1. | Rami Ismail to indie startups: You Don't Stand a Chance - Control Conference 2015 | 72,472 | |
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2. | 33 on Metacritic: Why My Game Failed - Control Conference 2015 | 25,087 | | The Flock
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3. | Elite: Dangerous - Sound In Space - Control Conference 2015 | 11,959 | | Elite: Dangerous
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4. | Creating living images - Premium cards of Gwent: The Witcher card game | 7,653 | | The Witcher 3: Wild Hunt
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5. | Indiepocalypse: Is It Real? SteamSpy founder Sergey Galyonkin - Control Conference 2015 | 5,735 | |
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6. | Cyclic Dungeon Generation | 3,269 | | Unexplored
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7. | A brief history of UI in video games | 2,124 | |
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8. | Turn It Down 90% – INSIDE VFX | 1,657 | |
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9. | Building an Unreal Engine cinematic - live and from scratch | 1,204 | |
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10. | A game design deep dive into Hidden Folks | 1,070 | | Hidden Folks
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11. | Video Games Are Boring | 1,039 | |
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12. | How To Combat Toxic Player Behaviour - Control Conference 2015 | 1,020 | |
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13. | Mastering Unreal Engine 4 – World building, lighting, and rendering | 992 | |
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14. | Firesite chat with Rami Ismail | 685 | |
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15. | Ingredients For Cultivating A Manifold Garden | 571 | | Manifold Garden
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16. | Animating Broken Age, Development Of The Style And Workflow | 542 | | Broken Age
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17. | Post Effects, The Make Up Of AAA Games And More! | 503 | |
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18. | How Sound Design Can Up Your Game | 486 | |
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19. | Bringing life 2D | 472 | |
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20. | Publishers talk budget, assessing games, marketing and answer questions from developers | 425 | |
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21. | Mother and Child - Maternal narratives in games and Monument Valley 2 | 357 | | Monument Valley 2
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22. | Next Gen Games - Games You Play With The Next Generation | 313 | |
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23. | How To Prepare For A €100.000 Kickstarter | 312 | |
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24. | Make Every Game Your Last | 267 | |
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25. | Pitch Perfect | 245 | |
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26. | Kickstarting Pine - How statistics kept us sane | 234 | | Pine
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27. | Harmonious Games: An inconvenient truth | 233 | |
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28. | The design process of Lily | 232 | |
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29. | Game Jams – Condensed Creativity | 221 | |
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30. | We’re In It For The Money | 215 | |
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31. | Creating An ‘Optional’ Storyline For RIVE | 212 | |
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32. | Funding For Success: Why You Should Care (More) About Finances | 209 | |
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33. | Resurrecting Renowned Explorers: Forging Success From a Failed Launch | 168 | | Renowned Explorers: International Society
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34. | Shoveling Up a Verdun Campaign | 152 | | Verdun
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35. | Creating The Game Industry We Want | 115 | |
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36. | Legal talk: Lose focus and sharpen up your contracts | 104 | |
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37. | The making of Battlezone | 96 | | Battlezone
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38. | Includification - Making games everyone can play | 91 | |
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39. | Frictionless - Attract and retain players by improving delivery | 80 | |
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40. | From autobiography to horror, from solo to team: a transition with no friction | 71 | |
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