1. | Sunday AM broadcast - Celebration 2021 | 0 | |
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2. | Sunday PM broadcast - Celebration 2021 | 0 | |
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3. | Saturday AM broadcast - Celebration 2021 | 0 | |
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4. | Saturday PM broadcast - Celebration 2021 | 0 | |
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5. | Roguelike Celebration 2023: Nat Alison- In Defense of Hand-Crafted Sudoku | 1 | |
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6. | Leigh Alexander - McMansions of Hell: Roguelikes and Reality TV | 76 | |
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7. | Stav Hinenzon - A Messy Approach to Dynamic Narrative in Sunshine Shuffle | 16 | |
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8. | Roguelike Celebration 2023: Paul Hembree- Coordinate Systems as a Resource for Music Generation | 1 | |
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9. | Crashtroid - Preventing Ear Fatigue with Roguelike Music | 14 | |
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10. | Everest Pipkin-The Fortunate Isles-Fragment Worlds, Walled Gardens & the games that are played there | 48 | |
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11. | Roguelike Celebration Live Stream | 1 | |
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12. | Roguelike Celebration 2023: Elliot Trinidad- Tuning the Blaseball Name Generator | 1 | | Blaseball
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13. | Jonathan Lessard - A Simulation with a View | 33 | |
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14. | Roguelike Celebration 2023: Nic Tringali- Abstract Space Exploration in The Banished Vault | 2 | |
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15. | Roguelike Celebration 2023: Florence Smith Nicholls- Another Stupid Date: Love Island as a Roguelike | 2 | |
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16. | Jesse Collet & Keni - Fireside chat about the development of NetHack | 18 | |
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17. | Roguelike Celebration 2023: Scott Burger- The Data Science of Roguelikes | 2 | |
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18. | Roguelike Celebration 2023: Kes - Hunting the Asphynx: Roguelikes, Provenance, and You | 2 | |
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19. | Brianna McHorse & Chris Foster - Fusing AI with Game Design: Let the Chaos In | 11 | |
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20. | Patrick Kemp - Design tooling at Spry Fox | 2 | |
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21. | Dustin Freeman - Live Action Roguelike Performance | 13 | |
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22. | Jeff Olson - Alphaman: Developing and releasing a post-apocalyptic Roguelike game in the DOS days | 44 | Let's Play |
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23. | Mark Johnson - Generating Riddles for a Generated World | 62 | |
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24. | Josh Galecki - Procedurally Generating Puzzles | 44 | |
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25. | Roguelike Celebration 2016 - Bad News Live | 4 | |
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26. | Roguelike Celebration 2023: Ludipe - Exploring Pacifist Roguelikes | 4 | |
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27. | Roguelike Celebration 2023: Mike Cook- Generating Procedures:Rule & System Generation for Roguelikes | 5 | |
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28. | Jasper Cole - Backpack Hero - Player Upgrades and Progression | 45 | | Backpack Hero
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29. | Ray - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data | 13 | |
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30. | Tom Francis - Generating boring levels for fresh experiences in Heat Signature | 100 | | Heat Signature
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31. | Roguelike Celebration 2023: Linas Gabrielaitis - Fictions of Infinity in Geological Finitudes | 8 | Vlog |
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32. | Drew Streib - Servers and NAO | 8 | |
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33. | The Delve Bros - Liveplay of 'Help Me Steal the Mona Lisa' | 8 | Let's Play |
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34. | Roguelike Celebration 2023: Aaron A. Reed: Klingons, Hobbits, and the Oregon Trail | 9 | |
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35. | Roguelike Celebration - Lightning Talks | 9 | |
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36. | Clarissa Littler - (roughly) a hundred days of poetry in partnership | 9 | | Hundred Days
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37. | Roguelike Celebration 2023 Preview: Aron Pietroń, Michał Ogłoziński - Discussion (Against the Storm) | 10 | Discussion | Against the Storm
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38. | Julian Day - Poetry at the Edge of Roguelikes: Writing Around Iterative Media | 10 | |
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39. | Roguelike Celebration 2016 - Lightning Talks | 10 | |
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40. | Roguelike Celebration 2023 Preview: Nic Junius - Play as in Stage Play | 10 | |
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41. | Roguelike Celebration 2023: Eric Billingsley- Scoped-down design: Making a tiny roguelike | 10 | |
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42. | Michael Langford - For the Squishies: Making Roguelikes Accessible to Children and their Parents | 10 | |
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43. | Dan Recht - Startup Lessons Learned From Roguelikes | 11 | |
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44. | Adrian Herbez - Make a thing to make a thing: 3d-printable Procedural Content in the Browser | 11 | |
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45. | Ally Brinken & Michelle Webb - Who's the Boss (And How and Why)? | 11 | |
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46. | Janelle Shane: The Baltimore Orioles Effect: Hey! Stop poisoning my image prompt! | 12 | |
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47. | Abdelrahman Madkour: Controlling your generator using Expressive Range Analysis | 13 | |
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48. | Adrian Herbez - Let's get Physical: 3d Printing for Roguelikes | 13 | |
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49. | Dylan Gedig: Perfect Synergy: How Roguelike Developers and Streamers Form the Perfect Ecosystem | 14 | |
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50. | Benet Devereux: Seeking Treasure in the Tangled Bank: Biological Inspiration for Roguelike Me | 16 | |
