ctrl500.com

ctrl500.com

Views:
142,892
Subscribers:
987
Videos:
40
Duration:
21:13:57
Netherlands
Netherlands

ctrl500.com is a Dutch content creator on YouTube with 987 subscribers. His content totals more than 142.89 thousand views views across 40 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCcrPAtt6efg3BIb8AelZMFg





Top 100 Videos With The Longest Duration by ctrl500.com


Video TitleDurationCategoryGame
1.Post Effects, The Make Up Of AAA Games And More!58:38
2.Animating Broken Age, Development Of The Style And Workflow57:27Broken Age
3.Mastering Unreal Engine 4 – World building, lighting, and rendering50:50
4.Publishers talk budget, assessing games, marketing and answer questions from developers45:51
5.A game design deep dive into Hidden Folks45:38Hidden Folks
6.We’re In It For The Money44:47
7.Building an Unreal Engine cinematic - live and from scratch44:15
8.Rami Ismail to indie startups: You Don't Stand a Chance - Control Conference 201542:48
9.Ingredients For Cultivating A Manifold Garden40:57Manifold Garden
10.Video Games Are Boring39:24
11.Funding For Success: Why You Should Care (More) About Finances39:04
12.Pitch Perfect37:05
13.The making of Battlezone36:43Battlezone
14.Game Jams – Condensed Creativity35:14
15.Firesite chat with Rami Ismail32:44
16.Harmonious Games: An inconvenient truth32:29
17.Resurrecting Renowned Explorers: Forging Success From a Failed Launch31:59Renowned Explorers: International Society
18.Mother and Child - Maternal narratives in games and Monument Valley 231:51Monument Valley 2
19.Make Every Game Your Last31:41
20.Includification - Making games everyone can play31:27
21.Shoveling Up a Verdun Campaign31:01Verdun
22.33 on Metacritic: Why My Game Failed - Control Conference 201529:57The Flock
23.Cyclic Dungeon Generation28:52Unexplored
24.Creating The Game Industry We Want28:46
25.Elite: Dangerous - Sound In Space - Control Conference 201528:22Elite: Dangerous
26.Creating living images - Premium cards of Gwent: The Witcher card game27:47The Witcher 3: Wild Hunt
27.A brief history of UI in video games27:35
28.Frictionless - Attract and retain players by improving delivery26:42
29.Indiepocalypse: Is It Real? SteamSpy founder Sergey Galyonkin - Control Conference 201526:28
30.How To Prepare For A €100.000 Kickstarter26:22
31.Turn It Down 90% – INSIDE VFX25:55
32.Creating An ‘Optional’ Storyline For RIVE23:31
33.Bringing life 2D19:19
34.Kickstarting Pine - How statistics kept us sane18:30Pine
35.From autobiography to horror, from solo to team: a transition with no friction18:12
36.How Sound Design Can Up Your Game17:13
37.Next Gen Games - Games You Play With The Next Generation16:02
38.Legal talk: Lose focus and sharpen up your contracts14:32
39.How To Combat Toxic Player Behaviour - Control Conference 201514:08
40.The design process of Lily13:51