MiSTer FPGA - Gradius Gaiden (グラディウス外伝) [1cc Vic Viper] / PlayStation
My first 1cc for Gaiden! Barely made it through, and after returning to the title screen I see a stage select is unlocked so I can directly practice the 2nd loop now! This game is tremendous fun & I'd like to continue improving to get a no-miss clear of the 1st loop and make it through the 2nd with a single credit. After that, perhaps try one of the other ships or a co-op session since that's now an option!
Lots of replayability in this one, especially with how the stages dynamically change depending on your power-up levels and even introduce new gameplay mechanics when you get to the 2nd loop, like the avalanches on the first stage which actually pull your ship down now. This led to a quick death on loop 2 in this video, but it is really neat that they don't just limit the difficulty increase to 'faster enemies/more bullets' like most other games. Bosses also seem to change pattern significantly when ranked up or on the 2nd loop.
Amazing effort by Konami in this Japan-only PS1 gem. This was the proper continuation of the Gradius arcade experience, and it's a shame it never saw a broader release at the time.
Decided to finally dive into this one after seeing ShmupJunkie's recent video on Konami shooters last week- check it out here: • Every Konami Shoot Em Up REVIEWED!
The PlayStation core was created by FPGAzumSpass, whom previously brought us the GBA, Lynx and WonderSwan cores, along with enhancements to the Game Boy and NES cores, and significantly improved performance in the AO486 core.
You can support his Patreon here: / fpgazumspass
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PSX core 2022-10-23 build - Gradius Gaiden (グラディウス外伝)
1cc Vic Viper Loop 1 Normal // Final Score: 744,930
Filter Hori: Gaussian Sharp 70 // Filter Vert: Scanlines - Adaptive\40_70
Gamma: Poly 2.3 // Shadow Mask: MG Stripe
Played using a Hori Real Arcade Pro VX-SA (with Seimitsu LS-62 lever) arcade stick & 1ms USB polling.
Video: Fullscreen scaled to 1080p // HDMI to Datapath e1s capture card
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|:=-Timestamps-=:|
00:00 - Boot
00:42 - Intro / Demo
07:12 - Stage 1
10:06 - Stage 2
13:24 - Stage 3
16:58 - Stage 4
22:54 - Stage 5
26:23 - Stage 6
33:36 - Stage 7
37:27 - Stage 8
44:07 - Stage 9
51:35 - Ending / Credits / Loop 2
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Occasional livestreams on Twitch: / walrusfpga
Twitter: / walrusfpga
=---------------CONTRIBUTE---------------=
None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.
Patreon: / fpgamister
PayPal: https://paypal.me/FPGAMiSTer
NOTE: I am not affiliated with Sorgelig and am only sharing these links as a fan of the project who wishes to see it continue to grow rapidly.
=-----------------INFORM-----------------=
Github link for this core: https://github.com/MiSTer-devel/PSX_M...
MiSTer Forum: http://MiSTerFPGA.org
MiSTer Documentation: https://mister-devel.github.io/MkDocs...
Official MiSTer Discord (live chat/help): / discord
(Be respectful; this server is moderated. New users must be verified.)
=------------------BUILD------------------=
Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?...
I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller. If in a different region, check list linked above for best local shipping rates.)
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