Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





Top 400 Most Liked Videos by Games for Change


Video TitleRatingCategoryGame
301.Improving Scientific Discovery Games with Data4
302.Keynote: Building Real World Communities with Niantic4
303.G4C14: 15 OMG Moments: Critical Design for Impact Play (Lindsay Grace)4
304.«When We Disappear» – A Story-Driven & History-Based Game4
305.Climate Challenge: A Live Pitch Event4
306.Goliath: Playing with Reality4Goliath: Playing With Reality
307.A Global Community for Global Change4
308.Meet the Funder: Diane Hickey (NSF)4
309.G4C Talk and Play: LOCALLY PLAYED Book Launch with Benjamin Stokes4
310.Applications of Immersive Technologies in Pediatric Medicine4Vlog
311.Ending Poverty Wisely Through Games: EdTech Gamification Solutions for Global Financial Disparities4
312.Panel - Esports in Education4Overwatch 2
313.Kind Words: Why Be Nice?4Kind Words
314.Panel - Community of Interest: Violence and Games4
315.Panel - (Almost) Everything I Needed to Know About Game Design I Learned in the Girl Scouts3
316.How to Use Comic Books and Augmented Reality to Challenge Sexual Violence3
317.New Approaches To Mentorship In A Pandemic3
318.TALK | Challenging Stigma in Mental Illness Hellblade and Beyond - Paul Fletcher3Hellblade: Senua's Sacrifice
319.Discovery Tour: A Good Tour Is Nothing Without a Good Guide!3Guide
320.Keynote - Leveraging Virtual Reality to Understand and Promote Child Development3
321.Panel - Teaching Games and Civics through the G4C Student Challenge3
322.G4C14: Zoran Popović / Fact or Fiction?3
323.MetaVerse: Multi Player VR and the Internet's Next Evolution3
324.G4C Book Corner with Matt Farber and Kat Schrier3
325.Keynote - The Subversive Potential of XR in Fine Art and Public Access with Nancy Baker Cahill3
326.How Uncertainty can be Used to Improve Learning3
327.#G4C12: Games for Unlearning Biases & Stereotypes, Part 13
328.Co-Designing Museums of the Future3
329.G4C13: Global Gaming Initiative: Using Smartphone Games To Affect Global Change3
330.Industry Circle Town Hall3
331.G4C15: Lance Weiler / Story Driven Innovation3
332.XR for GLAM: Join Us in Public3
333.Game Design Thinking for Civic Engagement with Libby Falck3
334.Case Study: The Meaning of BEEP3
335.Project Briefs: Civics & Social Issues3
336.G4C15: Documentary Interactions3Fort McMoney
337.Keynote - Video Games: A Force for Good3
338.Keynote - Thinking Inside the Box: The Changing Landscape of Learning with Adam Bellow Adam Bellow3Changes
339.Digital Infrastructure and Sustainability for the Metaverse3
340.TALK | DeepWell DTx: The Power of Play in Treating Mental Health - Ryan Douglas & Mike Wilson3The Deep Well
341.ROUNDTABLE - Building Bridges to Fight Hate in Games3
342.Keynote - Portals - Walk Through The Internet with Amar C. Bakshi3Walkthrough
343.Exploring Digital Rights: Data Sovereignty in XR3
344.The Truth in Our Stars: Using Actual Science to Educate and Entertain3
345.Virtual Events Production VR, Streaming, 2D & 3D Spaces3Second Life
346.TALK | Making Games Available for Everyone - Bridget Stacy3
347.Beyond Representation: Designing Games With Sociocultural Context3
348.FIRESIDE CHAT | Less Gloom, More Bloom? - Alan Gershenfeld & Susanna Pollock3
349.Keynote - William Adams and Tracy Fullerton, in Conversation3Walden, a game
350.Games for Change Awards3Minecraft
