ctrl500.com

ctrl500.com

Views:
142,892
Subscribers:
987
Videos:
40
Duration:
21:13:57
Netherlands
Netherlands

ctrl500.com is a Dutch content creator on YouTube with 987 subscribers. His content totals more than 142.89 thousand views views across 40 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCcrPAtt6efg3BIb8AelZMFg





Top 100 Most Viewed Videos by ctrl500.com


Video TitleViewsCategoryGame
1.Rami Ismail to indie startups: You Don't Stand a Chance - Control Conference 201572,472
2.33 on Metacritic: Why My Game Failed - Control Conference 201525,087The Flock
3.Elite: Dangerous - Sound In Space - Control Conference 201511,959Elite: Dangerous
4.Creating living images - Premium cards of Gwent: The Witcher card game7,653The Witcher 3: Wild Hunt
5.Indiepocalypse: Is It Real? SteamSpy founder Sergey Galyonkin - Control Conference 20155,735
6.Cyclic Dungeon Generation3,269Unexplored
7.A brief history of UI in video games2,124
8.Turn It Down 90% – INSIDE VFX1,657
9.Building an Unreal Engine cinematic - live and from scratch1,204
10.A game design deep dive into Hidden Folks1,070Hidden Folks
11.Video Games Are Boring1,039
12.How To Combat Toxic Player Behaviour - Control Conference 20151,020
13.Mastering Unreal Engine 4 – World building, lighting, and rendering992
14.Firesite chat with Rami Ismail685
15.Ingredients For Cultivating A Manifold Garden571Manifold Garden
16.Animating Broken Age, Development Of The Style And Workflow542Broken Age
17.Post Effects, The Make Up Of AAA Games And More!503
18.How Sound Design Can Up Your Game486
19.Bringing life 2D472
20.Publishers talk budget, assessing games, marketing and answer questions from developers425
21.Mother and Child - Maternal narratives in games and Monument Valley 2357Monument Valley 2
22.Next Gen Games - Games You Play With The Next Generation313
23.How To Prepare For A €100.000 Kickstarter312
24.Make Every Game Your Last267
25.Pitch Perfect245
26.Kickstarting Pine - How statistics kept us sane234Pine
27.Harmonious Games: An inconvenient truth233
28.The design process of Lily232
29.Game Jams – Condensed Creativity221
30.We’re In It For The Money215
31.Creating An ‘Optional’ Storyline For RIVE212
32.Funding For Success: Why You Should Care (More) About Finances209
33.Resurrecting Renowned Explorers: Forging Success From a Failed Launch168Renowned Explorers: International Society
34.Shoveling Up a Verdun Campaign152Verdun
35.Creating The Game Industry We Want115
36.Legal talk: Lose focus and sharpen up your contracts104
37.The making of Battlezone96Battlezone
38.Includification - Making games everyone can play91
39.Frictionless - Attract and retain players by improving delivery80
40.From autobiography to horror, from solo to team: a transition with no friction71