Space Hulk Gameplay on Ubuntu 14.04 Linux (Native)
Space Hulk is a recent turn-based strategy game from the Warhammer 40k universe, and it's native! Here's some gameplay with the frames per second showing natively on Ubuntu 14.04 64bit, with maxed settings at 1920x1080.
Whilst there are quite a few fps drops here and there in-game, this is a very well done Unity engine game port.
I've only recently gotten into turn based strategy games with XCOM and Civ 5, so I am adjusting to the way Space Hulk plays. It's definitely more challenging, but still retains the Spess Mahreens feel to the game as present in DOW2.
The FPS OSD you see on the top left is from GLXOSD. Instead of VoglPerf, GLXOSD now does the job better and has Steam support thus I utilize it instead.
I apologize for it going over 20 minutes. I had initially planned to just do something along 10 minutes to 15 at most. That second level was a lot tougher than I figured!
GLXOSD (On-Screen-Display for FPS):
https://github.com/nickguletskii/GLXOSD
Purchase and Download Space Hulk:
store.steampowered.com/app/242570/
Download Steam for Linux [FREE]:
http://store.steampowered.com/about/
My main desktop specs [used in this video]:
CPU - Intel i7-4770 3.4GHz
GPU - ASUS GTX 680 (Proprietary 340.24)
RAM - 8GB 1333MHz Corsair
OS - Ubuntu 14.04 64Bit/Windows 8 64bit (Dual Boot)
Video recorded using:
SimpleScreenRecorder 0.3.0
Audacity
Blue Yeti Microphone
GLXOSD
Video edited using the following software:
VideoStudio Ultimate X7
GIMP 2.8.10
Audacity
Download Ubuntu 14.04 for free:
http://www.ubuntu.com/
Download GIMP 2.8.4 for free:
http://www.gimp.org/
My alias in ubuntuforums.org:
myromance123
About me:
I'm just a Malaysian student studying in Multimedia University Cyberjaya. I am currently undergoing an internship in a networking company, bringing IPv6 to IPv4 only buildings [SOLUNET SDN BHD].