2023-11-16 | Patrick Kemp - Design tooling at Spry Fox | 29:45 | 1,198 | |
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2023-11-16 | Brianna McHorse & Chris Foster - Fusing AI with Game Design: Let the Chaos In | 32:35 | 500 | |
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2023-11-16 | Jasper Cole - Backpack Hero - Player Upgrades and Progression | 29:50 | 901 | | Backpack Hero
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2023-11-16 | Josh Galecki - Procedurally Generating Puzzles | 14:26 | 716 | |
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2023-11-16 | Stav Hinenzon - A Messy Approach to Dynamic Narrative in Sunshine Shuffle | 16:03 | 320 | |
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2023-11-16 | Patrick Kemp - Design tooling at Spry Fox | 18:19 | 29 | |
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2023-11-16 | Tom Francis - Generating boring levels for fresh experiences in Heat Signature | 16:13 | 1,565 | | Heat Signature
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2023-11-16 | Jonathan Lessard - A Simulation with a View | 16:11 | 587 | |
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2023-11-16 | Dustin Freeman - Live Action Roguelike Performance | 31:35 | 269 | |
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2023-11-16 | Jeff Olson - Alphaman: Developing and releasing a post-apocalyptic Roguelike game in the DOS days | 29:46 | 792 | Let's Play |
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2023-11-16 | Everest Pipkin-The Fortunate Isles-Fragment Worlds, Walled Gardens & the games that are played there | 26:15 | 914 | |
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2023-11-16 | Crashtroid - Preventing Ear Fatigue with Roguelike Music | 15:58 | 239 | |
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2023-11-16 | Leigh Alexander - McMansions of Hell: Roguelikes and Reality TV | 36:52 | 1,622 | |
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2023-11-16 | Ray - Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data | 13:57 | 435 | |
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2023-11-16 | Jesse Collet & Keni - Fireside chat about the development of NetHack | 32:09 | 291 | |
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2023-11-16 | Mark Johnson - Generating Riddles for a Generated World | 36:14 | 1,166 | |
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2023-11-14 | Roguelike Celebration 2023: Elliot Trinidad- Tuning the Blaseball Name Generator | 30:49 | 22 | | Blaseball
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2023-11-14 | Roguelike Celebration 2023: Paul Hembree- Coordinate Systems as a Resource for Music Generation | 30:12 | 38 | |
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2023-11-14 | Roguelike Celebration 2023: Nat Alison- In Defense of Hand-Crafted Sudoku | 29:53 | 21 | |
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2023-11-14 | Roguelike Celebration 2023: Eric Billingsley- Scoped-down design: Making a tiny roguelike | 31:42 | 63 | |
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2023-11-14 | Roguelike Celebration 2023: Scott Burger- The Data Science of Roguelikes | 32:59 | 26 | |
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2023-11-14 | Roguelike Celebration 2023: Mike Cook- Generating Procedures:Rule & System Generation for Roguelikes | 29:20 | 40 | |
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2023-11-14 | Roguelike Celebration 2023: Kes - Hunting the Asphynx: Roguelikes, Provenance, and You | 16:15 | 18 | |
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2023-11-14 | Roguelike Celebration 2023: Florence Smith Nicholls- Another Stupid Date: Love Island as a Roguelike | 14:02 | 24 | |
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2023-11-14 | Roguelike Celebration 2023: Ludipe - Exploring Pacifist Roguelikes | 15:57 | 42 | |
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2023-11-14 | Roguelike Celebration 2023: Linas Gabrielaitis - Fictions of Infinity in Geological Finitudes | 14:39 | 41 | Vlog |
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2023-11-14 | Roguelike Celebration 2023: Nic Tringali- Abstract Space Exploration in The Banished Vault | 29:21 | 28 | |
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2023-11-14 | Roguelike Celebration 2023: Aaron A. Reed: Klingons, Hobbits, and the Oregon Trail | 33:03 | 37 | |
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2023-11-13 | Jurie Horneman- Why Dynamic Content Selection Is Hard | 30:03 | 521 | |
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2023-10-23 | Sunday broadcast: Roguelike Celebration 2023 | 9:44:36 | 2,468 | |
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2023-10-22 | Saturday broadcast: Roguelike Celebration 2023 | 8:35:03 | 2,810 | |
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2023-10-01 | Roguelike Celebration 2023 Preview: Aron Pietroń, Michał Ogłoziński - Discussion (Against the Storm) | 35:06 | 315 | Discussion | Against the Storm
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2023-10-01 | Roguelike Celebration 2023 Preview: David Brevik - Fireside Chat (The Making of Diablo) | 30:00 | 342 | |
