Let's Play LostMagic - Part 2: Battle Mechanics
We are still in the tutorial stuff, so not much to the story or even the gameplay. Don't worry, things will pick up in the next part.
I may as well go into some details on the battle mechanics that I try to explain:
-Mana regeneration starts after 3 seconds of waiting and then happens at an interval of every half a second. The first regen provides 5 MP, then the regen accelerates by 1 MP until it hits 10 MP. The whole regen process gets reset if you bring up the Magic Circle.
-Damage formula by all indications seems to be (ATK + random(-5 to 5) - enemy's Physical DEF/2)/2, and yes, the game uses subtraction defense for Physical DEF. The minimum is likely 1. Magic DEF, however, is subtracted from 100 no doubt to determine the percentage of damage that is taken from a magic attack.
-Movement Power in the battle files is actually defaulting to a multiple of 4, though that is before any Item multipliers. The used value is divided by 4 and truncated to display the shown value. I am uncertain whether the actual movement uses the used value or the shown value, but it's probably the former.
-Each unit in battle has their stats listed in this order: HP, MP, Attack Cooldown, Physical DEF, Magic DEF, ATK, Movement Power, Evade, Hit. Attack Cooldown, Evade, and Hit are never listed for some odd reason.
-Attack Cooldown, which doesn't seem to be modified by Level at all, seems to be the number of frames the unit spends between completing an old attack animation and considering starting a new one. I believe the attack animation length varies between units.
-I don't know how Hit and Evade are handled precisely, but given the values I have dug up, my guess is that the game chooses a random number from 0 to 99 and generates a Miss if the random number exceeds (Hit - Evade/2). BTW, Isaac starts with 0 Evade and his Max Level Evade is 30, and he always has 100 Hit regardless of Level but his spells would never generate a Miss anyway.
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