Connected Learning Alliance

Connected Learning Alliance

Views:
349,114
Subscribers:
2,210
Videos:
405
Duration:
7:00:01:54
United States
United States

Connected Learning Alliance is an American content creator on YouTube with over 2.21 thousand subscribers. He published 405 videos which altogether total approximately 349.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCCZOP8v5eEQ1euRMP0ljtfw





Top 400 Most Viewed Videos by Connected Learning Alliance


Video TitleViewsCategoryGame
301.DML2017 Plenary - Do We Still Believe That Networked Youth Can Change the World?57
302.Live from DML2013: Ignite Talk - David Preston57
303.Jeremy Dietmeier - CLS2019 Ignite Talk56
304.Live from DML2013: Ignite Talk - Emily Goligoski & Damian Ewen55
305.DML2014 - Nichole Pinkard, Conference Chair55
306.DML2014: Ignite Talk - Jess Klein54
307.DML2014: Ignite Talk - Jane Park53
308.Kelly Wortham - CLS2019 Ignite Talk52
309.DML2015 Ignite Talks - Daniel Hickey50
310.The Connected Arts Learning Framework49
311.DML2015 - Sam Dyson, Chair of "Educational & Institutionalized Practice" Track49
312.Peter McPartlan - Ignite Talk DML201649
313.DML2012 Plenary Session 248
314.DML2014: Ignite Talk - Would the Breakfast Club be a bunch of cyberbullies today?47
315.DML2015 - Audrey Watters, Chair of "Open Learning/Educational Technology" Track46Vlog
316.Trent Hergenrader - Ignite Talk DML201745
317.The Formation of a Library Makerspace Collective as an Inclusive Member-driven Organization44
318.DML2014: Ignite Talk - Jackie Gonzalez44
319.Deborah Fields - CLS2019 Ignite Talk44
320.Jason Rosenblum - CLS2019 Ignite Talk43
321.DML2015 Ignite Talk - Andrew Rasiej43
322.Annie Mais - Ignite Talk DML201643
323.Live from DML2013: Ignite Talk - Jason Russell43
324.Bridget McGraw - Ignite Talk DML201642
325.La Toia Brown - CLS2019 Ignite Talk42
326.DML2014 - Eric Gordon, Chair of "Playing for Keeps" Track41
327.Facilitating Computational Tinkering41
328.DML2015 Ignite Talks - Renee Hobbs41
329.Building Youth Social Capital through Connected Learning - DML2016 Workshop Interview41
330.DML2014 - Philipp Schmidt, Chair of "Open Technologies For Learning" Track40Vlog
331.Corey Sparks - CLS2019 Ignite Talk40
332.Digital Storytelling, Listening, & Learning Via Out of Eden - DML2016 Workshop Interview40
333.DML2014: Ignite Talk - Ariel Waldman40
334.Kid-powered, self-directed learning: Building a learner-led experience on Outschool40
335.DML2015 Ignite Talks - Lennon Flowers40
336.Methods of Engaging Teens in Conversations about Personal Digital Data: Public Library Context39
337.Capturing Connected Learning When and Where it Happens - DML2016 Workshop Interview39
338.Erhardt Graeff - Ignite Talk DML201639
339.The Beaches of DML201638
340.Chris Haskell - Ignite Talk DML201737
341.Opening Plenary (US) - Staying Connected, Fueling Innovation, Affirming Core Values37
342.Ben Miller - Ignite Talk DML201737
343.Wrap Up/Reflection - Unit 3 Professional Pathways36
344.Using Digital Dilemmas to Explore the Complexities of Online Life36
345.DML Conference 2011: Designing Learning Futures (Mark Surman)35
346.Learning Analytics in Informal Spaces HD - DML2016 Workshop Interview35
347.Making Connections Across Settings to Support STEM Learning Transitions for Middle School Girls35
348.PLENARY: Imaging Alternative Futures: What Roles for AI?35
349.DML2015 Ignite Talks - Mike Marriner34
350.Live from DML2013: Ignite Talk - Leslie Kratz & Christine Ballangee Morris33
351.DML2015 Ignite Talk - Debora Lui33
352.DML2015 Ignite Talk - Tim Carpenter32
353.Tommy Lawson - CLS2019 Ignite Talk32
354.DML Conference 2011: Designing Learning Futures (Sheryl Grant)30
355.Gerald Dryer - CLS2019 Ignite Talk30
356.DML2014: Ignite Talk - Debra Kerr29
357.Social, Emotional, and Cultural Supports for STEM Equity29
358.Michael John - Ignite Talk DML201729
359.Game of Meanings: Inclusion, Innovation, and Impact from Word Association Games28
360.Power On! A Graphic Novel and Educator Resources Addressing Equity and Ethics in Computing Education27
361.Amusement Parks - DML201727
362.Nigel Jacob - Tech for Governance: Community-Driven Innovation | DML201327
363.Jerome Green - Ignite Talk DML201727
364.DML2014 - Elizabeth Babcock, Chair of "Connecting Learning Institutions" Track27
365.Adolescent Near-Peer Mentorship: A YPAR approach to improving group chat etiquette26
366.Food spots near DML201626
367.Closing Keynote (US) - Literacy and Legend-Making24
368.Turning Ideas into Action in 4 Pilot Classrooms. I am 14 and I Can Be a Game Developer.24The Classrooms
369.DML2015 - Ernest Morrell, Chair of "Activism and Youth Voice" Track23
370.Nikolaus Koenig - CLS2019 Ignite Talk23
371.Learning Games Design Jam: Crafting Learning in Minecraft - DML2016 Workshop Interview22
372.Crafting Connected Courses - DML2016 Workshop Interview21
373.DML2015 Ignite Talk - Erhardt Graeff21
374.JSB Symposium: Mimi Ito20
375.Creating Inclusive Maker Programs and Environments - DML2016 Workshop Interview20
376.A Guide to Centering Student Feedback as The Driver of Creative Learning With Emerging Technologies19Guide
377.KEYNOTE: Surveillance, Data Collection, the Redaction of Love, and the Complexity of Identity17
378.Interrogating systems and structures to build equitable practice15
379.Designing Games for Social Impact: Leaning into 20 Years of Learning13
380.Where to Eat - DML201712
381.Beaches at DML201712
382.The Why Behind Everyday Technologies11Vlog
383.Lisbon City of Learning11
384.Unlocking Potential: Using Creative Technologies to Facilitate Neurodivergent Learning11
385.Entertainment Guide for DML201611
386.PLENARY: AI & Algorithms for Connected Learning11
387.Helping Living Heritage to Survive: Youths of Luang Prabang (Lao PDR) and Sustainable Development10
388.Telling Your Story Through Music with Hyperscore10
389.Unlocking Hidden Rules of Office Hours: A Game Jam on the First-Gen College Students' Experiences8
390.Algorithmic Learning While Creating and Sharing Content on Social Media - Keune and Hurtado3
391.Blended Learning Is Not A Bad Word1
392.Facilitating Connected Learning PD for Library Professionals through Design Cycles1
393.Teaching Civil Rights History Through Gaming: Challenges And Opportunities1
394.SpacEscape – a Science Learning Game1
395.Integrating Computer Science and Movement in Education1
396.Voices from the Digital Classroom1
397.Lessons Learned During the Iterative Development of a National Transmedia Family Program0
398.We want information to come to us: young people’s experiences of mis/disinformation0Guide
399.Connecting Engineering, Design and Play Through the Lens of Minecraft0Minecraft
400.Aligning Civic Learning Pathways with Digital Storytelling0