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2023-10-01 | Roguelike Celebration 2023 Preview: Nic Junius - Play as in Stage Play | 37:33 | 227 | |
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2023-09-11 | Roguelike Celebration Preview 2023 | 2:06:15 | 1,025 | Preview |
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2022-11-02 | Cara Esten Hurtle: Telnet, a New Session, and transsexualizing the past | 15:57 | 2,387 | |
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2022-11-02 | Santiago Zapata: Celebrating Moria: a roguelike before the roguelikes | 25:12 | 2,165 | |
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2022-11-02 | Philomena Schwab: This is too hard! How to broaden your game’s target audience with smart difficulty | 14:22 | 343 | Guide |
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2022-11-02 | Janelle Shane: The Baltimore Orioles Effect: Hey! Stop poisoning my image prompt! | 29:48 | 368 | |
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2022-11-02 | Sherveen Uduwana: Persistence and Resistence: How narrative in roguelikes is currently underused | 14:46 | 830 | |
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2022-11-02 | Hannah Blair Salzman: Roguelikes, Neurodiversity, and Mental Illness | 13:56 | 514 | |
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2022-11-02 | Sonat Uzun: Procedural Music of Tea Garden | 30:39 | 502 | |
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2022-11-02 | Benet Devereux: Seeking Treasure in the Tangled Bank: Biological Inspiration for Roguelike Me | 13:24 | 396 | |
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2022-11-02 | Tyler Robertson: Prototyping your games in Google Sheets | 17:02 | 1,595 | |
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2022-11-02 | Phenry Ewing: A Million Little Players: Monte Carlo Simulations for Game Design | 32:15 | 875 | |
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2022-11-02 | Florence Smith Nicholls: Object Biographies: An Archaeological Approach to PCG | 15:03 | 472 | Vlog |
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2022-11-02 | Adam Newgas: Constraint Based Generation is a swiss army knife | 16:00 | 2,121 | |
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2022-11-02 | Tabea Iseli: How hard can it be to create a non violent rogue lite dungeon crawler? | 33:11 | 611 | |
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2022-11-02 | Abdelrahman Madkour: Controlling your generator using Expressive Range Analysis | 33:32 | 515 | |
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2022-11-02 | Dustin Freeman: Simulating History as You’re Living Through It | 31:39 | 602 | |
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2022-11-02 | Reed Lockwood: Common "Pitfalls" of Roguelike Traps and How to Circumvent Them | 14:26 | 623 | |
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2022-11-02 | Chris King: How To Let Your Players Take The Wheel without crashing the car | 15:42 | 535 | |
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2022-11-02 | Alex Byaly: Causal Graphs for Procedural Generation | 26:46 | 652 | |
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2022-11-02 | Jack Schlesinger: Your Puzzle Is A Secret Dungeon | 30:45 | 882 | |
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2022-11-02 | Evan Debenham: Smoothing the Sharp Edges of RNG | 14:16 | 940 | |
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2022-11-02 | Sergio Garces: Procedural 3D environments on a budget | 29:53 | 1,048 | |
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2022-11-02 | Joel Ryan: A Small Clump of Pixels: Creating the Sil Q Tileset | 32:31 | 782 | |
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2022-11-02 | Younès Rabii: "La Horde du Contrevent": A Novel That Didn't Know It Was A Roguelike | 18:24 | 750 | |
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2022-11-02 | Sersa Victory: Choice Design in Roguelikes | 31:16 | 1,124 | |
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2022-11-02 | Jeremy Rose: The Hitchhiker's Guide to the Cataclysm | 29:39 | 798 | Guide |
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2022-11-02 | Dylan Gedig: Perfect Synergy: How Roguelike Developers and Streamers Form the Perfect Ecosystem | 28:57 | 423 | |
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2022-11-02 | Pierre Vigier: Room Generation using Constraint Satisfaction | 14:26 | 1,420 | |
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2022-11-02 | George Moromisato: Creating a Modding System for Roguelikes | 30:02 | 527 | |
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2022-10-24 | Sunday Broadcast - Celebration 2022 | 9:26:24 | 1,722 | |
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2022-10-23 | Saturday Broadcast - Celebration 2022 | 8:37:33 | 2,425 | |
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2022-09-19 | Roguelike Celebration 2022 Preview: Justin Ma & Matthew Davis - Subset Games | 28:10 | 941 | Preview | Into the Breach
