Roguelike Celebration

Roguelike Celebration

Views:
1,280,069
Subscribers:
13,000
Videos:
235
Duration:
7:05:42:25
United States
United States

Roguelike Celebration is an American YouTube channel which has more than 13 thousand subscribers. His content totals roughly 1.28 million views views across 235 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCKv_QzXft4mD6TXmQBZtzIA





All Videos by Roguelike Celebration



PublishedVideo TitleDurationViewsCategoryGame
2023-11-16Patrick Kemp - Design tooling at Spry Fox29:451,198
2023-11-16Brianna McHorse & Chris Foster - Fusing AI with Game Design: Let the Chaos In32:35500
2023-11-16Jasper Cole - Backpack Hero - Player Upgrades and Progression29:50901Backpack Hero
2023-11-16Josh Galecki - Procedurally Generating Puzzles14:26716
2023-11-16Stav Hinenzon - A Messy Approach to Dynamic Narrative in Sunshine Shuffle16:03320
2023-11-16Patrick Kemp - Design tooling at Spry Fox18:1929
2023-11-16Tom Francis - Generating boring levels for fresh experiences in Heat Signature16:131,565Heat Signature
2023-11-16Jonathan Lessard - A Simulation with a View16:11587
2023-11-16Dustin Freeman - Live Action Roguelike Performance31:35269
2023-11-16Jeff Olson - Alphaman: Developing and releasing a post-apocalyptic Roguelike game in the DOS days29:46792Let's Play
2023-11-16Everest Pipkin-The Fortunate Isles-Fragment Worlds, Walled Gardens & the games that are played there26:15914
2023-11-16Crashtroid - Preventing Ear Fatigue with Roguelike Music15:58239
2023-11-16Leigh Alexander - McMansions of Hell: Roguelikes and Reality TV36:521,622
2023-11-16Ray - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data13:57435
2023-11-16Jesse Collet & Keni - Fireside chat about the development of NetHack32:09291
2023-11-16Mark Johnson - Generating Riddles for a Generated World36:141,166
2023-11-14Roguelike Celebration 2023: Elliot Trinidad- Tuning the Blaseball Name Generator30:4922Blaseball
2023-11-14Roguelike Celebration 2023: Paul Hembree- Coordinate Systems as a Resource for Music Generation30:1238
2023-11-14Roguelike Celebration 2023: Nat Alison- In Defense of Hand-Crafted Sudoku29:5321
2023-11-14Roguelike Celebration 2023: Eric Billingsley- Scoped-down design: Making a tiny roguelike31:4263
2023-11-14Roguelike Celebration 2023: Scott Burger- The Data Science of Roguelikes32:5926
2023-11-14Roguelike Celebration 2023: Mike Cook- Generating Procedures:Rule & System Generation for Roguelikes29:2040
2023-11-14Roguelike Celebration 2023: Kes - Hunting the Asphynx: Roguelikes, Provenance, and You16:1518
2023-11-14Roguelike Celebration 2023: Florence Smith Nicholls- Another Stupid Date: Love Island as a Roguelike14:0224
2023-11-14Roguelike Celebration 2023: Ludipe - Exploring Pacifist Roguelikes15:5742
2023-11-14Roguelike Celebration 2023: Linas Gabrielaitis - Fictions of Infinity in Geological Finitudes14:3941Vlog
2023-11-14Roguelike Celebration 2023: Nic Tringali- Abstract Space Exploration in The Banished Vault29:2128
2023-11-14Roguelike Celebration 2023: Aaron A. Reed: Klingons, Hobbits, and the Oregon Trail33:0337
2023-11-13Jurie Horneman- Why Dynamic Content Selection Is Hard30:03521
2023-10-23Sunday broadcast: Roguelike Celebration 20239:44:362,468
2023-10-22Saturday broadcast: Roguelike Celebration 20238:35:032,810
2023-10-01Roguelike Celebration 2023 Preview: Aron Pietroń, Michał Ogłoziński - Discussion (Against the Storm)35:06315DiscussionAgainst the Storm
2023-10-01Roguelike Celebration 2023 Preview: David Brevik - Fireside Chat (The Making of Diablo)30:00342
2023-10-01Roguelike Celebration 2023 Preview: Nic Junius - Play as in Stage Play37:33227
2023-09-11Roguelike Celebration Preview 20232:06:151,025Preview
2022-11-02Cara Esten Hurtle: Telnet, a New Session, and transsexualizing the past15:572,387
2022-11-02Santiago Zapata: Celebrating Moria: a roguelike before the roguelikes25:122,165
2022-11-02Philomena Schwab: This is too hard! How to broaden your game’s target audience with smart difficulty14:22343Guide
2022-11-02Janelle Shane: The Baltimore Orioles Effect: Hey! Stop poisoning my image prompt!29:48368
2022-11-02Sherveen Uduwana: Persistence and Resistence: How narrative in roguelikes is currently underused14:46830
2022-11-02Hannah Blair Salzman: Roguelikes, Neurodiversity, and Mental Illness13:56514
2022-11-02Sonat Uzun: Procedural Music of Tea Garden30:39502
2022-11-02Benet Devereux: Seeking Treasure in the Tangled Bank: Biological Inspiration for Roguelike Me13:24396
2022-11-02Tyler Robertson: Prototyping your games in Google Sheets17:021,595
2022-11-02Phenry Ewing: A Million Little Players: Monte Carlo Simulations for Game Design32:15875
