401. | G4C15: Colleen Macklin / Creating Games With and for The Red Cross | 3 | |
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402. | MetaVerse: Multi Player VR and the Internet's Next Evolution | 3 | |
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403. | PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells | 3 | |
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404. | Values at Play Grow-A-Game Workshop | 3 | |
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405. | Co-Designing Museums of the Future | 3 | |
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406. | Unity for Humanity Changemakers and the New Frontier | 3 | |
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407. | ANNOUNCEMENT: VR for Change Alcove Challenge Winner | 3 | |
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408. | Case Study: The Meaning of BEEP | 3 | |
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409. | Keynote - William Adams and Tracy Fullerton, in Conversation | 3 | | Walden, a game
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410. | Keynote - Simulating the Future | 3 | |
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411. | Keynote - Leveraging Virtual Reality to Understand and Promote Child Development | 3 | |
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412. | Keynote - Sid Meier and Susanna Pollack, in Conversation | 3 | | Civilization VI
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413. | Physical Therapy Can Finally Be Fun with Mobile AR Games | 3 | |
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414. | Keynote - The Subversive Potential of XR in Fine Art and Public Access with Nancy Baker Cahill | 3 | |
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415. | KEYNOTE | Strong Communities Make Better Indie Games - Yiyi Zhang | 3 | |
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416. | KEYNOTE - At the Table: Finding Community at Games for Change with Gordon Bellamy | 3 | |
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417. | Industry Circle Town Hall | 3 | |
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418. | G4C15: Documentary Interactions | 3 | | Fort McMoney
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419. | XR for Change: Creating Impact Through Immersive Experiences | 5 | |
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420. | Tools for Teams to Create Better Design, Development, and Evaluation of Games for Change | 2 | |
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421. | Yesterday’s Tomorrow - Motivating Millennials to Save Money through Gaming | 2 | |
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422. | PANEL | Brave New World or Better New World? | 2 | |
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423. | On The Morning You Wake | SXSW Activation Recap | 2 | |
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424. | The Metaverse: A Brave, New (Virtual) World | 2 | |
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425. | Exploring Racism in VR | 2 | |
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426. | #G4C12: Games for Change International: Australia and New Zealand | 2 | |
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427. | TALK | Reality Check - Content Moderation, Safety, and Privacy in XR - Brittan Heller | 2 | |
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428. | Panel - Funding in XR | 2 | |
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429. | Cross-Cultural Impact Jam Student Presentations: Reportedly Biased | 2 | |
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430. | XR Brain Jam Showcase | 2 | Show |
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431. | Exploring Art, Narrative, and Mental Health in Anamorphine | 2 | | Anamorphine
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432. | Keynote: Facebook Gaming for Change | 2 | |
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433. | Programming the Illinois Map: Fostering Empathy & Digital Literacy through Collaborative Game Design | 2 | |
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434. | Cross-Cultural Impact Jam Student Presentations: Sky High | 2 | |
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435. | Panel - The NBA 2K League: Building an Esports Community | 2 | | NBA 2K
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436. | 21st-Century Armageddon: Why Nuclear Weapons are Too Important NOT to Play With | 2 | |
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437. | Reframing Education Games Through Indigenous Lenses | 2 | |
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438. | G4C13: Reach for the Sun | 2 | |
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439. | Using Behavior Change Techniques to Improve Game Outcomes | 2 | |
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440. | Virtual Reality, Actual Divide. | 2 | |
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441. | Games for Change on ABC News | 2 | |
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442. | Together While Apart: The Pandemic Acceleration of VR | 2 | |
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443. | G4C13: Citizen Social Science Games | 2 | |
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444. | G4C15 Mini-Talk: Refugees Learning through Gameplay | 2 | |
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445. | Factitious News Game - Polling Fact from Fake | 2 | |
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446. | Serious Games Developer Program Driving DEEP Impact Design | 2 | |
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447. | G4C Welcome with President Susanna Pollack - Day 3 | 2 | |
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448. | VR for Inclusion | 2 | |
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449. | G4C13: Plenary Response: Games 2020 — Expecting the Unexpected! | 2 | |
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450. | Panel - The Institute of Play: Takeaways from a Decade in the Trenches | 2 | | The Institute
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451. | The Value of Creating Art When the World is Collapsing | 2 | |
