Roguelike Celebration

Roguelike Celebration

Views:
1,280,069
Subscribers:
13,100
Videos:
235
Duration:
7:05:42:25
United States
United States

Roguelike Celebration is an American YouTube channel which has more than 13.1 thousand subscribers. His content totals roughly 1.28 million views views across 235 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCKv_QzXft4mD6TXmQBZtzIA





Top 100 Most Controversial Videos by Roguelike Celebration


Video TitleRatingCategoryGame
1.Sunday AM broadcast - Celebration 20210
2.Sunday PM broadcast - Celebration 20210
3.Saturday AM broadcast - Celebration 20210
4.Saturday PM broadcast - Celebration 20210
5.Roguelike Celebration 2023: Nat Alison- In Defense of Hand-Crafted Sudoku1
6.Leigh Alexander - McMansions of Hell: Roguelikes and Reality TV76
7.Stav Hinenzon - A Messy Approach to Dynamic Narrative in Sunshine Shuffle16
8.Roguelike Celebration 2023: Paul Hembree- Coordinate Systems as a Resource for Music Generation1
9.Crashtroid - Preventing Ear Fatigue with Roguelike Music14
10.Everest Pipkin-The Fortunate Isles-Fragment Worlds, Walled Gardens & the games that are played there48
11.Roguelike Celebration Live Stream1
12.Roguelike Celebration 2023: Elliot Trinidad- Tuning the Blaseball Name Generator1Blaseball
13.Jonathan Lessard - A Simulation with a View33
14.Roguelike Celebration 2023: Nic Tringali- Abstract Space Exploration in The Banished Vault2
15.Roguelike Celebration 2023: Florence Smith Nicholls- Another Stupid Date: Love Island as a Roguelike2
16.Jesse Collet & Keni - Fireside chat about the development of NetHack18
17.Roguelike Celebration 2023: Scott Burger- The Data Science of Roguelikes2
18.Roguelike Celebration 2023: Kes - Hunting the Asphynx: Roguelikes, Provenance, and You2
19.Brianna McHorse & Chris Foster - Fusing AI with Game Design: Let the Chaos In11
20.Patrick Kemp - Design tooling at Spry Fox2
21.Dustin Freeman - Live Action Roguelike Performance13
22.Jeff Olson - Alphaman: Developing and releasing a post-apocalyptic Roguelike game in the DOS days44Let's Play
23.Mark Johnson - Generating Riddles for a Generated World62
24.Josh Galecki - Procedurally Generating Puzzles44
25.Roguelike Celebration 2016 - Bad News Live4
26.Roguelike Celebration 2023: Ludipe - Exploring Pacifist Roguelikes4
27.Roguelike Celebration 2023: Mike Cook- Generating Procedures:Rule & System Generation for Roguelikes5
28.Jasper Cole - Backpack Hero - Player Upgrades and Progression45Backpack Hero
29.Ray - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data13
30.Tom Francis - Generating boring levels for fresh experiences in Heat Signature100Heat Signature
31.Roguelike Celebration 2023: Linas Gabrielaitis - Fictions of Infinity in Geological Finitudes8Vlog
32.Drew Streib - Servers and NAO8
33.The Delve Bros - Liveplay of 'Help Me Steal the Mona Lisa'8Let's Play
34.Roguelike Celebration 2023: Aaron A. Reed: Klingons, Hobbits, and the Oregon Trail9
35.Roguelike Celebration - Lightning Talks9
36.Clarissa Littler - (roughly) a hundred days of poetry in partnership9Hundred Days
37.Roguelike Celebration 2023 Preview: Aron Pietroń, Michał Ogłoziński - Discussion (Against the Storm)10DiscussionAgainst the Storm
38.Julian Day - Poetry at the Edge of Roguelikes: Writing Around Iterative Media10
39.Roguelike Celebration 2016 - Lightning Talks10
40.Roguelike Celebration 2023 Preview: Nic Junius - Play as in Stage Play10
41.Roguelike Celebration 2023: Eric Billingsley- Scoped-down design: Making a tiny roguelike10
42.Michael Langford - For the Squishies: Making Roguelikes Accessible to Children and their Parents10
43.Dan Recht - Startup Lessons Learned From Roguelikes11
44.Adrian Herbez - Make a thing to make a thing: 3d-printable Procedural Content in the Browser11
45.Ally Brinken & Michelle Webb - Who's the Boss (And How and Why)?11
46.Janelle Shane: The Baltimore Orioles Effect: Hey! Stop poisoning my image prompt!12
47.Abdelrahman Madkour: Controlling your generator using Expressive Range Analysis13
48.Adrian Herbez - Let's get Physical: 3d Printing for Roguelikes13
49.Dylan Gedig: Perfect Synergy: How Roguelike Developers and Streamers Form the Perfect Ecosystem14
50.Benet Devereux: Seeking Treasure in the Tangled Bank: Biological Inspiration for Roguelike Me16
51.Philomena Schwab: This is too hard! How to broaden your game’s target audience with smart difficulty14Guide
52.Allie Signet & Joe Maliksi - SIBR - Sports, Splorts, and Statistics: Why Data Accessibility Matters14
53.Noah Swartz - The Tombs of Atuan: The Original Roguelike?15
54.Thomas Robertson - Towards a New Understanding of Procedural Super Attacks15StarCraft II
55.Shawn Main - Randomness in Games15
56.Phillip Daigle - Rogue's Gate: Feeling Around in the Dark16Rogue
57.Alexei Pepers - Accessibility16
58.Leif Bloomquist - Dungeon of The Rogue Daemon: A multiplayer roguelike for retro + modern platforms16Rogue
59.Jim Shepard - Tone and Humor in Dungeonmans16Dungeonmans
60.Leif Bloomquist - Updates to Commodore 64 and Retro Multiplayer Roguelike Development17Vlog
61.Matt Ritche - Tips for Finishing Your Video Games18Dwarf Fortress
62.Tanya X. Short - A Procedure for Changing Culture18Moon Hunters
63.Randy Lubin & Raph D'Amico - Dungeon Court19
64.Thomas Biskup - Experiences from crowdfunding ADOM20
65.Jurie Horneman- Why Dynamic Content Selection Is Hard20
66.John Harris - The Lost Roguelikes20Larn
67.Qristy Overton - Exhibition: Attempting Brogue on a Dancepad21
68.Chris King: How To Let Your Players Take The Wheel without crashing the car23
69.Nicholas Feinberg - ??learndb's silliest corners22Dungeon Crawl Stone Soup
70.Joe Sondow - Twitter and Procedural Generation23
71.Roguelike Celebration 2022 Preview: Casey Yano - Slay the Spire23PreviewSlay The Spire
72.Todd Furmanski- Mysty Roguelikes: 1st Person Point&Click Paradigms with Realtime Graphics/Simulation23Second Life
73.Gabriel Koenig - Good Mutation/Bad Mutation: Player Agency in Procedural Generation23
74.Nathan Savant - One Quest To Rule Them All: Quest Design in Non-Games Media24
75.Florence Smith Nicholls: Object Biographies: An Archaeological Approach to PCG24Vlog
76.Darren Grey - What Is A *Rogue* Like?24
77.Emilia Lazer-Walker - Emergent Storytelling in Physical Spaces (or, "Is Sleep No More A Roguelike?")24
78.Santiago Zapata - Get your game done: experiences through the development of 13 roguelikes25
79.Roguelike Celebration 2023 Preview: David Brevik - Fireside Chat (The Making of Diablo)25
80.Dustin Freeman: Simulating History as You’re Living Through It25
81.Tabitha Sable - Curses! A Story of UNIX Interface Hardware and Software Co-Evolution25
82.John Harris - Difficulty in random games26
83.Nick Montfort - Concrete Poems26
84.Xalavier Nelson Jr - Procedural Generation for Dogs26An Airport for Aliens Currently Run by Dogs
85.Tabea Iseli: How hard can it be to create a non violent rogue lite dungeon crawler?27
86.Jack Schlesinger: Your Puzzle Is A Secret Dungeon34
87.David Craddock - Dungeon Hacks29Angband
88.Sonat Uzun: Procedural Music of Tea Garden29
89.Hannah Blair Salzman: Roguelikes, Neurodiversity, and Mental Illness32
90.Younès Rabii: "La Horde du Contrevent": A Novel That Didn't Know It Was A Roguelike33
91.Kate Compton- Polite Programming Languages: Designing a Generative Language without a PL Degree30
92.Rich Wilson: Roguelikes, Immersive Sims, and the Church of the Simulation31The Sims
93.Andrea Roberts - That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard31Roundguard
94.Leonard Richardson - Robot Finds Kitten32robotfindskitten
95.Caelyn Sandel and Grahu-Rubufo - Teaching the Fun of Losing32Caves of Qud
96.Shawn Main - You May Already Be A Roguelike32
97.Lee Tusman - Lower Dimensional Dungeons32Dungeons
98.Stella Mazeika - Turning Classic Games Into Multiplayer Roguelike Experiences32
99.Tim Keenan - Curated Narratives in ProcGen Games32
100.Aaron A Reed - Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels33