2018-08-03 | OpenGL 2D Engine Mouse Clicks One Approach Visual Studio 2017 | 2:50 | 51 | |
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2018-08-03 | Codingame com Clash of Code 3 | 7:19 | 38 | |
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2018-08-03 | OpenGL 2D Engine Scrolling Background Planetary Ring System Simulation Visual Studio 2017 | 3:51 | 127 | | Planetaries
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2018-07-25 | Powershell Easy on the Eyes Hack for Windows 10 | 0:52 | 32 | |
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2018-07-24 | Codingame com Clash of Code 2 | 4:22 | 101 | |
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2018-07-21 | Codingame com Clash of Code | 3:23 | 264 | |
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2018-07-20 | OpenGL 2D Engine GUI Toggle Boolean Variable Visual Studio 2017 | 1:01 | 113 | |
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2018-07-20 | OpenGL 2D Engine GUI and the Mouse Part 3 Visual Studio 2017 | 3:16 | 68 | |
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2018-07-20 | OpenGL 2D Engine GUI and the Mouse Part 2 Visual Studio 2017 | 10:05 | 89 | |
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2018-07-20 | OpenGL 2D Engine GUI and the Mouse Part 1 Visual Studio 2017 | 18:01 | 143 | |
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2018-07-13 | OpenGL 2D Engine GUI Beginnings It's not as hard as you think Visual Studio 2017 | 3:32 | 73 | |
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2018-07-13 | OpenGL 2D Engine Beginnings Changing the Mouse Cursor on the fly Visual Studio 2017 | 2:03 | 353 | |
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2018-07-12 | OpenGL 2D Engine Adding keyboard input Scrolling Background Visual Studio 2017 | 7:28 | 332 | |
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2018-07-10 | OpenGL 2D Engine Loading multiple textures from one texture Part 2 Further explanation Vis | 11:20 | 126 | |
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2018-07-10 | OpenGL 2D Engine Loading multiple textures from one texture Version 0 1 Visual Studio 2017 | 9:58 | 432 | |
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2018-07-07 | OpenGL 2D Engine Adding a Procedurally Generated Particle Shape with Ease Visual Studio 2017 | 3:08 | 79 | |
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2018-07-06 | OpenGL 2D Engine Mouse Input Refresher Visual Studio 2017 | 3:31 | 93 | |
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2018-07-06 | OpenGL Scrolling Background Keyboard Input refresher Visual Studio 2017 | 2:05 | 401 | |
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2018-07-06 | Learning C# StringBuilder Class Visual Studio 2017 | 1:24 | 64 | |
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2018-07-06 | Learning C# = Formatted Output Visual Studio 2017 | 1:22 | 38 | |
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2018-07-06 | Learning C# Main and command line arguments Visual Studio 2017 | 2:15 | 992 | |
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2018-07-04 | OpenGL 2D Engine Textures Revisited Visual Studio 2017 | 1:58 | 67 | |
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2018-07-04 | OpenGL 2D Engine Point Sprite Textured or Colored We Decide Visual Studio 2017 | 5:36 | 49 | |
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2018-07-03 | OpenGL 2D Engine Basics I made a macro Visual Studio 2017 | 1:41 | 25 | |
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2018-07-03 | OpenGL 2D Engine Basics Small Main Simpler Class code Visual Studio 2017 | 5:15 | 17 | |
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2018-06-23 | OpenGL 2D Engine Basics Classy Animation Visual Studio 2017 | 3:25 | 98 | |
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2018-06-23 | OpenGL 2D Engine Basics Everything is Classy Part 2 Passing References to Objects Visual | 2:23 | 20 | |
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2018-06-23 | OpenGL 2D Engine Basics Everything is Classy Part 1 Visual Studio 2017 | 11:53 | 37 | |
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2018-06-23 | OpenGL 2D Engine Basics Classy Function for Adding Vertices one at a time Visual Studio 2017 | 6:25 | 56 | |
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2018-06-23 | OpenGL 2D Engine Basics Color and Size Visual Studio 2017 | 7:42 | 28 | |
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2018-06-21 | OpenGL Reviewing Shader Creation and Use AND Multiple Vertex Array and Buffer Objects Visual Stu | 8:32 | 168 | Review |
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2018-06-16 | OpenGL Mouse Button Fun Visual Studio 2017 | 2:42 | 804 | |
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2018-06-16 | OpenGL Back to the Vertex Shader for Beautiful Highlight Effect Mouse Input Uniform Visual S | 1:09 | 160 | |
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2018-06-16 | OpenGL Fragment Shader Part 2 Mouse Cursor Input with Uniform Variables Visual Studio 2017 | 0:39 | 162 | |
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2018-06-16 | OpenGL Fragment Shader Mouse Input with Uniform Variables Visual Studio 2017 | 2:27 | 149 | |
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2018-06-16 | OpenGL Vertex Shader Mouse Input with Uniform Variables Visual Studio 2017 | 3:08 | 237 | |
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2018-06-16 | OpenGL Uniform Variables are awesome Visual Studio 2017 | 2:18 | 29 | |
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2018-06-16 | OpenGL Vertex Buffer Minimum necessary experiments Visual Studio 2017 | 7:34 | 72 | |
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2018-06-13 | OpenGL Revisiting Uniforms for Animation in Shaders Visual Studio 2017 | 2:38 | 47 | |
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2018-06-13 | OpenGL Vertex Shader Sin and Cos Functions Visual Studio 2017 | 2:45 | 786 | |
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2018-06-12 | OpenGL Shader Built In Variables and Functions 101 Vertex Shader Visual Studio 2017 | 6:18 | 39 | |
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2018-06-10 | OpenGL Using glMultiDrawArrays with Triangle Strips How and Why Visual Studio 2017 | 4:48 | 961 | |
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2018-05-02 | OpenGL Modifying Classes to be more useful, without re coding or inheriting Visual Studio 2017 | 6:59 | 77 | |
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2018-04-26 | OpenGL Custom and Unique Vertex Attributes for whatever you need Visual Studio 2017 | 6:01 | 58 | |
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2018-04-24 | No Man's Sky Artemis Mind Arc | 3:11 | 144 | | No Man's Sky
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2018-04-23 | No Man's Sky Storm | 1:10 | 24 | | No Man's Sky
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2018-04-21 | Powershell Quick Functions for Calculating Magnitude and Dot Product | 1:36 | 29 | |
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2018-04-16 | OpenGL Imitating gl InstanceID with my own random input in vertex shader multiple textures in one | 2:46 | 45 | |
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2018-04-16 | OpenGL Imitating gl InstanceID with my own random input in vertex shader multiple textures in one | 20:42 | 267 | |
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2018-04-13 | OpenGL Playing around with gl VertexID and gl InstanceID with multiple textures in one texture P | 5:37 | 269 | |
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2018-04-13 | OpenGL Playing around with gl VertexID and gl InstanceID with multiple textures in one texture P | 26:08 | 289 | |
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2018-04-04 | OpenGL Creating and Using Project Templates in Visual Studio 2017 | 3:40 | 140 | |
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2018-03-28 | OpenGL Classy Classes Putting everything in Classes Part 1 Visual Studio 2017 | 16:39 | 33 | |
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2018-03-09 | OpenGL Question Answer about Shader Class Instantiation | 6:37 | 144 | |
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2018-03-05 | Visual Studio 2017 Changing Project Directory 101 | 2:30 | 15,675 | |
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2018-03-05 | OpenGL Visual Studio 2017 Windows 10 Initial Setup with Third Party Libraries GLFW and GLAD | 25:42 | 2,937 | |
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2018-03-05 | OpenGL Hello Triangle with Vertex Buffer and Hello Quad using Element Buffer | 3:27 | 103 | |
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2018-03-02 | OpenGL The Dune People WSAD Keyboard Input | 3:44 | 69 | |
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2018-02-11 | No Man's Sky Gameplay Daily Planet Extreme Sentinel Planet | 10:58 | 32 | | No Man's Sky
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2018-02-08 | No Man's Sky Gameplay Nightly Planet Red Sun 9 | 9:17 | 6 | | No Man's Sky
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2018-02-08 | OpenGL Mazes The Maze Class and Drawing Optimization Part 1 | 6:36 | 789 | |
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2018-02-05 | No Man's Sky Gameplay Anamoly and Daily Planet 8 | 16:32 | 10 | | No Man's Sky
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2018-02-05 | No Man's Sky Gameplay Cold Water World Planet 7 | 8:57 | 6 | | No Man's Sky
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2018-02-05 | No Man's Sky Gameplay Underwater adventure Planet 6 | 17:09 | 8 | | No Man's Sky
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2018-02-04 | No Man's Sky Gameplay Two Barren Planets 4 5 | 15:44 | 20 | | No Man's Sky
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2018-02-04 | No Man's Sky Gameplay Nightly Planet 3 | 6:36 | 2 | | No Man's Sky
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2018-02-03 | No Man's Sky Gameplay tonight's planet | 23:20 | 6 | | No Man's Sky
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2018-02-02 | No Man's Sky Gameplay Animals on a new planet | 14:03 | 6 | | No Man's Sky
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2018-02-02 | No Man's Sky Gameplay Feb 1st 2018 | 13:44 | 218 | | No Man's Sky
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2018-01-29 | OpenGL Particle System Maze Generation and Gradient Coloring with Sidewinder Algorithm Visual | 28:22 | 114 | | Sidewinder
