Doom 64: Retribution TC w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=9PT5hvZn3Tg



Doom 64
Game:
Doom 64 (1997)
Duration: 15:20
212 views
10


Use headphones only with any virtual surround features turned off. Best HRTF effect at 2:31. Sorry about the filtering; it was for video playback, I swear.

https://www.doomworld.com/forum/topic/91854-v15-doom-64-retribution/
This is the Doom 64: Retribution TC by Nevander with OpenAL Soft's HRTF in GZDoom. While Doom 64 EX will always be the definitive way to play this underrated FPS, Retribution is a decent compromise considering that the Kex Engine did not have OpenAL Soft support at that point. With GZDoom's "Truecolor SW Renderer", it's also possible to play Doom 64 the way it might've looked as an actual PC game in 1997. Retribution does have some unfaithful elements like redone shotgun animations, an intro storyline, and optional EFX reverb and ambient sounds, but thankfully 20 seconds in the options menu will earn you a more vanilla experience. My only gripe is the sped-up weapon switching that makes Doom 64 even easier and can't be toggled off.

While Doom 64 is undeniably a high-quality WAD, I can't help but feel like its maps are forgettable. The fact that I can't even remember maps by number is a telling sign. The few maps that stick with me tend to be either the gimmicky levels like "Cat and Mouse" or ones with distinct landmarks like "The Terraformer" and "In the Void". I feel like it's wrong to say this when Doom 64's worst maps are better than 90% of Petersen's Doom II output, but I just have a hard time remembering any particular rooms or battles from Doom 64 compared to Ultimate Doom, Doom II, and Final Doom.


HRTF grade:
B+ (no vertical HRTF)

Settings:
Windows Control Panel: Stereo
movebob "0"
FOV "100"
HRTF: On
Resampler: Linear
EFX: On
in_mouse "3"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear
drivers="-dsound"

Links:
https://www.zdoom.org/downloads
http://openal-soft.org/
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)

(Credit to Nevander for the logo. Use of this logo falls under fair use laws for non-profit usage.)



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Tags:
Doom 64
Doom 64: Retribution
Doom HRTF
GZDoom HRTF
GZDoom
Nevander
Midway
id Software
1997
2017
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava