Let's Play Donkey Kong Country 2 - Part 14: Attack From Below
Time for World 6, K. Rool's Keep! This seems to be Kaptain K. Rool's castle. The first two stages are...actually not in a remotely castle-like environment. We start off with Arctic Abyss, 6-1, which seems to be in some sort of cavern made of ice. It's a flooded one at that; pretty much the entire stage is underwater. The water level goes up and down, too, and since you'll be in the form of Enguarde, you can't go above water, but you can attack any enemies that get in your way. (I would have loved being able to do such a thing in Glimmer's Galleon...) Then we have 6-2, Windy Well, which is another mine-themed stage. We haven't seen one of these since World 2! Why is this one so far into the game? Well...the wind. There is wind that blows you upward (not constantly, but most of the time), and you have to dodge enemies while being blown around or quickly go between them when the wind isn't blowing. How exactly that works, I don't know, but...suffice it to say that this one can get pretty nasty if you're not used to it. I remember playing this stage with my little sister and her saying there was no way she could beat it alone.
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