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51. | Philomena Schwab: This is too hard! How to broaden your game’s target audience with smart difficulty | 14 | Guide |
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52. | Allie Signet & Joe Maliksi - SIBR - Sports, Splorts, and Statistics: Why Data Accessibility Matters | 14 | |
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53. | Noah Swartz - The Tombs of Atuan: The Original Roguelike? | 15 | |
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54. | Thomas Robertson - Towards a New Understanding of Procedural Super Attacks | 15 | | StarCraft II
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55. | Shawn Main - Randomness in Games | 15 | |
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56. | Phillip Daigle - Rogue's Gate: Feeling Around in the Dark | 16 | | Rogue
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57. | Alexei Pepers - Accessibility | 16 | |
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58. | Leif Bloomquist - Dungeon of The Rogue Daemon: A multiplayer roguelike for retro + modern platforms | 16 | | Rogue
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59. | Jim Shepard - Tone and Humor in Dungeonmans | 16 | | Dungeonmans
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60. | Leif Bloomquist - Updates to Commodore 64 and Retro Multiplayer Roguelike Development | 17 | Vlog |
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61. | Matt Ritche - Tips for Finishing Your Video Games | 18 | | Dwarf Fortress
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62. | Tanya X. Short - A Procedure for Changing Culture | 18 | | Moon Hunters
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63. | Randy Lubin & Raph D'Amico - Dungeon Court | 19 | |
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64. | Thomas Biskup - Experiences from crowdfunding ADOM | 20 | |
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65. | Jurie Horneman- Why Dynamic Content Selection Is Hard | 20 | |
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66. | John Harris - The Lost Roguelikes | 20 | | Larn
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67. | Qristy Overton - Exhibition: Attempting Brogue on a Dancepad | 21 | |
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68. | Chris King: How To Let Your Players Take The Wheel without crashing the car | 23 | |
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69. | Nicholas Feinberg - ??learndb's silliest corners | 22 | | Dungeon Crawl Stone Soup
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70. | Joe Sondow - Twitter and Procedural Generation | 23 | |
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71. | Roguelike Celebration 2022 Preview: Casey Yano - Slay the Spire | 23 | Preview | Slay The Spire
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72. | Todd Furmanski- Mysty Roguelikes: 1st Person Point&Click Paradigms with Realtime Graphics/Simulation | 23 | | Second Life
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73. | Gabriel Koenig - Good Mutation/Bad Mutation: Player Agency in Procedural Generation | 23 | |
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74. | Nathan Savant - One Quest To Rule Them All: Quest Design in Non-Games Media | 24 | |
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75. | Florence Smith Nicholls: Object Biographies: An Archaeological Approach to PCG | 24 | Vlog |
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76. | Darren Grey - What Is A *Rogue* Like? | 24 | |
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77. | Emilia Lazer-Walker - Emergent Storytelling in Physical Spaces (or, "Is Sleep No More A Roguelike?") | 24 | |
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78. | Santiago Zapata - Get your game done: experiences through the development of 13 roguelikes | 25 | |
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79. | Roguelike Celebration 2023 Preview: David Brevik - Fireside Chat (The Making of Diablo) | 25 | |
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80. | Dustin Freeman: Simulating History as You’re Living Through It | 25 | |
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81. | Tabitha Sable - Curses! A Story of UNIX Interface Hardware and Software Co-Evolution | 25 | |
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82. | John Harris - Difficulty in random games | 26 | |
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83. | Nick Montfort - Concrete Poems | 26 | |
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84. | Xalavier Nelson Jr - Procedural Generation for Dogs | 26 | | An Airport for Aliens Currently Run by Dogs
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85. | Tabea Iseli: How hard can it be to create a non violent rogue lite dungeon crawler? | 27 | |
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86. | Jack Schlesinger: Your Puzzle Is A Secret Dungeon | 34 | |
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87. | David Craddock - Dungeon Hacks | 29 | | Angband
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88. | Sonat Uzun: Procedural Music of Tea Garden | 29 | |
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89. | Hannah Blair Salzman: Roguelikes, Neurodiversity, and Mental Illness | 32 | |
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90. | Younès Rabii: "La Horde du Contrevent": A Novel That Didn't Know It Was A Roguelike | 33 | |
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91. | Kate Compton- Polite Programming Languages: Designing a Generative Language without a PL Degree | 30 | |
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92. | Rich Wilson: Roguelikes, Immersive Sims, and the Church of the Simulation | 31 | | The Sims
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93. | Andrea Roberts - That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard | 31 | | Roundguard
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94. | Leonard Richardson - Robot Finds Kitten | 32 | | robotfindskitten
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95. | Caelyn Sandel and Grahu-Rubufo - Teaching the Fun of Losing | 32 | | Caves of Qud
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96. | Shawn Main - You May Already Be A Roguelike | 32 | |
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97. | Lee Tusman - Lower Dimensional Dungeons | 32 | | Dungeons
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98. | Stella Mazeika - Turning Classic Games Into Multiplayer Roguelike Experiences | 32 | |
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99. | Tim Keenan - Curated Narratives in ProcGen Games | 32 | |
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100. | Aaron A Reed - Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels | 33 | |
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