301. | Improving Scientific Discovery Games with Data | 4 | |
|
302. | Keynote: Building Real World Communities with Niantic | 4 | |
|
303. | G4C14: 15 OMG Moments: Critical Design for Impact Play (Lindsay Grace) | 4 | |
|
304. | «When We Disappear» – A Story-Driven & History-Based Game | 4 | |
|
305. | Climate Challenge: A Live Pitch Event | 4 | |
|
306. | Goliath: Playing with Reality | 4 | | Goliath: Playing With Reality
|
307. | A Global Community for Global Change | 4 | |
|
308. | Meet the Funder: Diane Hickey (NSF) | 4 | |
|
309. | G4C Talk and Play: LOCALLY PLAYED Book Launch with Benjamin Stokes | 4 | |
|
310. | Applications of Immersive Technologies in Pediatric Medicine | 4 | Vlog |
|
311. | Ending Poverty Wisely Through Games: EdTech Gamification Solutions for Global Financial Disparities | 4 | |
|
312. | Panel - Esports in Education | 4 | | Overwatch 2
|
313. | Kind Words: Why Be Nice? | 4 | | Kind Words
|
314. | Panel - Community of Interest: Violence and Games | 4 | |
|
315. | Panel - (Almost) Everything I Needed to Know About Game Design I Learned in the Girl Scouts | 3 | |
|
316. | How to Use Comic Books and Augmented Reality to Challenge Sexual Violence | 3 | |
|
317. | New Approaches To Mentorship In A Pandemic | 3 | |
|
318. | TALK | Challenging Stigma in Mental Illness Hellblade and Beyond - Paul Fletcher | 3 | | Hellblade: Senua's Sacrifice
|
319. | Discovery Tour: A Good Tour Is Nothing Without a Good Guide! | 3 | Guide |
|
320. | Keynote - Leveraging Virtual Reality to Understand and Promote Child Development | 3 | |
|
321. | Panel - Teaching Games and Civics through the G4C Student Challenge | 3 | |
|
322. | G4C14: Zoran Popović / Fact or Fiction? | 3 | |
|
323. | MetaVerse: Multi Player VR and the Internet's Next Evolution | 3 | |
|
324. | G4C Book Corner with Matt Farber and Kat Schrier | 3 | |
|
325. | Keynote - The Subversive Potential of XR in Fine Art and Public Access with Nancy Baker Cahill | 3 | |
|
326. | How Uncertainty can be Used to Improve Learning | 3 | |
|
327. | #G4C12: Games for Unlearning Biases & Stereotypes, Part 1 | 3 | |
|
328. | Co-Designing Museums of the Future | 3 | |
|
329. | G4C13: Global Gaming Initiative: Using Smartphone Games To Affect Global Change | 3 | |
|
330. | Industry Circle Town Hall | 3 | |
|
331. | G4C15: Lance Weiler / Story Driven Innovation | 3 | |
|
332. | XR for GLAM: Join Us in Public | 3 | |
|
333. | Game Design Thinking for Civic Engagement with Libby Falck | 3 | |
|
334. | Case Study: The Meaning of BEEP | 3 | |
|
335. | Project Briefs: Civics & Social Issues | 3 | |
|
336. | G4C15: Documentary Interactions | 3 | | Fort McMoney
|
337. | Keynote - Video Games: A Force for Good | 3 | |
|
338. | Keynote - Thinking Inside the Box: The Changing Landscape of Learning with Adam Bellow Adam Bellow | 3 | | Changes
|
339. | Digital Infrastructure and Sustainability for the Metaverse | 3 | |
|
340. | TALK | DeepWell DTx: The Power of Play in Treating Mental Health - Ryan Douglas & Mike Wilson | 3 | | The Deep Well
|
341. | ROUNDTABLE - Building Bridges to Fight Hate in Games | 3 | |
|
342. | Keynote - Portals - Walk Through The Internet with Amar C. Bakshi | 3 | Walkthrough |
|
343. | Exploring Digital Rights: Data Sovereignty in XR | 3 | |
|
344. | The Truth in Our Stars: Using Actual Science to Educate and Entertain | 3 | |
|
345. | Virtual Events Production VR, Streaming, 2D & 3D Spaces | 3 | | Second Life
|
346. | TALK | Making Games Available for Everyone - Bridget Stacy | 3 | |
|
347. | Beyond Representation: Designing Games With Sociocultural Context | 3 | |
|
348. | FIRESIDE CHAT | Less Gloom, More Bloom? - Alan Gershenfeld & Susanna Pollock | 3 | |
|
349. | Keynote - William Adams and Tracy Fullerton, in Conversation | 3 | | Walden, a game
|
350. | Games for Change Awards | 3 | | Minecraft
|
351. | G4C15 Mini-Talk: Nevermind Case Study | 3 | | Nevermind