351.G4C15 Mini-Talk: Nevermind Case Study3Nevermind
352.Keynote - Build a Better Game Community3
353.Keynote - Sid Meier and Susanna Pollack, in Conversation3Civilization VI
354.Wampum Codes: Towards an Ethical Framework for Developers3
355.PANEL | Exploring Esports and Gamified Learning across K12 Educational Ecosystems3
356.English Learning via Alphabear3Let's PlayAlphabear
357.TALK | DeepWell DTx: The power of play in treating mental health - Ryan Douglas & Mike Wilson3The Deep Well
358.G4C14: Impact From Games? Pick the Right Field First!3
359.Reaching New Audiences with Interactive Stories: The Power of Genre3
360.On the Morning You Wake | 2022 Impact Campaign Recap3
361.Panel - Transforming the Experience of Physical Activity Through Fitness Gaming3
362.TALK | What About Virtual Beings?3
363.G4C15: Rovio Fun Learning / Angry Birds Transforming Education3Angry Birds
364.Raising Good Gamers: TED Ed Student Talks Program3
365.G4C15: Cross-Platform Integration to Scale: The Spiral3
366.Keynote - Waking Up to a New Reality: Building a Responsible Future for XR with Rori Duboff3
367.Empowering Others with Fun through Say No! More3Say No! More
368.Sleep Mystery: From Escape Room to Point and Click Adventure3
369.G4C15 Mini-Talk: A Federal Perspective on Incorporating Social Emotional Learning in Game Dev.3Changes
370.STORY MODE: Eddie Martucci on the Future of Digital Medicine3
371.Well Played: Ndemic Creations3Plague Inc.
372.G4C15: Colleen Macklin / Creating Games With and for The Red Cross3
373.TALK | Indigenous Futurism: A Relational View of Emerging Technologies - Mahrinah Shije3Vlog
374.VR for Advocacy with Tyler Gates3
375.Meet the Funder: Edward Metz (SBIR/US DoE)3Changes
376.Values at Play Grow-A-Game Workshop3
377.ROUNDTABLE - Well-Played: Animal Crossing or How We Have Faith in Systems3Animal Crossing
378.Rewiring the Brain: Anxiety Treatment Through Gameplay3
379.Strategies for Advancing Mental Health in Games3
380.#G4C12: Case study, Inside the Haiti Earthquake3
381.Keynote - Change Begins with Me with Leslie Pirritano3
382.Let the Magic Circle Bleed: Bridging the Gap Between Games and Reality3The Magic Circle
383.Rabbids Coding, Learn Programming With the Rabbids!3Rabbids Coding
384.KEYNOTE | The Spread and Impact of Game Innovation - Constance Steinkuehler & Kurt Squire3
385.Upskilling and Reskilling in the Fashion Supply Chain3
386.VR Brain Jam: Two Players, One Zebra3
387.PANEL | Dungeons & Dragons Get Straight A's In Schools - Dan Rawson, Shelly Mazzanoble & Kade Wells3
388.Project Briefs - What Can We Learn About...3
389.G4C15 Mini-Talk: Scientific Exploration with NOVA Labs3
390.Unity for Humanity Changemakers and the New Frontier3
391.Hacking VR for High School Computer Science3
392.#G4C12: Agitprop Game Design3
393.Looking Like Me: Inducing Positive Attitudes Through Virtual Avatars3
394.G4C15: Michael Abrash and Jacquelyn Ford Morie / The Future of VR3
395.KEYNOTE | Strong Communities Make Better Indie Games - Yiyi Zhang3
396.Uni. of Silicon Valley and RoToArk X Core Games: Real World Experience and Opportunity for Students3
397.Civics & Social Issues Microtalk Salon3
398.ANNOUNCEMENT - Introducing Raising Good Gamers3
399.PANEL - Simple Accessibility Practices to Expand Games’ Reach3
400.#G4C12: Deconstructing and Rebuilding the Next Evolution in Games3