101. | Portraying Personal Experiences Through Systems #GDoCExpo 2019 | 178 | |
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102. | Mental Illness and Horror Games: Avoiding Stigma and Stereotype #GDoCExpo | 178 | | Outlast
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103. | Game Dev Interview: Lucifer Within Us #GDoCExpo 2020 | 178 | | Lucifer Within Us
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104. | Visibility in Indie Games #GDoCExpo 2020 | 177 | |
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105. | Game Devs of Color Expo Tickets LIVE | 175 | |
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106. | We're bringing you in person watch parties for Game Devs of Color Expo! #gdocexpo #gamedevelopers | 175 | |
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107. | The Tea of Starting my Own Games Studio | 173 | |
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108. | Bad Media Has Better Ideas | 173 | |
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109. | Dev Interview: A Taste of the Past | 172 | |
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110. | Carribbean Futurism and Sci Fi in Visual Novels #GDoCExpo 2021 | 171 | |
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111. | Game Dev Interview: Tristan Barona - DON'T GIVE UP: A Cynical Tale #GDoCExpo 2020 | 170 | | DON'T GIVE UP: A Cynical Tale
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112. | Characters Not Cliches #GDoCExpo 2022 | 170 | |
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113. | An Airport for Aliens Currently Run by Dogs #GDoCExpo 2020 | 168 | | An Airport for Aliens Currently Run by Dogs
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114. | Let’s Build Awesome Studio Cultures #GDoCExpo 2022 | 165 | |
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115. | Dev Interview: She Dreams Elsewhere #GDoCExpo 2021 | 164 | | She Dreams Elsewhere
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116. | Make Your Players Cry Grief, Loss and Identity in Games | 163 | |
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117. | Thanks for coming to #GDoCExpo 2021! | 162 | |
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118. | Game Dev Interview: Aerial_Knight's Never Yield #GDoCExpo 2021 | 162 | | Aerial_Knight's Never Yield
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119. | Put Yourself In A Box: Categorizing Your Game #GDoCExpo | 157 | |
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120. | 2019 GDoC Expo Microtalk (Limpho Moeti) - Video Games as a Subversive Art | 155 | |
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121. | Staying Sane Making Games While Everything is On Fire #GDoCExpo 2021 | 151 | |
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122. | Manga & Comics is Narrative Design: Crafting Story Scene By Scene | 151 | |
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123. | Do a Barrel Roll! A New Normal for Game Devs & Game Development #GDoCExpo 2021 | 150 | |
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124. | Dev Interview: A Space for the Unbound | 148 | | A Space For The Unbound
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125. | Game Dev Interview: Solace State #GDoCExpo 2020 | 146 | |
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126. | Made out of Meat: Human Corporeality in Games | 144 | |
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127. | How many sounds do I need for my game? (How to think like a sound designer) #GDoCExpo 2021 | 144 | Guide |
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128. | VR Ecosystem Crash Course (Sponsored) #GDoCExpo 2020 | 143 | |
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129. | The End of Crunch #GDoCExpo 2021 | 142 | |
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130. | Punch Feel Good: How to Design Satisfying Action Games | 140 | |
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131. | 2018 GDoCExpo Microtalk - The Past, Present & Future of Representation in Games | 140 | |
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132. | Intro | GDoCExpo 2023 OST | 137 | |
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133. | Black Narradevs: Exploring Relationships In A World of Our Own #GDoCExpo 2022 | 136 | |
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134. | Dev Interview: Spirit Swap: Lofi Beats to Match-3 To #GDoCExpo 2021 | 135 | | Spirit Swap: Lofi Beats to Match-3 To
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135. | Common'hood Interview #GDoCExpo 2021 | 133 | | Common'hood
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136. | The Accidental Afrofuturist, Refound. #GDoCExpo | 129 | |
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137. | #GDoCExpo 2020 Event Commencement | 129 | |
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138. | Balancing Creativity and Usability: UX Design Lessons from Wavelength | 128 | |
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139. | 2019 GDoC Expo Microtalk (Marley Hall) - Existential Dread in Action Girlz Racing | 127 | | Action Girlz Racing
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140. | Designing Internal Worlds #GDoCExpo 2021 | 127 | |
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141. | The State Of BIPOC VO In Gaming #GDoCExpo 2022 | 124 | |
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142. | Creating Compelling Characters Through the Lens of Belle Automata | 124 | | Belle Automata
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143. | Yip Yip! Building the Team for Avatar Legends: The Roleplaying Game! #GDoCExpo | 124 | | The Avatar Legends
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144. | Carving out a niche in video game music #GDoCExpo 2020 | 123 | |
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145. | Game Dev Interivew: Danny Fisher Kills the Government #GDoCExpo | 123 | |
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146. | Valorant: Unapologetically Global (Sponsored) #GDoCExpo 2020 | 121 | Vlog | Valorant
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147. | Inclusive Character Creator #GDoCExpo | 120 | |
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148. | Dev Interview: Super Space Club | 118 | | Super Space Club
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149. | New Game+: Directing People, Not Products #GDoCExpo 2022 | 118 | |
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150. | Dev Interview: Kabaret #GDoCExpo 2022 | 117 | | Kabaret
