2019-02-14 | Stormworks: Would You Like To Go Faster? | 15:12 | 9,555 | | Stormworks: Build and Rescue
|
2019-02-12 | Stormworks: Arcade Cutter | 10:23 | 420 | | Stormworks: Build and Rescue
|
2019-02-11 | Stormworks: Cheetah | 18:41 | 679 | | Stormworks: Build and Rescue
|
2019-02-10 | Stormworks: Deep Sea Submarine and Robot | 15:24 | 3,488 | | Stormworks: Build and Rescue
|
2019-02-01 | Stormworks Submarine: Orca | 11:37 | 1,111 | | Stormworks: Build and Rescue
|
2019-01-28 | Stormworks: Deep Sea Submarine | 11:42 | 1,241 | | Stormworks: Build and Rescue
|
2019-01-25 | Stormworks: Building Jets Is Easy | 24:13 | 2,081 | | Stormworks: Build and Rescue
|
2019-01-15 | Stormworks: Advanced Submarines | 14:25 | 2,148 | | Stormworks: Build and Rescue
|
2019-01-03 | Vehicle Building Gameplay | 34:38 | 1,064 | |
|
2018-12-28 | Character Design & Themes | 14:37 | 714 | |
|
2018-12-20 | Why Themes? | 20:44 | 801 | |
|
2018-12-15 | Gris: Art Games and Pacing | 26:08 | 1,153 | | GRIS
|
2018-12-09 | Polishing Writing: Edge of Eternity | 32:14 | 771 | | Edge Of Eternity
|
2018-12-03 | Creating Dialog Context | 16:48 | 567 | Vlog |
|
2018-12-02 | What's an Interactive Narrative? | 18:09 | 2,896 | |
|
2018-11-19 | Character Writing: Unavowed and Mass Effect | 15:04 | 503 | | Unavowed
|
2018-11-14 | Open World Design: Zone of Influence | 24:25 | 14,441 | |
|
2018-11-11 | Concrete Play: Unfairness | 19:30 | 537 | |
|
2018-11-05 | Phantom Doctrine: Empty Investigations | 7:12 | 483 | | Phantom Doctrine
|
2018-11-04 | Breathedge: Concept Design from Life | 3:38 | 632 | | Breathedge
|
2018-10-29 | Concrete Play: Level Design Basics | 22:06 | 2,278 | |
|
2018-10-28 | Hub World Tips | 14:41 | 3,203 | |
|
2018-10-27 | Brütal Legend: Concept Design Yes, Level Design No | 11:53 | 739 | Discussion | Brütal Legend
|
2018-10-23 | Halloween Writing: Lovecraft and Drug Trips | 21:16 | 382 | |
|
2018-10-19 | Yakuza 0: Narrative Flow and Sidequests | 7:21 | 699 | | Yakuza 0
|
2018-10-18 | Elea: How Not To Write | 18:23 | 1,338 | |
|
2018-10-17 | Elea: Building Good Interior Modules | 13:31 | 963 | |
|
2018-10-15 | Skyrim: Heightmaps and Meshes | 8:46 | 1,593 | |
|
2018-10-15 | Mulaka: Designing Wilderness Levels | 20:15 | 1,130 | | Mulaka
|
2018-10-02 | Modular Level Design in Deliver Us The Moon | 21:44 | 2,475 | |
|
2018-10-01 | Environmental Storytelling in Deliver Us The Moon | 6:27 | 467 | |
|
2018-09-30 | Sharpening Burned-Down Villages: Dragon Quest XI Design | 15:25 | 305 | | Dragon Quest XI
|
2018-09-24 | Let's Talk About Space Ship Design For An Hour | 1:00:42 | 465 | Discussion |
|
2018-09-19 | Rainforest Design: Manglegrove in Dragon Quest XI | 13:15 | 509 | | Dragon Quest XI
|
2018-09-16 | Manglegrove Narrative Design: Dragon Quest XI Analysis | 19:00 | 479 | | Dragon Quest XI
|
2018-09-13 | Heliodor's Bad Part: Dragon Quest 11 Level Design | 18:23 | 564 | | Dragon Quest XI
|
2018-09-11 | Heliodor's Design and Reusable Assets: Dragon Quest 11 Level Design | 14:17 | 814 | | Dragon Quest XI
|
2018-09-09 | Heliodor's Modular Buildings: Dragon Quest 11 Level Design | 22:28 | 1,394 | | Dragon Quest XI
|
2018-09-08 | Dragon Quest 11 Level Design: Setting Out | 11:56 | 843 | | Dragon Quest XI
|
2018-09-07 | Dragon Quest 11 Level Design: Cobblestone | 26:07 | 1,149 | | Dragon Quest XI
|
2018-09-07 | Dragon Quest 11 Level Design: Opening Area | 31:58 | 1,833 | | Dragon Quest XI
|
2018-08-27 | Technical Constraints: People! | 10:43 | 492 | |
|
2018-07-28 | Concrete Play: Pacing Mechanics | 12:35 | 557 | |
|
2018-07-20 | Star Trek and Asymmetric Warfare | 9:19 | 473 | |
|
2018-06-21 | Hex Painting Prototype | 7:31 | 180 | | Prototype
