(Doom II) Rush 2: Map 04 - Red Fields (UV-Max) [w/ Commentary]

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Published on ● Video Link: https://www.youtube.com/watch?v=KFCXuc4FzLU



Duration: 9:18
48 views
3


Runner: D0M0
Date: 2023-03-26
IWAD: Doom2.wad
PWAD: r2_6maps_v2.wad
Category: UV-Max
Map: 04 (Red Fields)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 8:28.20
Complevel 11 (MBF Compatible)

DISCLAIMER:
The unexpected sequel by Archi has arrived! Supposedly this wad was going to be 12 new maps that were much more challenging than the original Rush (I'd say it's as hard as Alien Vendetta, if not maybe even harder). However, it's not finalised, meaning that not all maps have been added to this wad. Respectively, that is up to Archi.

Therefore, I will not be speedrunning these maps, as due to the wad not being finalised, there isn't exactly any competition, nor does it sound like a smart idea when these maps could get updated in the future. I am only playing the current 6 maps that are available because I am not the most patient person and anything Rush related will instantly hook me.

COMMENTS:
This map is where rush becomes a lot more difficult. Archi limits your movement and starts to form Rush 2 into something else entirely different. This will become much more clear in the last 2 maps.

Immediately you start off flying off the hills and straight onto a lethal battlefield. What I do is grab the plasma and get the hell out the central part and into the BFG fight as quick as possible. From there, I also get out of that fight but I trigger the fight just as I hit the switch. That way, I won't get trapped by revenants on my way there.

Then you jump down into the pit and initiate that fight there. In 90% of my attempts there was a cyberdemon that often refused to leave the ruins and would rocket me to death. This attempt I got very lucky with the infighting and the cyberdemon behaviour, to the point I was able to BFG them all in one spot.

After all the clean up, you can head into the yellow key cave, which sends a bunch of arch viles after you. Stay behind the corner and BFG them in order for you to reduce the damage taken. Then you can go in for the final fight. This fight is ridiculous and almost to the point I have a negative view on it. The cyberdemons in that cave don't really offer a fair fight, however you just have to get lucky, and spam bfg without either getting blasted into the exit or just killed.

That's the end of what I call the "first part" of Rush 2. This is due to the fact the next 2 maps completely change the dynamic and even add a new custom enemy. Sadly I will not be attempting those two maps as they are still in somewhat development and they are also ridiculously hard (especially map 5). So I guess this is the end of the Rush 2 commentary. Short, sweet and super fun!

Link to wad: https://www.doomworld.com/forum/topic/100425-rush-2-2020-12-31-update-map06-added/?tab=comments#comment-1869329
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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