|
352. | Keynote - Build a Better Game Community | 3 | |
|
353. | Keynote - Sid Meier and Susanna Pollack, in Conversation | 3 | | Civilization VI
|
354. | Wampum Codes: Towards an Ethical Framework for Developers | 3 | |
|
355. | PANEL | Exploring Esports and Gamified Learning across K12 Educational Ecosystems | 3 | |
|
356. | English Learning via Alphabear | 3 | Let's Play | Alphabear
|
357. | TALK | DeepWell DTx: The power of play in treating mental health - Ryan Douglas & Mike Wilson | 3 | | The Deep Well
|
358. | G4C14: Impact From Games? Pick the Right Field First! | 3 | |
|
359. | Reaching New Audiences with Interactive Stories: The Power of Genre | 3 | |
|
360. | On the Morning You Wake | 2022 Impact Campaign Recap | 3 | |
|
361. | Panel - Transforming the Experience of Physical Activity Through Fitness Gaming | 3 | |
|
362. | TALK | What About Virtual Beings? | 3 | |
|
363. | G4C15: Rovio Fun Learning / Angry Birds Transforming Education | 3 | | Angry Birds
|
364. | Raising Good Gamers: TED Ed Student Talks Program | 3 | |
|
365. | G4C15: Cross-Platform Integration to Scale: The Spiral | 3 | |
|
366. | Keynote - Waking Up to a New Reality: Building a Responsible Future for XR with Rori Duboff | 3 | |
|
367. | Empowering Others with Fun through Say No! More | 3 | | Say No! More
|
368. | Sleep Mystery: From Escape Room to Point and Click Adventure | 3 | |
|
369. | G4C15 Mini-Talk: A Federal Perspective on Incorporating Social Emotional Learning in Game Dev. | 3 | | Changes
|
370. | STORY MODE: Eddie Martucci on the Future of Digital Medicine | 3 | |
|
371. | Well Played: Ndemic Creations | 3 | | Plague Inc.
|
372. | G4C15: Colleen Macklin / Creating Games With and for The Red Cross | 3 | |
|
373. | TALK | Indigenous Futurism: A Relational View of Emerging Technologies - Mahrinah Shije | 3 | Vlog |
|
374. | VR for Advocacy with Tyler Gates | 3 | |
|
375. | Meet the Funder: Edward Metz (SBIR/US DoE) | 3 | | Changes
|
376. | Values at Play Grow-A-Game Workshop | 3 | |
|
377. | ROUNDTABLE - Well-Played: Animal Crossing or How We Have Faith in Systems | 3 | | Animal Crossing
|
378. | Rewiring the Brain: Anxiety Treatment Through Gameplay | 3 | |
|
379. | Strategies for Advancing Mental Health in Games | 3 | |
|
380. | #G4C12: Case study, Inside the Haiti Earthquake | 3 | |
|
381. | Keynote - Change Begins with Me with Leslie Pirritano | 3 | |
|
382. | Let the Magic Circle Bleed: Bridging the Gap Between Games and Reality | 3 | | The Magic Circle
|
383. | Rabbids Coding, Learn Programming With the Rabbids! | 3 | | Rabbids Coding
|
384. | KEYNOTE | The Spread and Impact of Game Innovation - Constance Steinkuehler & Kurt Squire | 3 | |
|
385. | Upskilling and Reskilling in the Fashion Supply Chain | 3 | |
|
386. | VR Brain Jam: Two Players, One Zebra | 3 | |
|
387. | PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells | 3 | |
|
388. | Project Briefs - What Can We Learn About... | 3 | |
|
389. | G4C15 Mini-Talk: Scientific Exploration with NOVA Labs | 3 | |
|
390. | Unity for Humanity Changemakers and the New Frontier | 3 | |
|
391. | Hacking VR for High School Computer Science | 3 | |
|
392. | #G4C12: Agitprop Game Design | 3 | |
|
393. | Looking Like Me: Inducing Positive Attitudes Through Virtual Avatars | 3 | |
|
394. | G4C15: Michael Abrash and Jacquelyn Ford Morie / The Future of VR | 3 | |
|
395. | KEYNOTE | Strong Communities Make Better Indie Games - Yiyi Zhang | 3 | |
|
396. | Uni. of Silicon Valley and RoToArk X Core Games: Real World Experience and Opportunity for Students | 3 | |
|
397. | Civics & Social Issues Microtalk Salon | 3 | |
|
398. | ANNOUNCEMENT - Introducing Raising Good Gamers | 3 | |
|
399. | PANEL - Simple Accessibility Practices to Expand Games’ Reach | 3 | |
|
400. | #G4C12: Deconstructing and Rebuilding the Next Evolution in Games | 3 | |
|