Fire Emblem: Three Houses Playthrough 29 (Golden Deer): Salvation at the Chapel

Fire Emblem: Three Houses Playthrough 29 (Golden Deer): Salvation at the Chapel

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Fire Emblem: Three Houses
Category:
Let's Play
Duration: 24:40
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We the go to the chapel near the Monastery, which is under attack by Demonic Beasts, and we get help from Jeralt in stopping the beasts, this should be a quick fight, as we have to take on five Demonic Beasts and rescue the students under attack.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

This is a very short mission, as you have to deal with five Demonic Beasts if you are playing on Hard, if you are playing on Normal, there would be four Demonic Beasts, and Jeralt will fight alongside you, but he does not start moving until turn 2. What I find to be an unusual winning condition is not letting Jeralt be defeated in battle, considering what ends up happening to him at the end of the battle.
This was where I found out about the chest on this map, it contains a Healing Staff, if you have a unit with Stride, and you can send one of your flying units to that chest to collect it, and we did previously get a Healing Staff from a paralogue, but it's there if you want to get it.
Every Demonic Beast on this map have Seal Strength, which reduces enemy Strength by 6 if they initiate combat, and Renewal to heal their health by 20%. Each Demonic Beast is weak to different weapons, two are weak to Axes, two are weak to Swords, and one is weak to Lances, and their Staggering Blow is Flame Breath, which decreases the target's Defense by 5 and will set forests, grassland, and other terrain in flames.
The Experimental Demonic Beasts have high Strength and Defense, but very low Res, Luck, and Speed, so you will want to rely on Gambits to break their barriers, as these Demonic Beasts will be targeting some students on this map, but they can use a Concoction to heal some damage, and one of them has an Elixir, but I would try to save the students as quickly as possible, on Maddening, they would be holding Speed Rings, and Jeralt will be holding a Speed Ring on Maddening as well.
Jeralt does have extra movement from being in the Paladin class, so he can steal a kill on some Demonic Beasts, preventing any experience earned, and he does have Terrain Resistance, Keen Intuition, and Lancefaire for skills.
After all the Demonic Beasts have been defeated, we get a depressing cutscene and then we go through a bit of dialogue, and Alois visits Byleth in the captain's room, this scene is on any route other than Blue Lions, and then Byleth gives her report to Rhea, where she learns a bit of backstory about Jeralt and why he left the Monastery 20 years ago following the death of his wife after Byleth's birth, and before Rhea could give a bit more detail about Byleth's mother, we hear a report about knights patrolling the area for the enemy.







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