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2022-09-19 | Roguelike Celebration 2022 Preview: Casey Yano - Slay the Spire | 32:00 | 1,171 | Preview | Slay The Spire
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2022-09-12 | Roguelike Celebration 2022 Preview | 1:32:19 | 2,194 | Preview |
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2022-07-04 | Bruno Dias - Procedural Text in Voyageur | 19:01 | 1,676 | |
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2021-10-23 | Jeremiah Reid - Juice your Turns | 29:19 | 4,738 | |
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2021-10-23 | Brenda Romero - Dynamic Relationships and Traits in Empire of Sin | 15:28 | 1,523 | | Empire of Sin
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2021-10-23 | Jasmine Otto - Cyclic Plot Generation in a Narrative Instrument | 14:27 | 1,580 | |
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2021-10-23 | Francesco Cottone - Chronicles of Stampadia | 15:21 | 899 | |
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2021-10-23 | Atty Vohra - Automating D&D Combat Prep with Roguelike Principles | 12:20 | 895 | |
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2021-10-23 | Arvi Teikari - Why Noita Became a Roguelite (and Why I Liked That a Lot) | 30:26 | 2,557 | | Noita
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2021-10-23 | Shawn Main - You May Already Be A Roguelike | 28:49 | 925 | |
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2021-10-23 | Jason Grinblat- Before you Fix a Leak, Ask if it's a Fountain | 31:08 | 2,720 | |
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2021-10-23 | Allie Signet & Joe Maliksi - SIBR - Sports, Splorts, and Statistics: Why Data Accessibility Matters | 29:52 | 435 | |
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2021-10-23 | Evan Debenham- Community-Driven Roguelike Development | 29:13 | 1,589 | | Driven
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2021-10-23 | Spencer Egart- Tooling for Roguelikes and Procgen | 14:56 | 2,278 | |
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2021-10-23 | Thomas Robertson - Towards a New Understanding of Procedural Super Attacks | 14:52 | 670 | | StarCraft II
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2021-10-23 | Dylan White - The Cost of Magic | 15:47 | 1,215 | |
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2021-10-23 | Qristy Overton - Exhibition: Attempting Brogue on a Dancepad | 16:08 | 608 | |
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2021-10-23 | Michael Langford - For the Squishies: Making Roguelikes Accessible to Children and their Parents | 16:51 | 333 | |
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2021-10-23 | Younès Rabii - Pokemon Glitch - Story of A Roguelike With No Author | 14:21 | 1,114 | |
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2021-10-23 | Sraëka-Lillian - Procedural Phonology: Generating Name Generators | 14:47 | 832 | Vlog |
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2021-10-23 | Alice Lai - All Together Now: Creating Multiplicative Power in Hades | 30:53 | 917 | | Hades
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2021-10-23 | Brian Cronin - Off The Rails: Lessons from Monster Train Development | 30:33 | 806 | | Monster Train
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2021-10-23 | Chris McCormick - Building Juicy Minimal Roguelikes in the Browser | 32:06 | 1,973 | |
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2021-10-23 | Rich Wilson: Roguelikes, Immersive Sims, and the Church of the Simulation | 30:05 | 751 | | The Sims
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2021-10-23 | Xalavier Nelson Jr. - Building an Economic Flesh Simulation Will Make You Disassociate from Reality | 32:51 | 936 | | Space Warlord Organ Trading Simulator
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2021-10-23 | Kristen Yu: Video Game Quest Theory for Improved Procedural Content Generation | 26:52 | 1,318 | |
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2021-10-23 | Ally Brinken & Michelle Webb - Who's the Boss (And How and Why)? | 31:37 | 412 | |
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2021-10-23 | John Harris - The Lost Roguelikes | 31:23 | 549 | | Larn
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2021-10-23 | Nick McConnell - Things I've Learnt from Maintaining Angband | 14:51 | 837 | | Angband
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2021-10-23 | Nathan Savant - One Quest To Rule Them All: Quest Design in Non-Games Media | 14:28 | 555 | |
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2021-10-23 | Noah Swartz - The Tombs of Atuan: The Original Roguelike? | 15:03 | 439 | |
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2021-10-23 | Michael Brough - Possibility of Roguelike Elements | 32:24 | 1,890 | |
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2021-10-18 | Sunday PM broadcast - Celebration 2021 | 5:51:48 | 1,556 | |
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2021-10-17 | Sunday AM broadcast - Celebration 2021 | 3:37:55 | 1,637 | |
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