Final Fantasy V Pixel Remaster - Ch. 9 - Ronka Ruins
Last time, we finally got ourselves an airship! A true rite of passage for any Final Fantasy game. And we sure took her for a spin right off the bat! After briefly touring the ruin town Gohn, we finally made our way to Jachol and visited the neighboring Cave of Jachol. From there, we played continued playing catch-up and rode up to the town of Istory. There were rumors of a monster dressed as an old man, who turned out to be Ramuh, a collectable Summon. If it's not obvious, after you beat Ramuh, you have to use the item you get in the battle, 'Ramuh'. This will officially add the summon to your roster. Why they did this? Who knows?
Anyway, we made one last pitstop back to Walse and got Shiva while we were out. Then flew back over to Gohn to watch the ruins rise up out of the desert and float up into the sky. The airship can't reach that high, but Cid tells us he can make upgrades if we find him some Adamantite. The resident amnesiac, Galuf, can barely remember his name but remembers that the rare mineral was in the meteorite he used to warp to Earth. How about that? Here's what happens next...
CHAPTER 9 - RONKA RUINS
Ok, so one thing I should mention is that there's a number of semi-tough to tough boss battles ahead. The good news is that you can make things much easier for yourself if you know the Blue Magic spell 'Level 5 Death'. So before I started recording this chapter, I leveled up Faris to level 20 and went back to the Ancient Library. A monster named 'Page 64' (which is basically just a big blue head) will cast Level 5 Death on the whole party. So make sure your whole party is not at a level divisible by 5, otherwise it's game over. In order to learn it, it has to be successfully cast on you. Which is kinda weird since if it's successful, you die. But you learn it despite being KOed. It's also a good idea to have whomever will be casting Level 5 Death to master the ability 'Blue Magic', so you don't have to remain a Blue Mage.
Having said that, we head to the Tycoon Meteorite. As we try to leave, we'll be confronted by the Adamantoise. The Adamantoise can be tough and hard to keep up with. It can attack twice each turn and it can KO someone if it hits the same character twice. Blizzara and a Blizzara-enchanted Mystic Knight can do some decent damage. Alternatively, you could cast Level 5 Death on it, but I chose not to. Afterwards, we head back to the catapult and give the Adamantite to Cid and Mid, who proceed to make upgrades on the airship. Their work is done by morning, but they warn you of the flying fortress' defense systems. When you're ready, you can fly up form any point on the map.
There are four cannons, one of each kind on both sides of the fortress. The flame-throwers aren't too tough, but the rocket launchers can be annoying, as they have a move that causes confusion. They're all weak against lightning though, so I have my Summoner use Ramuh, while my Mystic Knight attacks with a Thundara-enchanted weapon. When all four cannons are defeated, the much larger Soul Cannon emerges. Soul Cannon also has two small Launchers with it. This boss monster has a crazy amount of HP (20,000 compared to Adamantoise, which has 2,000). So I allow myself to use Level 5 Death, which kills the two Launchers instantly. After that, it's a long battle but I just use the same strategy I used against the cannons earlier. Eventually, it'll blow up and die, so now you can actually enter the Ronka Ruins.
Here, I tweak my party a bit. I switch Galuf back to a Monk, as the Kick ability is very useful here. I'm also loving my Geomancer, as its Gaia ability generates a Wind attack here and will do heavy damage to most of the monsters here. There is ONE monster that is actually healed by the Wind attack, which is kinda annoying, but manageable. Take your time here and get all the treasures, as there's good gear for a Knight/Mystic Knight, as well as a Ninja. There's some pits, so be careful where you run. You'll reach the end when you see King Tycoon. He'll ask you to defeat the guardian of the ruin, the 'Archeoaevis'.
This is a weird boss battle, because you'll have to defeat it two times. The Archeoaevis also changes its element, though it'll start off as weak to wind. Once again, the Geomancer is clutch as the Wind attack will do heavy damage in the first round. The Blue Magic spell Aera is decent here too. When it revives after dying, you can use Level 5 Death to finish it off. Phew! Afterwards, we see the Earth Crystal shatter, we get four new jobs and Galuf decides to go back to his home world alone. Almost immediately though, Bartz, Faris and Lenna decide to go after him. What's gonna happen next??
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