| 1. | The Ultimate Monopoly Strategy Guide | 242 | Guide |
|
| 2. | The Ultimate Catan Strategy Guide - Top Tips to Win More at Catan | 148 | Guide |
|
| 3. | How I Taught an AI to Play Pokemon Emerald | 114 | | Pokémon Emerald
|
| 4. | How To Solve the Queen's Problem - TCG Design Academy | 76 | Guide |
|
| 5. | Ultimate Evolution Of Pokemon Design (Compilation) | 75 | |
|
| 6. | Evolution of Pokemon Designs - Generation 5 | 45 | | Pokémon Black and White
|
| 7. | From Concept to Card: How to Design an Epic TCG Set | 44 | |
|
| 8. | Evolution Of Pokemon Designs - Generation 1 | 42 | |
|
| 9. | Programming AI for Pokemon Showdown + Bot Battle Royale! | 42 | Show |
|
| 10. | How To BREAK a Trading Card Game | 41 | Guide |
|
| 11. | Evolution Of Pokemon Design - Generation 4 | 37 | |
|
| 12. | Deciphering Religious Symbolism in Halo | 36 | | Halo Infinite
|
| 13. | Evolution Of Pokemon Designs - Generation 3 | 32 | | Pokémon Ruby and Sapphire
|
| 14. | Why TCGs Are Impossible to Balance | 28 | | Magic: The Gathering
|
| 15. | The Ultimate RISK Strategy Guide - Top Tips to Win More at RISK | 27 | Guide | RISK: Global Domination
|
| 16. | Generation 6 - Evolution of Pokemon Designs | 26 | | Pokemon X and Y
|
| 17. | Evolution of Pokemon Designs - Sun and Moon | 24 | | Pokémon Sun and Moon
|
| 18. | Evolution of Pokemon Designs - Sword and Shield (Generation 8) | 20 | | Pokémon Sword and Shield
|
| 19. | What Would Happen If Magic: The Gathering Added a Sixth Color? | 19 | | Magic: The Gathering
|
| 20. | Evolution of Pokemon Designs - Generation 2 | 17 | | Pokémon Gold and Silver
|
| 21. | Why Pokemon Red and Green Almost Failed | 17 | | Pokémon Red and Blue
|
| 22. | Evolution of Pokemon Design - Scarlet and Violet (Generation 9) | 17 | | Pokémon Scarlet and Violet
|
| 23. | Does Pokemon Take Place in a Multiverse? Pokemon's Hidden Lore! | 16 | |
|
| 24. | How to Program 3D Terrain for Video Games | 14 | Guide | Minecraft
|
| 25. | The Ultimate Ticket To Ride Strategy Guide - Top Tips To Win More | 14 | Guide | Ticket to Ride
|
| 26. | Dear Game Freak: I'm not Mad, just Confused | 13 | | Pokémon Sword and Shield
|
| 27. | How the Spore Creature Creator Works | 13 | | Spore Creature Creator
|
| 28. | How Minecraft Generates Massive Virtual Worlds from Scratch | 13 | | Minecraft
|
| 29. | The Many Faces of Gwent (Witcher Card Game Design) | 12 | | Gwent: The Witcher Card Game
|
| 30. | How Much Should Video Games Cost? | 10 | |
|
| 31. | Redesigning Pokemon Based on Reddit Suggestions! | 10 | |
|
| 32. | How To Make Video Games More Accessible (And Why It Matters) | 10 | |
|
| 33. | Run, Jump and Climb: Designing Fun Movement in Games | 10 | | Super Mario Odyssey
|
| 34. | Making Winter Holiday Themed Pokemon Teams | 10 | |
|
| 35. | My Artificial Life Project - How Does it Work? | 9 | |
|
| 36. | The Ultimate Candy Land Strategy Guide (Parody) | 7 | | Ticket to Ride
|
| 37. | Designing Interesting Decisions in Games (And When Not To) | 7 | |
|
| 38. | Making Avengers Themed Pokemon Teams | 7 | |
|
| 39. | How the Creator of Mario Designs Games - Shigeru Miyamoto - Game Designer Spotlight | 7 | | The Legend of Zelda
|
| 40. | Triviarena Episode 0: Eli "The Eliminator" Renfro vs Nathan "PhantomArcadian" Hennessy | 6 | Show | The Eliminator
|
| 41. | Why Are Trading Cards So Expensive? | 6 | | Magic: The Gathering
|
| 42. | How To Win Rock Paper Scissors (And Why it Matters More than you Think) | 6 | |
|
| 43. | 10 Mechanics You Didn't Know Were Hidden in Popular Games | 5 | |
|
| 44. | Richard Garfield - Game Designer Spotlight | 5 | | Garfield
|
| 45. | One D&D: My Theories and Predictions for the Next Evolution of D&D | 5 | |
|
| 46. | Basketball - History Of Game Design | 5 | |
|
| 47. | Why Kingdom Hearts III was Such a Disappointment | 5 | | Kingdom Hearts III
|
| 48. | Game Designer Spotlight - Sid Meier | 5 | | Civilization
|
| 49. | Making Avatar: The Last Airbender Themed Pokemon Teams! | 5 | | Avatar: The Last Airbender
|
| 50. | How Masahiro Sakurai Makes Games (Game Designer Spotlight) | 5 | | Super Smash Bros. Ultimate
|
| 51. | What Does It Take To Get A Character In Smash? | 4 | | Super Smash Bros. Ultimate
|
| 52. | Persona 5 Game Design Analysis and Review | 4 | Review |
|
| 53. | Ocarina of Time Dungeons Ranked Part 1 | 4 | | The Legend of Zelda: Ocarina of Time
|
| 54. | Super Smash Bros. Themed Pokemon Team | 4 | | Super Smash Bros.
|
| 55. | Dungeons And Dragons: The First Modern RPG - (History of Game Design) | 4 | | Dungeons
|
| 56. | Grumpy Gamers - Mario Maker Vs Mario - Game Grumps Parody | 4 | | Super Mario Maker 2
|
| 57. | The Ultimate Guide to Homebrew Spells in D&D 5e | 3 | Guide | Magic: The Gathering
|
| 58. | The Secrets To Becoming A Jeopardy Champion | 3 | | JEOPARDY!
|
| 59. | A History of Paper Mario Combat | 3 | | Paper Mario: The Origami King
|
| 60. | Homebrewing A Symbiote Subclass for Dungeons and Dragons | 3 | |
|
| 61. | Ocarina of Time Dungeons Ranked Part 2 | 2 | | The Legend of Zelda: Ocarina of Time
|
| 62. | The Truth About Video Games and Violent Crime | 2 | |
|
| 63. | History Of Game Design Part 1: Race Games | 1 | | The Race
|
| 64. | The Mystical History of Tarot Cards (History of Game Design) | 1 | |
|
| 65. | Link's Awakening and Fractal Game Design | 0 | | Fractal
|
| 66. | What's Wrong With Quidditch? - (Fantasy Game Design Studies) | 0 | |
|