Let’s Play Commander Keen IOTV #05: Escaping Mars…
The vorticons may be doing all they can to keep us marooned on the Martian surface, but they can’t hope to stand up to us. We’re possessed of a keen mind, sharp wit and a ray gun that can fire zappy pew pews. While I feel the zappy pew pews are the most important factor contributing to our success, I must hasten to add that we wouldn’t be where we are now without the pogo stick we found in one of the shrines. That it was there at all prompts many questions about the society that has developed on Mars but those questions will have to wait, for more troubling ones come to light if we ponder for long.
Why do the vorticons want to keep us trapped here? What do they gain from it? You’d presume that they have Keen marooned to stop him from interfering with their plans, but just what are their plans and why do they have them? Perhaps we’ll get a step closer to figuring out the answers to all these questions but only once we’ve escaped, so it’s time for one last push to freedom. Once Keen has had time to think, he’ll be able to figure the next step in foiling the voritcon’s plans, whatever they are. I mean, it’s not like they’re going to openly reveal their scheme by having all the subtlety and guile of a brick through a window of a glass factory, right?
That’s exactly what they’re going to do, isn’t it? Yep, exactly that. At least our path is clear as we go onwards to the second episode.
As a note, I think I've figured out what happened with that extra high score. When trying to record this video I had a recording hiccup that forced a restart and so I quit to the title screen. That prompted me to enter a high score but I thought I could get past that by not entering one and moving on. That turned out not to be the case and by the time I got to seeing it again, I'd forgotten that that had happened. You live and you learn, eh?
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