|
2018-05-24 | Math Time! Vectors and Dot Products | 11:53 | 640 | |
|
2018-05-21 | C# in Unity: The Very Basics | 21:30 | 657 | |
|
2018-04-08 | Basics: Modeling the Human Head / Face | 11:27 | 344 | |
|
2018-03-08 | !ScriptableObjects | 8:47 | 1,448 | |
|
2018-03-07 | UIBinder Unity Class | 6:10 | 701 | |
|
2018-02-10 | Game UI Programming: The Static Approach | 15:58 | 6,085 | |
|
2018-01-28 | Game Engineering: Scoping Issues | 18:08 | 1,468 | |
|
2018-01-27 | Unity Game Architecture Tips | 49:26 | 43,342 | |
|
2017-12-29 | ZBrush to Unity 3: Advanced Retopo | 12:39 | 3,021 | |
|
2017-12-29 | ZBrush to Unity 2: Basic Retopo and Export | 8:42 | 14,193 | |
|
2017-12-29 | ZBrush to Unity 1: ZBrush Modeling | 16:25 | 5,648 | |
|
2017-12-28 | Game Design Ramble: Procedural Content and Wicker Radio Towers | 20:25 | 595 | |
|
2017-12-26 | Concrete Play: Flexible Balancing | 12:06 | 383 | |
|
2017-12-24 | Debris Fishing Release A.001 | 1:10 | 618 | |
|
2017-12-18 | ZBrush Basic Intro for Confused People | 3:57 | 924 | |
|
2017-11-17 | Making Visual Novels: IDE Ideas | 12:04 | 2,619 | |
|
2017-11-11 | Procjam #11 | 1:27:23 | 210 | |
|
2017-11-11 | Procjam #10 | 1:57:06 | 136 | |
|
2017-11-10 | Procjam #9 | 2:06:33 | 59 | |
|
2017-11-09 | Procjam #8 | 1:30:04 | 108 | |
|
2017-11-08 | ProcJam #7 | 1:42:51 | 114 | |
|
2017-11-07 | Procjam #6 | 1:24:04 | 76 | |
|
2017-11-06 | Procjam #5 | 1:33:43 | 180 | |
|
2017-11-05 | ProcGen Jam #4 | 3:58:44 | 121 | |
|
2017-11-05 | ProcGen Jam #3 | 2:01:55 | 148 | |
|
2017-11-04 | ProcGen Jam #2 | 3:00:11 | 114 | |
|
2017-11-03 | ProcGen Jam #1 | 2:35:30 | 564 | |
|
2017-10-30 | Terrain and Noise Fields: Intermediate | 11:37 | 1,012 | |
|
2017-10-27 | Pixel Art Level Design | 22:31 | 1,222 | |
|
2017-10-07 | GPU Instancing Tutorial (No, Seriously, This Is Easy) | 11:55 | 44,094 | |
|
2017-09-07 | Using UnityEvents | 15:36 | 3,949 | |
|
2017-09-05 | Life Is Strange: Before the Storm Chapter 1 Analysis | 13:53 | 783 | | Life Is Strange: Before the Storm
|
2017-08-17 | NieR: Automata: Story Structure and Themes | 17:36 | 1,338 | | Nier: Automata
|
2017-06-27 | Space Ship Design Talk | 56:06 | 539 | |
|
2017-06-24 | Unity Animations: How Do They Work? | 11:04 | 696 | |
|
2017-05-28 | Physics Bug: Solved! | 0:44 | 251 | |
|
2017-05-23 | Physics Engine: Calculating Stress on Modular Objects | 24:53 | 956 | |
|
2017-05-20 | Concrete Play: Spring-Bounded Simulations | 13:42 | 587 | |
|
2017-05-16 | Concrete Play: Vignettes | 18:24 | 835 | |
|
2017-05-08 | Level Design Featuring Prey! | 28:57 | 4,707 | | Prey
|
2017-05-04 | Unity Best Practices: Modular Monobehaviours | 8:57 | 18,167 | |
|
2017-04-17 | Concrete Play: Framing Devices | 16:08 | 1,118 | |
|
2017-04-15 | Pacing and Focus, starring StarFighter R&D | 11:20 | 473 | |
|
2017-03-20 | Level Design: Hinting in NieR | 21:45 | 2,955 | |
|
2017-03-18 | Level Design: Modular Levels in Nier | 46:16 | 42,867 | |
|
2017-03-13 | Blender Tut: Baking Down A Mesh | 5:38 | 551 | |
|
2017-03-04 | Program Your Game: Control Stacks | 38:22 | 1,509 | |
|
2017-02-27 | Galactic Line: Release A10! | 6:44 | 1,039 | |
|
2017-02-27 | Let's Design the Galactic Line: "Basic" Play | 17:46 | 447 | |
|
2017-02-16 | Mesh Adjustment: Eve Online | 7:11 | 520 | | EVE Online
|
2017-02-10 | Unity Animation System Woes | 3:12 | 394 | |
|
2017-02-03 | Let's Design the Galactic Line: Ship Resources | 11:28 | 378 | |
|
2017-01-20 | Game Design: Choices Aren't Choices | 13:55 | 1,461 | |
|
2017-01-12 | Unity Lessons: Better Random | 7:21 | 1,071 | |
|
2016-12-31 | Dialog Is Strange 2: The Big Lesson | 1:03:43 | 1,197 | Vlog |
|