Let's Play Donkey Kong Country 2 - Part 18: Kicking Kaptain K. Rool's Kiester, Round 1

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Duration: 8:51
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Well, you knew this was coming...time for Kaptain K. Rool, the final boss of Donkey Kong Country 2! (At least, in the main part of the game...) K. Rool in DKC2 is wearing the outfit of a pirate captain, if it wasn't obvious, and he has a gun large enough to shoot cannonballs out of. He can also use the gun as a suction device, and during this time, if you're holding a cannonball, you can throw it into the gun to make him take damage. This boss battle has three rounds of three hits each, so K. Rool has a total of 9 HP. A brief summary of his attacks:

Round 1: Shoots cannonballs onto the ground.
- 1: A regular cannonball.
- 2: One spiked cannonball that turns into a regular cannonball.
- 3: Two spiked cannonballs, one of which turns into a regular cannonball.
Round 2: Shoots spiked cannonballs that move through the air at one of three possible heights/ranges.
- 4: Cannonballs fired straight horizontally either low, medium, or high.
- 5: Cannonballs that bounce on the ground either low, medium, or high.
- 6: Cannonballs that move in an elliptical pattern with a small, medium, or large radius.
Round 3: Shoots blobs that give you status effects, plus one other attack.
- 7: Blue blobs fired straight horizontally that freeze you; moves across the screen 3 times slowly (first opaque, then translucent, then invisible).
- 8: Red blobs that bounce and cause you to move in slow motion; shoots 3 spiked cannonballs after that.
- 9: Purple blobs that move in an elliptical pattern and reverse your controls; appears and disappears semi-randomly and tries to suck you in after that.

This is actually a rather difficult fight, even harder than King Zing or Kreepy Krow. Well, it is the final boss, after all. The battle gets harder as it progresses, and the main problem spot is that last attack pattern. It is nearly impossible to predict where he'll appear next, and I've had him appear right on top of me, or at least close enough that I couldn't dodge his suction attack, numerous times. It's also nearly impossible to avoid the blobs without using Dixie's Helicopter Spin, since he fires three of them quite close together. Also, try not to get stuck in the corner during the second round, and be careful during the third part of the first round if the remaining spiked cannonball ends up between you and K. Rool.

Once you defeat him, you get the 75th and final Kremkoin, and Donkey Kong, sick of being tied up, punches K. Rool clean through the roof, where he falls off the island into the swamp to get munched on by sharks. You then get some words from Cranky, the cast of characters, and the credits. I'm not showing those off in this video, though; that's something for later. We've now finished all seven main worlds, but we're not done yet....




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2012-04-25Let's Play Donkey Kong Country 2 - Part 22: Kicking Kaptain K. Rool's Kiester, Round 2
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