| 1. | Post Effects, The Make Up Of AAA Games And More! | 58:38 | |
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| 2. | Animating Broken Age, Development Of The Style And Workflow | 57:27 | | Broken Age
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| 3. | Mastering Unreal Engine 4 – World building, lighting, and rendering | 50:50 | |
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| 4. | Publishers talk budget, assessing games, marketing and answer questions from developers | 45:51 | |
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| 5. | A game design deep dive into Hidden Folks | 45:38 | | Hidden Folks
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| 6. | We’re In It For The Money | 44:47 | |
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| 7. | Building an Unreal Engine cinematic - live and from scratch | 44:15 | |
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| 8. | Rami Ismail to indie startups: You Don't Stand a Chance - Control Conference 2015 | 42:48 | |
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| 9. | Ingredients For Cultivating A Manifold Garden | 40:57 | | Manifold Garden
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| 10. | Video Games Are Boring | 39:24 | |
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| 11. | Funding For Success: Why You Should Care (More) About Finances | 39:04 | |
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| 12. | Pitch Perfect | 37:05 | |
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| 13. | The making of Battlezone | 36:43 | | Battlezone
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| 14. | Game Jams – Condensed Creativity | 35:14 | |
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| 15. | Firesite chat with Rami Ismail | 32:44 | |
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| 16. | Harmonious Games: An inconvenient truth | 32:29 | |
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| 17. | Resurrecting Renowned Explorers: Forging Success From a Failed Launch | 31:59 | | Renowned Explorers: International Society
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| 18. | Mother and Child - Maternal narratives in games and Monument Valley 2 | 31:51 | | Monument Valley 2
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| 19. | Make Every Game Your Last | 31:41 | |
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| 20. | Includification - Making games everyone can play | 31:27 | |
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| 21. | Shoveling Up a Verdun Campaign | 31:01 | | Verdun
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| 22. | 33 on Metacritic: Why My Game Failed - Control Conference 2015 | 29:57 | | The Flock
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| 23. | Cyclic Dungeon Generation | 28:52 | | Unexplored
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| 24. | Creating The Game Industry We Want | 28:46 | |
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| 25. | Elite: Dangerous - Sound In Space - Control Conference 2015 | 28:22 | | Elite: Dangerous
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| 26. | Creating living images - Premium cards of Gwent: The Witcher card game | 27:47 | | The Witcher 3: Wild Hunt
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| 27. | A brief history of UI in video games | 27:35 | |
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| 28. | Frictionless - Attract and retain players by improving delivery | 26:42 | |
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| 29. | Indiepocalypse: Is It Real? SteamSpy founder Sergey Galyonkin - Control Conference 2015 | 26:28 | |
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| 30. | How To Prepare For A €100.000 Kickstarter | 26:22 | |
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| 31. | Turn It Down 90% – INSIDE VFX | 25:55 | |
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| 32. | Creating An ‘Optional’ Storyline For RIVE | 23:31 | |
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| 33. | Bringing life 2D | 19:19 | |
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| 34. | Kickstarting Pine - How statistics kept us sane | 18:30 | | Pine
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| 35. | From autobiography to horror, from solo to team: a transition with no friction | 18:12 | |
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| 36. | How Sound Design Can Up Your Game | 17:13 | |
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| 37. | Next Gen Games - Games You Play With The Next Generation | 16:02 | |
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| 38. | Legal talk: Lose focus and sharpen up your contracts | 14:32 | |
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| 39. | How To Combat Toxic Player Behaviour - Control Conference 2015 | 14:08 | |
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| 40. | The design process of Lily | 13:51 | |
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