(Doom II) Rush 2: Map 03 - Vile Chapel (UV-Max) [w/ Commentary]

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Published on ● Video Link: https://www.youtube.com/watch?v=_5xGHfe996M



Duration: 6:52
22 views
1


Runner: D0M0
Date: 2023-03-25
IWAD: Doom2.wad
PWAD: r2_6maps_v2.wad
Category: UV-Max
Map: 03 (Vile Chapel)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 6:02.80
Complevel 11 (MBF Compatible)

DISCLAIMER:
The unexpected sequel by Archi has arrived! Supposedly this wad was going to be 12 new maps that were much more challenging than the original Rush (I'd say it's as hard as Alien Vendetta, if not maybe even harder). However, it's not finalised, meaning that not all maps have been added to this wad. Respectively, that is up to Archi.

Therefore, I will not be speedrunning these maps, as due to the wad not being finalised, there isn't exactly any competition, nor does it sound like a smart idea when these maps could get updated in the future. I am only playing the current 6 maps that are available because I am not the most patient person and anything Rush related will instantly hook me.

COMMENTS:
This map was clearly inspired by Archi's own work. The one in particular I mean here is Vile House, which contains one of my favourite runs to this day that I had done. It was truly a spectacle back then for when I was fairly inexperienced at speedrunning to get a run like that.

This map was less brutal in my opinion, however it is a very humble recreation of original rush, so that's a tick in my good books.

The map itself isn't challenging, there are some fights that can get quite hectic, such as when the arch viles are released next to the switch. This also spawns arachnotrons and pain elementals, which can make your life hell if you don't get the secret stash in time. The switch can be quite annoying to press but I suppose you just have to get the hang of it.

The second part also gets hectic, due to the cyberdemon and nearly a dozen sniping mancubi. These mancubi can really hit hard so you need to hide every so often just to chip away at them with the rocket launcher.

There's nothing much else to be said about this map. It's a different take on the slaughter aspect of things, but I don't mind it so much.

Link to wad: https://www.doomworld.com/forum/topic/100425-rush-2-2020-12-31-update-map06-added/?tab=comments#comment-1869329
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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