Mario Vs. Donkey Kong (Switch) Playthrough 2: Donkey Kong Jungle

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Duration: 15:31
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I take on the second world in the game, it is Donkey Kong Jungle. This world makes use of vine climbing and crossing bridges, and it introduces many new enemies, most of whicah can climb ropes, and Mario has to watch out for them.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

I was not expecting the first part of this playthrough to get over 400 views right when it went up, because normally when I do Mario games, they don't tend to exceed 100 views once they go up. Another reason why I have Switch in brackets is to tell that it is the Nintendo Switch remake of Mario Vs. Donkey Kong and not the original GBA game, I did the same thing with Super Mario RPG, which was also a remake of the SNES game on the Nintendo Switch. New to the remake is multiplayer, while Player 1 uses Mario, Player 2 is Toad, he can climb ropes faster than Mario and can pass through gaps when doing a Handstand.
Next world is Donkey Kong Jungle, and this one makes use of climbing ropes, which has been around since the Game Boy Donkey Kong game, and the second part of the level introduces a new Piranha Plant enemy, which Super Mario Wiki refers to as Tane Pakkun, or Seed Piranha as it is translated to, Pakkun Flower is the Japanese name for Piranha Plant, they attack by shooting fireballs.
2-2 is the next course, this one has you make use of the wires to get to the ropes, and hit the switch to use the obstacles to cross the spikes, and there is a new enemy called RamRam, which could be a reference to Rambi from the Donkey Kong Country games. You can use the barrel to jump to the wires, as Mario cannot normally jump high enough to get to them, or you can use the Handstand to reach them.
2-3 is next, and this one has moving platforms and falling bridges, and we get introduced to a Monchee, they are monkey-like characters that you can use to access new areas by holding onto its tail, and the second part has moving platforms. There is a bird that is flying around that drops eggs, you can use the Handstand to avoid getting hit by them, and in the remake, you can jump on them to defeat them.
2-4 has you making use of the Color Switches while watching out for the bird, and the second part makes use of them again to get to the Mini-Mario, it is all about using Color Switches.
Then for 2-5, it is rope climbing once again, and this time, a new enemy is introduced called Snapjaw, they first appeared in Donkey Kong Jr. and have made an appearance in Donkey Kong for the Game Boy. You can defeat Snapjaws with the fruit, and the second part makes use of the ropes and there are a lot of fruit which you can use to defeat the Snapjaws while you make your way to the Mini-Mario.
2-6 can be a tricky course, this one has a lot of enemies and obstacles, and you can use the RamRam as a platform to get through the spikes to a Present, otherwise you can use a Monchee to get to it, the second part has a lot of these Seed Piranhas shooting fireballs, as well as pressing switches to avoid the fireballs, because getting to the Mini-Mario can be tricky to get to.
Next is the Mini-Mario course, and this one has you make use of Color Switches and springboards to guide them to the toy box, and after that is the fight with Donkey Kong, where for this, you have to hit him with fruit four times, and he can throw Snapjaws at you, and for each attack, the platform Donkey Kong is on moves faster. After defeating him, it takes us to the next level in the game, it is Fire Mountain.







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