 7,653 | | The Witcher 3: Wild Hunt
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2017-04-04 | Firesite chat with Rami Ismail | 32:44 | 685 | |
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2017-04-04 | Creating The Game Industry We Want | 28:46 | 115 | |
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2017-01-27 | Creating An ‘Optional’ Storyline For RIVE | 23:31 | 212 | |
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2017-01-27 | Animating Broken Age, Development Of The Style And Workflow | 57:27 | 542 | | Broken Age
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2017-01-19 | Cyclic Dungeon Generation | 28:52 | 3,269 | | Unexplored
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2017-01-19 | Ingredients For Cultivating A Manifold Garden | 40:57 | 571 | | Manifold Garden
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2017-01-19 | The making of Battlezone | 36:43 | 96 | | Battlezone
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2017-01-12 | Shoveling Up a Verdun Campaign | 31:01 | 152 | | Verdun
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2017-01-12 | Resurrecting Renowned Explorers: Forging Success From a Failed Launch | 31:59 | 168 | | Renowned Explorers: International Society
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2016-12-22 | Game Jams – Condensed Creativity | 35:14 | 221 | |
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2016-12-22 | Video Games Are Boring | 39:24 | 1,039 | |
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2016-12-22 | Make Every Game Your Last | 31:41 | 267 | |
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2016-11-29 | We’re In It For The Money | 44:47 | 215 | |
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2016-11-29 | Funding For Success: Why You Should Care (More) About Finances | 39:04 | 209 | |
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2016-11-29 | How To Prepare For A €100.000 Kickstarter | 26:22 | 312 | |
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2016-11-15 | Mastering Unreal Engine 4 – World building, lighting, and rendering | 50:50 | 992 | |
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2016-11-15 | Post Effects, The Make Up Of AAA Games And More! | 58:38 | 503 | |
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2016-11-15 | Turn It Down 90% – INSIDE VFX | 25:55 | 1,657 | |
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2015-10-30 | How To Combat Toxic Player Behaviour - Control Conference 2015 | 14:08 | 1,020 | |
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2015-10-23 | Indiepocalypse: Is It Real? SteamSpy founder Sergey Galyonkin - Control Conference 2015 | 26:28 | 5,735 | |
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2015-10-21 | Elite: Dangerous - Sound In Space - Control Conference 2015 | 28:22 | 11,959 | | Elite: Dangerous
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2015-10-14 | Rami Ismail to indie startups: You Don't Stand a Chance - Control Conference 2015 | 42:48 | 72,472 | |
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2015-10-09 | 33 on Metacritic: Why My Game Failed - Control Conference 2015 | 29:57 | 25,087 | | The Flock
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