Let's Play Donkey Kong Country 2 - Part 5: Marsh Fellows
Finally, I have these uploaded...I actually recorded this a couple days ago but didn't find a good time to upload them.
We start off World 3, Krem Quay. (Remember that "3" rhymes with "Quay".) This one has a distinct swamp theme, which the first stage shows off. 3-1 is Barrel Bayou, which takes place mostly on overgrown docks above mud. There is at least one new enemy here, but the main gimmick with Barrel Bayou is the barrels that can be rotated manually but have a time limit before they automatically shoot you out. The next stage is Glimmer's Galleon, 3-2, one of the few stages in video games that manages to make it into my list of "this is gonna suck" stages without actually being all that difficult. It's another underwater level, and it's very dark; there is an anglerfish called Glimmer that helps light your way. The darkness isn't the problem, though. It contributes, but the stage is quite long, it can be confusing trying to figure out where to go (which is not helped by it being dark), and since it's an underwater stage, you can't kill any of the enemies. (Enguarde doesn't show up in this one at all.) I just did those two stages this time, since Krem Quay has six regular levels instead of five like the first two worlds did.
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