Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





Top 500 Most Liked Videos by Games for Change


Video TitleRatingCategoryGame
401.G4C15: Colleen Macklin / Creating Games With and for The Red Cross3
402.MetaVerse: Multi Player VR and the Internet's Next Evolution3
403.PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells3
404.Values at Play Grow-A-Game Workshop3
405.Co-Designing Museums of the Future3
406.Unity for Humanity Changemakers and the New Frontier3
407.ANNOUNCEMENT: VR for Change Alcove Challenge Winner3
408.Case Study: The Meaning of BEEP3
409.Keynote - William Adams and Tracy Fullerton, in Conversation3Walden, a game
410.Keynote - Simulating the Future3
411.Keynote - Leveraging Virtual Reality to Understand and Promote Child Development3
412.Keynote - Sid Meier and Susanna Pollack, in Conversation3Civilization VI
413.Physical Therapy Can Finally Be Fun with Mobile AR Games3
414.Keynote - The Subversive Potential of XR in Fine Art and Public Access with Nancy Baker Cahill3
415.KEYNOTE | Strong Communities Make Better Indie Games - Yiyi Zhang3
416.KEYNOTE - At the Table: Finding Community at Games for Change with Gordon Bellamy3
417.Industry Circle Town Hall3
418.G4C15: Documentary Interactions3Fort McMoney
419.XR for Change: Creating Impact Through Immersive Experiences5
420.Tools for Teams to Create Better Design, Development, and Evaluation of Games for Change2
421.Yesterday’s Tomorrow - Motivating Millennials to Save Money through Gaming2
422.PANEL | Brave New World or Better New World?2
423.On The Morning You Wake | SXSW Activation Recap2
424.The Metaverse: A Brave, New (Virtual) World2
425.Exploring Racism in VR2
426.#G4C12: Games for Change International: Australia and New Zealand2
427.TALK | Reality Check - Content Moderation, Safety, and Privacy in XR - Brittan Heller2
428.Panel - Funding in XR2
429.Cross-Cultural Impact Jam Student Presentations: Reportedly Biased2
430.XR Brain Jam Showcase2Show
431.Exploring Art, Narrative, and Mental Health in Anamorphine2Anamorphine
432.Keynote: Facebook Gaming for Change2
433.Programming the Illinois Map: Fostering Empathy & Digital Literacy through Collaborative Game Design2
434.Cross-Cultural Impact Jam Student Presentations: Sky High2
435.Panel - The NBA 2K League: Building an Esports Community2NBA 2K
436.21st-Century Armageddon: Why Nuclear Weapons are Too Important NOT to Play With2
437.Reframing Education Games Through Indigenous Lenses2
438.G4C13: Reach for the Sun2
439.Using Behavior Change Techniques to Improve Game Outcomes2
440.Virtual Reality, Actual Divide.2
441.Games for Change on ABC News2
442.Together While Apart: The Pandemic Acceleration of VR2
443.G4C13: Citizen Social Science Games2
444.G4C15 Mini-Talk: Refugees Learning through Gameplay2
445.Factitious News Game - Polling Fact from Fake2
446.Serious Games Developer Program Driving DEEP Impact Design2
447.G4C Welcome with President Susanna Pollack - Day 32
448.VR for Inclusion2
449.G4C13: Plenary Response: Games 2020 — Expecting the Unexpected!2
450.Panel - The Institute of Play: Takeaways from a Decade in the Trenches2The Institute
451.The Value of Creating Art When the World is Collapsing2
452.Playing Medical Minecraft with IBM Watson2Minecraft
453.Join the Games for Change Festival!2
454.Keynote - What Did We Change with Games?2Changes
455.Games and Governance: Designing Games with International Organizations2
456.Keynote - Doing Well While Doing Good: Responsible Practices for the Mass Market with Don McGowan2
457.Meet the G4C Chapter: Europe2
458.G4C13 Awards Nominees: Best Gameplay2The Republia Times
459.The Cross-Cultural Impact Jam2
460.Learning Remotely Using Virtual Reality2
461.The Power of Place: Accounting for the Local in XR Projects2
462.#G4C12: Game-o-matic, A Tool for Generating Journalistic Games on the Fly2
463.ROUNDTABLE - Winning Against Pandemics: Games as Essential Tools for Planning and Response2
464.Mindfulness and Gaming2Retreat To Enen
465.Seizing the Awkward with Guild Wars 22Guild Wars 2
466.smokeSCREEN VR: A Partnership for Social Change with Dr. Kimberly Hieftje2Changes
467.Keynote - Peabody Awards in a Shifting Field: Rethinking Interactivity2
468.G4C15: Jim Munroe / Machinima Across a Decade: the Pros and Cons of Games as Linear Story Spaces2
469.Great Cognitive Depression (and The Rise of the Miyagi Movement)2
470.A Multiplayer Dating Game to Empower Black Teen Girls2
471.G4C15 Mini-Talk: PoLAR: Climate Change2
472.Panel - Adventures in WHOville: The Proposed Gaming Disorder's Impact on Games for Change2
473.Gamification as a Life-saving Medicine with Dr. Ting Jiang2
474.G4C14: Deborah Estrin / Small, n=me, data2
475.Keynote - Empowering Active Citizens with Minecraft Education2
476.KEYNOTE | Bicycle of The Heart - Gabo Arora2
477.G4C15: Choose Your Own: New Hybrid Platforms2
478.Disinformation Games2Guide
479.Using VR to Transform Childrens' Medical Procedures into an Adventure2
480.TALK | Strategy and Findings - Creating a World-Class Campaign for Impact Projects2
481.Mental Health in Gaming AMA with Take This - Day 22
482.Meet the Funder: Archie Stonehill (Makers Fund)2
483.Using Games to Improve Mental Health Post COVID-192
484.We All Want to Be in the Room Where it Happens2
485.Hour of Code with Fortnite Creative and Unreal Engine2Fortnite
486.Healthier by Design2
487.Biometric VR: 21st-Century Therapeutics2
488.Smileyscope: VR in Pediatrics, One Year Later with J Milligan2
489.Case Study: Star Wars and Hour of Code2
490.G4C15 Mini-Talk: Social impact Through Exhibition2
491.Keynote - The Transformative Potential of Immersive Technologies with Kent Bye2Vlog
492.G4C15: Michael D. Gallagher / President & CEO, The Entertainment Software Association2
493.G4C14: Do Parents, Designers, and Researchers Agree on What's "Educational"? / Azadeh Jamalian2Changes
494.#G4C12: Engaging Physics Learning Beyond Going Through the Motions2
495.G4C15 Mini-Talk: Building Community for LGBTQ Gamers2
496.G4C13 Awards Nominees: Most Significant Impact2
497.PROJECT BRIEF | PTSD in Ukraine - Svetlana Dragayeva2
498.Teaching the Next Generation of Games for Change Developers2
499.G4C15: Odyssé: Nordic LARP for Social Change2
500.Cross-Cultural Impact Jam: Student Interviews2