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452. | Playing Medical Minecraft with IBM Watson | 2 | | Minecraft
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453. | Join the Games for Change Festival! | 2 | |
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454. | Keynote - What Did We Change with Games? | 2 | | Changes
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455. | Games and Governance: Designing Games with International Organizations | 2 | |
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456. | Keynote - Doing Well While Doing Good: Responsible Practices for the Mass Market with Don McGowan | 2 | |
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457. | Meet the G4C Chapter: Europe | 2 | |
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458. | G4C13 Awards Nominees: Best Gameplay | 2 | | The Republia Times
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459. | The Cross-Cultural Impact Jam | 2 | |
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460. | Learning Remotely Using Virtual Reality | 2 | |
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461. | The Power of Place: Accounting for the Local in XR Projects | 2 | |
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462. | #G4C12: Game-o-matic, A Tool for Generating Journalistic Games on the Fly | 2 | |
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463. | ROUNDTABLE - Winning Against Pandemics: Games as Essential Tools for Planning and Response | 2 | |
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464. | Mindfulness and Gaming | 2 | | Retreat To Enen
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465. | Seizing the Awkward with Guild Wars 2 | 2 | | Guild Wars 2
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466. | smokeSCREEN VR: A Partnership for Social Change with Dr. Kimberly Hieftje | 2 | | Changes
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467. | Keynote - Peabody Awards in a Shifting Field: Rethinking Interactivity | 2 | |
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468. | G4C15: Jim Munroe / Machinima Across a Decade: the Pros and Cons of Games as Linear Story Spaces | 2 | |
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469. | Great Cognitive Depression (and The Rise of the Miyagi Movement) | 2 | |
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470. | A Multiplayer Dating Game to Empower Black Teen Girls | 2 | |
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471. | G4C15 Mini-Talk: PoLAR: Climate Change | 2 | |
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472. | Panel - Adventures in WHOville: The Proposed Gaming Disorder's Impact on Games for Change | 2 | |
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473. | Gamification as a Life-saving Medicine with Dr. Ting Jiang | 2 | |
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474. | G4C14: Deborah Estrin / Small, n=me, data | 2 | |
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475. | Keynote - Empowering Active Citizens with Minecraft Education | 2 | |
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476. | KEYNOTE | Bicycle of The Heart - Gabo Arora | 2 | |
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477. | G4C15: Choose Your Own: New Hybrid Platforms | 2 | |
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478. | Disinformation Games | 2 | Guide |
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479. | Using VR to Transform Childrens' Medical Procedures into an Adventure | 2 | |
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480. | TALK | Strategy and Findings - Creating a World-Class Campaign for Impact Projects | 2 | |
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481. | Mental Health in Gaming AMA with Take This - Day 2 | 2 | |
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482. | Meet the Funder: Archie Stonehill (Makers Fund) | 2 | |
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483. | Using Games to Improve Mental Health Post COVID-19 | 2 | |
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484. | We All Want to Be in the Room Where it Happens | 2 | |
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485. | Hour of Code with Fortnite Creative and Unreal Engine | 2 | | Fortnite
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486. | Healthier by Design | 2 | |
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487. | Biometric VR: 21st-Century Therapeutics | 2 | |
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488. | Smileyscope: VR in Pediatrics, One Year Later with J Milligan | 2 | |
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489. | Case Study: Star Wars and Hour of Code | 2 | |
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490. | G4C15 Mini-Talk: Social impact Through Exhibition | 2 | |
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491. | Keynote - The Transformative Potential of Immersive Technologies with Kent Bye | 2 | Vlog |
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492. | G4C15: Michael D. Gallagher / President & CEO, The Entertainment Software Association | 2 | |
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493. | G4C14: Do Parents, Designers, and Researchers Agree on What's "Educational"? / Azadeh Jamalian | 2 | | Changes
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494. | #G4C12: Engaging Physics Learning Beyond Going Through the Motions | 2 | |
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495. | G4C15 Mini-Talk: Building Community for LGBTQ Gamers | 2 | |
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496. | G4C13 Awards Nominees: Most Significant Impact | 2 | |
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497. | PROJECT BRIEF | PTSD in Ukraine - Svetlana Dragayeva | 2 | |
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498. | Teaching the Next Generation of Games for Change Developers | 2 | |
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499. | G4C15: Odyssé: Nordic LARP for Social Change | 2 | |
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500. | Cross-Cultural Impact Jam: Student Interviews | 2 | |
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