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151. | The pros and cons of being co-developers for hire | 116 | |
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152. | 2018 GDoCExpo Panel - Game Design For the Culture | 115 | Discussion |
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153. | Puzzle Design from lived experience | 114 | |
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154. | Dev Interview: Dot's Home | 114 | |
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155. | 2018 GDoCExpo Microtalk - Finding Strength in the Struggle: On Creating a Social Impact Game | 113 | |
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156. | Finding Your Voice: Developing Your Brand (in Tabletop) #GDoCExpo 2021 | 111 | |
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157. | Afrofuturism is Now! Well.. it could be #GDoCExpo 2021 | 111 | |
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158. | Dev Interview: Split Fate Studios - High Elo Girls | 110 | | High Elo Girls
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159. | Maximizing OST Revenue: Leads and Composers, This is for You! #GDoCExpo | 108 | |
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160. | Game Dev Interview: Onsen Master #GDoCExpo 2020 | 107 | | Onsen Master
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161. | Game Dev Interview: Midautumn #GDoCExpo 2021 | 101 | | Midautumn
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162. | The Bridge Between The World And A Game Developer #GDoCExpo | 101 | |
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163. | Dev Interview: Button City #GDoCExpo 2021 | 100 | | Button City
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164. | Making Space For Different Experiences #GDoCExpo 2020 | 100 | |
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165. | 3C's of Inclusive Design that make me feel like the Hero of my Story #GDoCExpo | 100 | | Dragon Age: Origins
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166. | Dev Interview: Night Reverie #GDoCExpo | 98 | | Night Reverie
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167. | Exploring Inclusivity as a KPI driver #GDoCExpo 2020 | 98 | |
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168. | Dev Interview: Lonesome Village | 97 | | Lonesome Village
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169. | The 10 Commandments of Business Development #GDoCExpo 2022 | 96 | |
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170. | 2018 GDoCExpo Panel - Fight the Power: Activism + Politics in Game Design | 94 | |
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171. | Industry Experience: Succeeding When You’re New & Don’t Have Any #GDoCExpo 2021 | 94 | |
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172. | Towards Shared Augmented Reality Experiences (Sponsored) #GDoCExpo 2020 | 94 | |
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173. | Composing Music for In Game Islands, Subterranean Areas and Beyond #GDoCExpo 2020 | 94 | |
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174. | Believe in Yourself and Follow Your Dreams (Sponsored) #GDoCExpo 2020 | 92 | |
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175. | Design Your Life: Sustainability while Developing Games From Anywhere #GDoCExpo 2021 | 90 | |
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176. | Dev Interview: Skator Gator 3D | 90 | | Skator Gator 3D
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177. | Dreamsequence | Game Devs of Color Expo 2023 OST | 90 | |
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178. | 2018 GDoCExpo Panel - The Many Faces of Game Development | 89 | |
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179. | Dev Interview: Innchanted | 89 | | Innchanted
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180. | How to Get Away With Murder Subverting Genre Expectations #GDoCExpo | 86 | Guide |
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181. | 2018 GDoCExpo Microtalk - Whaaat! PoC Don't Get Depression | 84 | |
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182. | Game Devs of Color Direct 2023 - Post-Show ft. Josh Boykin (Intelligame) | 83 | Show |
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183. | Dev Interview: Mikiwam | 83 | |
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184. | Finding your Footing as a Content Creator | 80 | |
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185. | Developing Cooler PCG Systems based on Real-Time Player Input #GDoCExpo | 80 | |
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186. | Chillers, Thrillers, Killers: How a Horror Writer Brings Scene Craft Into Games #GDoCExpo 2022 | 77 | |
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187. | Dev Interview: Grid Force - Mask Of The Goddess | 76 | | Grid Force - Mask Of The Goddess
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188. | Neonscape | Game Devs of Color Expo 2023 OST | 74 | |
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189. | Dev Interview: The Posthumous Investigation | 72 | |
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190. | Eyes of Aerial | Game Devs of Color Expo 2023 OST | 71 | |
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191. | 2018 GDoCExpo Microtalk - Roleplaying Romance | 69 | |
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192. | 3 reasons to embrace unlikeability. | 68 | |
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193. | Playing With Touch and Intimacy #GDoCExpo | 68 | |
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194. | Your Virtual Reality Xperience - #GDoCExpo21 | 68 | |
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195. | Dev Interview: Business Heroes - Food Truck Simulation | 67 | |
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196. | Pixel Axis | Game Devs of Color 2023 OST | 67 | |
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197. | Dev Interview: Parkasaurus | 67 | | Parkasaurus
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198. | Applying Fortune 500 Project Management to Your Board Game Project #GDoCExpo 21 | 66 | |
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199. | Know Your Music Copyrights #GDoCExpo | 65 | |
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200. | Hype Train!: Twitch Affiliate in 30 Days #GDoCExpo 2021 | 64 | |
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