| 1. | How To Win Rock Paper Scissors (And Why it Matters More than you Think) | 4,157 | |
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| 2. | From Concept to Card: How to Design an Epic TCG Set | 36,859 | |
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| 3. | The Ultimate Candy Land Strategy Guide (Parody) | 909 | | Ticket to Ride
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| 4. | How To Make Video Games More Accessible (And Why It Matters) | 3,103 | |
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| 5. | The Ultimate RISK Strategy Guide - Top Tips to Win More at RISK | 69,234 | Guide | RISK: Global Domination
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| 6. | Evolution of Pokemon Design - Scarlet and Violet (Generation 9) | 1,615 | | Pokémon Scarlet and Violet
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| 7. | Why TCGs Are Impossible to Balance | 27,933 | | Magic: The Gathering
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| 8. | How Masahiro Sakurai Makes Games (Game Designer Spotlight) | 1,253 | | Super Smash Bros. Ultimate
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| 9. | One D&D: My Theories and Predictions for the Next Evolution of D&D | 278 | |
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| 10. | Why Are Trading Cards So Expensive? | 2,971 | | Magic: The Gathering
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| 11. | How the Spore Creature Creator Works | 12,744 | | Spore Creature Creator
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| 12. | The Ultimate Guide to Homebrew Spells in D&D 5e | 1,485 | Guide | Magic: The Gathering
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| 13. | The Ultimate Ticket To Ride Strategy Guide - Top Tips To Win More | 24,600 | Guide | Ticket to Ride
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| 14. | How To BREAK a Trading Card Game | 17,887 | Guide |
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| 15. | Why Pokemon Red and Green Almost Failed | 3,147 | | Pokémon Red and Blue
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| 16. | Homebrewing A Symbiote Subclass for Dungeons and Dragons | 465 | |
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| 17. | Ultimate Evolution Of Pokemon Design (Compilation) | 11,405 | |
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| 18. | The Many Faces of Gwent (Witcher Card Game Design) | 1,516 | | Gwent: The Witcher Card Game
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| 19. | Redesigning Pokemon Based on Reddit Suggestions! | 649 | |
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| 20. | How To Solve the Queen's Problem - TCG Design Academy | 14,747 | Guide |
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| 21. | Evolution of Pokemon Designs - Sword and Shield (Generation 8) | 1,134 | | Pokémon Sword and Shield
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| 22. | The Ultimate Catan Strategy Guide - Top Tips to Win More at Catan | 239,498 | Guide |
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| 23. | Programming AI for Pokemon Showdown + Bot Battle Royale! | 11,927 | Show |
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| 24. | How the Creator of Mario Designs Games - Shigeru Miyamoto - Game Designer Spotlight | 987 | | The Legend of Zelda
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| 25. | Triviarena Episode 0: Eli "The Eliminator" Renfro vs Nathan "PhantomArcadian" Hennessy | 106 | Show | The Eliminator
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| 26. | Does Pokemon Take Place in a Multiverse? Pokemon's Hidden Lore! | 638 | |
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| 27. | How Minecraft Generates Massive Virtual Worlds from Scratch | 2,980 | | Minecraft
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| 28. | Super Smash Bros. Themed Pokemon Team | 354 | | Super Smash Bros.
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| 29. | How to Program 3D Terrain for Video Games | 3,574 | Guide | Minecraft
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| 30. | Evolution of Pokemon Designs - Sun and Moon | 1,595 | | Pokémon Sun and Moon
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| 31. | My Artificial Life Project - How Does it Work? | 2,354 | |
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| 32. | Basketball - History Of Game Design | 385 | |
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| 33. | Making Winter Holiday Themed Pokemon Teams | 224 | |
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| 34. | The Ultimate Monopoly Strategy Guide | 163,898 | Guide |
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| 35. | Generation 6 - Evolution of Pokemon Designs | 1,899 | | Pokemon X and Y
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| 36. | A History of Paper Mario Combat | 1,373 | | Paper Mario: The Origami King
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| 37. | What's Wrong With Quidditch? - (Fantasy Game Design Studies) | 2,654 | |
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| 38. | Deciphering Religious Symbolism in Halo | 3,072 | | Halo Infinite
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| 39. | Evolution of Pokemon Designs - Generation 5 | 4,749 | | Pokémon Black and White
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| 40. | Making Avatar: The Last Airbender Themed Pokemon Teams! | 891 | | Avatar: The Last Airbender
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| 41. | Richard Garfield - Game Designer Spotlight | 1,296 | | Garfield
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| 42. | How I Taught an AI to Play Pokemon Emerald | 32,672 | | Pokémon Emerald
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| 43. | How Much Should Video Games Cost? | 657 | |
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| 44. | Evolution Of Pokemon Design - Generation 4 | 3,158 | |
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| 45. | Dungeons And Dragons: The First Modern RPG - (History of Game Design) | 707 | | Dungeons
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| 46. | 10 Mechanics You Didn't Know Were Hidden in Popular Games | 1,065 | |
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| 47. | The Secrets To Becoming A Jeopardy Champion | 344 | | JEOPARDY!
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| 48. | Evolution Of Pokemon Designs - Generation 3 | 4,413 | | Pokémon Ruby and Sapphire
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| 49. | Making Avengers Themed Pokemon Teams | 629 | |
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| 50. | What Does It Take To Get A Character In Smash? | 374 | | Super Smash Bros. Ultimate
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| 51. | Game Designer Spotlight - Sid Meier | 555 | | Civilization
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| 52. | Evolution of Pokemon Designs - Generation 2 | 3,748 | | Pokémon Gold and Silver
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| 53. | Link's Awakening and Fractal Game Design | 2,719 | | Fractal
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| 54. | Run, Jump and Climb: Designing Fun Movement in Games | 4,810 | | Super Mario Odyssey
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| 55. | Evolution Of Pokemon Designs - Generation 1 | 7,833 | |
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| 56. | Dear Game Freak: I'm not Mad, just Confused | 1,526 | | Pokémon Sword and Shield
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| 57. | Grumpy Gamers - Mario Maker Vs Mario - Game Grumps Parody | 139 | | Super Mario Maker 2
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| 58. | Designing Interesting Decisions in Games (And When Not To) | 929 | |
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| 59. | The Mystical History of Tarot Cards (History of Game Design) | 919 | |
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| 60. | Ocarina of Time Dungeons Ranked Part 2 | 218 | | The Legend of Zelda: Ocarina of Time
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| 61. | Ocarina of Time Dungeons Ranked Part 1 | 406 | | The Legend of Zelda: Ocarina of Time
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| 62. | What Would Happen If Magic: The Gathering Added a Sixth Color? | 2,830 | | Magic: The Gathering
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| 63. | The Truth About Video Games and Violent Crime | 235 | |
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| 64. | Why Kingdom Hearts III was Such a Disappointment | 397 | | Kingdom Hearts III
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| 65. | History Of Game Design Part 1: Race Games | 206 | | The Race
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| 66. | Persona 5 Game Design Analysis and Review | 372 | Review |
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