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2018-01-28 | No Man's Sky Gameplay Jan 28th 2018 Continuing Mission | 12:40 | 17 | | No Man's Sky
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2018-01-28 | No Man's Sky Gameplay Jan 28th 2018 | 18:40 | 78 | | No Man's Sky
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2018-01-28 | OpenGL Particle System Maze Generation and Coloring Binary Tree Algorithm Part 1 | 10:11 | 235 | |
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2018-01-22 | OpenGL 2D Top Down Game Fragment Shader Blur Adjustment with Constants already in play Part | 1:09 | 96 | |
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2018-01-22 | OpenGL 2D Top Down Game Fragment Shader Blur Adjustment with Constants already in play Visua | 2:45 | 59 | |
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2018-01-22 | OpenGL 2D Top Down Game Fragment Shader Alpha Channel Transparency in less than a minute Visua | 0:55 | 94 | Let's Play |
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2018-01-18 | OpenGL 2D Top Down Game Rendering Textures with GL CLAMP TO EDGE when using Alpha Channel to dis | 2:48 | 278 | Let's Play |
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2018-01-17 | OpenGL Particle System Keyboard input Moving around the first scene Visual Studio 2017 | 5:38 | 136 | |
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2018-01-16 | OpenGL Powershell Using Powershell to put text on a texture Visual Studio 2017 | 2:43 | 219 | |
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2018-01-15 | OpenGL Powershell Find Sprite Edges Function Prints out texture coordinates for the fragment s | 4:17 | 15 | |
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2018-01-14 | OpenGL Particle System The Dunes Just another class this stuff is easy now Visual Studio 2 | 23:19 | 16 | |
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2018-01-14 | OpenGL Particle System The Dunes Part 2 what I just missed Visual Studio 2017 | 1:02 | 18 | |
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2018-01-14 | OpenGL Powershell Using NET to make your own graphics tiles from multiple files in one director | 3:27 | 59 | |
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2018-01-12 | OpenGL Tutorial Rotating Texture Coordinates on a Point Sprite in the Fragment Shader Visual Stu | 0:52 | 432 | Tutorial |
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2018-01-11 | OpenGL Particle System Classes Taking advantage of Inheritance to eliminate global variables a | 5:03 | 21 | |
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2018-01-11 | OpenGL Particle System Classes Taking advantage of Inheritance to eliminate global variables a | 2:04 | 17 | |
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2018-01-11 | OpenGL Particle System Classes Adding LoadTexture Function to the Base Class Visual Studio 2 | 2:30 | 11 | |
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2018-01-11 | OpenGL Particle System Making Classes with Virtual Functions in the Base Class IT WORKED!! YES | 17:08 | 16 | |
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2018-01-11 | OpenGL Particle System Making Classes with Virtual Functions in the Base Class yeah Part 2 | 6:12 | 10 | |
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2018-01-11 | OpenGL Particle System Making Classes with Virtual Functions in the Base Class yeah Part 1 | 13:50 | 10 | |
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2018-01-11 | OpenGL Particle System Using the Distance Function in the Fragment Shader Visual Studio 2017 | 2:13 | 131 | |
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2018-01-08 | OpenGL Powershell Backup all your Visual Studio projects files with one command in powershell | 20:08 | 10 | |
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2018-01-07 | OpenGL Particle System Scaling in the fragment shader Visual Studio 2017 | 1:37 | 38 | |
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2018-01-06 | OpenGL Particle System The Dune People Intro Screen Special Effects Visual Studio 2017 | 1:39 | 53 | |
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2018-01-06 | OpenGL Particle System The Dune People Intro Screen with Game Title Part 3 Visual Studio 2 | 2:51 | 7 | |
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2018-01-05 | OpenGL Particle System Intro Screen with Game Title Part 2 Visual Studio 2017 | 1:33 | 21 | |
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2018-01-05 | OpenGL Particle System Intro Screen with Game Title Visual Studio 2017 | 27:35 | 89 | |
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2018-01-04 | OpenGL Fragment Shader Point Sprites Picking Custom Transparent Color and Using the Discard Co | 4:52 | 204 | |
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2018-01-02 | OpenGL Fragment Shader Point Sprites Procedural Texturing Part 1 Visual Studio 2017 | 4:44 | 156 | |
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2018-01-01 | OpenGL Powershell Sorting through folders automatically consolidating downloaded picture files w | 7:10 | 16 | |
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