2022-11-02Florence Smith Nicholls: Object Biographies: An Archaeological Approach to PCG15:03472Vlog
2022-11-02Adam Newgas: Constraint Based Generation is a swiss army knife16:002,121
2022-11-02Tabea Iseli: How hard can it be to create a non violent rogue lite dungeon crawler?33:11611
2022-11-02Abdelrahman Madkour: Controlling your generator using Expressive Range Analysis33:32515
2022-11-02Dustin Freeman: Simulating History as You’re Living Through It31:39602
2022-11-02Reed Lockwood: Common "Pitfalls" of Roguelike Traps and How to Circumvent Them14:26623
2022-11-02Chris King: How To Let Your Players Take The Wheel without crashing the car15:42535
2022-11-02Alex Byaly: Causal Graphs for Procedural Generation26:46652
2022-11-02Jack Schlesinger: Your Puzzle Is A Secret Dungeon30:45882
2022-11-02Evan Debenham: Smoothing the Sharp Edges of RNG14:16940
2022-11-02Sergio Garces: Procedural 3D environments on a budget29:531,048
2022-11-02Joel Ryan: A Small Clump of Pixels: Creating the Sil Q Tileset32:31782
2022-11-02Younès Rabii: "La Horde du Contrevent": A Novel That Didn't Know It Was A Roguelike18:24750
2022-11-02Sersa Victory: Choice Design in Roguelikes31:161,124
2022-11-02Jeremy Rose: The Hitchhiker's Guide to the Cataclysm29:39798Guide
2022-11-02Dylan Gedig: Perfect Synergy: How Roguelike Developers and Streamers Form the Perfect Ecosystem28:57423
2022-11-02Pierre Vigier: Room Generation using Constraint Satisfaction14:261,420
2022-11-02George Moromisato: Creating a Modding System for Roguelikes30:02527
2022-10-24Sunday Broadcast - Celebration 20229:26:241,722
2022-10-23Saturday Broadcast - Celebration 20228:37:332,425
2022-09-19Roguelike Celebration 2022 Preview: Justin Ma & Matthew Davis - Subset Games28:10941PreviewInto the Breach
2022-09-19Roguelike Celebration 2022 Preview: Casey Yano - Slay the Spire32:001,171PreviewSlay The Spire
2022-09-12Roguelike Celebration 2022 Preview1:32:192,194Preview
2022-07-04Bruno Dias - Procedural Text in Voyageur19:011,676
2021-10-23Jeremiah Reid - Juice your Turns29:194,738
2021-10-23Brenda Romero - Dynamic Relationships and Traits in Empire of Sin15:281,523Empire of Sin
2021-10-23Jasmine Otto - Cyclic Plot Generation in a Narrative Instrument14:271,580
2021-10-23Francesco Cottone - Chronicles of Stampadia15:21899
2021-10-23Atty Vohra - Automating D&D Combat Prep with Roguelike Principles12:20895
2021-10-23Arvi Teikari - Why Noita Became a Roguelite (and Why I Liked That a Lot)30:262,557Noita
2021-10-23Shawn Main - You May Already Be A Roguelike28:49925
2021-10-23Jason Grinblat- Before you Fix a Leak, Ask if it's a Fountain31:082,720
2021-10-23Allie Signet & Joe Maliksi - SIBR - Sports, Splorts, and Statistics: Why Data Accessibility Matters29:52435
2021-10-23Evan Debenham- Community-Driven Roguelike Development29:131,589Driven
2021-10-23Spencer Egart- Tooling for Roguelikes and Procgen14:562,278
2021-10-23Thomas Robertson - Towards a New Understanding of Procedural Super Attacks14:52670StarCraft II
2021-10-23Dylan White - The Cost of Magic15:471,215
2021-10-23Qristy Overton - Exhibition: Attempting Brogue on a Dancepad16:08608
2021-10-23Michael Langford - For the Squishies: Making Roguelikes Accessible to Children and their Parents16:51333
2021-10-23Younès Rabii - Pokemon Glitch - Story of A Roguelike With No Author14:211,114
2021-10-23Sraëka-Lillian - Procedural Phonology: Generating Name Generators14:47832Vlog
2021-10-23Alice Lai - All Together Now: Creating Multiplicative Power in Hades30:53917Hades
2021-10-23Brian Cronin - Off The Rails: Lessons from Monster Train Development30:33806Monster Train
2021-10-23Chris McCormick - Building Juicy Minimal Roguelikes in the Browser32:061,973
2021-10-23Rich Wilson: Roguelikes, Immersive Sims, and the Church of the Simulation30:05751The Sims
2021-10-23Xalavier Nelson Jr. - Building an Economic Flesh Simulation Will Make You Disassociate from Reality32:51936Space Warlord Organ Trading Simulator
2021-10-23Kristen Yu: Video Game Quest Theory for Improved Procedural Content Generation26:521,318
2021-10-23Ally Brinken & Michelle Webb - Who's the Boss (And How and Why)?31:37412
2021-10-23John Harris - The Lost Roguelikes31:23549Larn
2021-10-23Nick McConnell - Things I've Learnt from Maintaining Angband14:51837Angband
2021-10-23Nathan Savant - One Quest To Rule Them All: Quest Design in Non-Games Media14:28555
2021-10-23Noah Swartz - The Tombs of Atuan: The Original Roguelike?15:03439
2021-10-23Michael Brough - Possibility of Roguelike Elements32:241,890
2021-10-18Sunday PM broadcast - Celebration 20215:51:481,556
2021-10-17Sunday AM broadcast - Celebration 20213:37:551,637