Ultima IX - Greater Trick #4: Equip ANY object, weapon, armour in ANY slot!

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Come and see, how using the ship as part of the inventory or trying to place objects far away lets you equip ANY of them (even counters, like money or arrow, as well as reference objects, like backpack or toolbelt) in ANY slot!
Yes, you can wield weapons and armour in any slot, too!
(Exact behaviour can differ, e.g. the lightning sword was not too reactive for me with the ship.)

What you need first:
is the knowledge of how glitch wielding works, and not just for decorative objects, rather for any inventory item, which latter I found months ago (but Cid made me aware that glitch wielding even exists in any form):
Pull a wielded object into inventory and the next move must be pulling the desired object on the Avatar. If it's a decorative object, it gets into the slot from where you removed the equipped object, if it's an inventory item, your backpack, bags and toolbelt must be full.

Here comes the new find!
If you pull the desired object not on the Avatar as last move, rather on the ship or into the far distance (red cursor), it will get equipped, even if it's something that never would be through regular or "any-inventory" glitch wielding (money, arrows, backpack, toolbelt, weapons, armour).
As I said, exact behaviour might differ. Also, wielding the club as lantern didn't allow the "stance change" animation when pressing TAB.
So, there must be other interesting combinations to discover. (EDIT: As I did in Greater Trick #5) It might be much to hope that any leads to anything that changes gameplay, but interesting graphical glitches surely can occur, like when glitch wielding a dragon head or an animal skull.



SCIENCE:
So, it's pretty obvious by now what happens. Normally, when we try to move an item to an invalid position, it stays from where we tried to move it. However, when the last movement was placing anything into backpack, bags (even bags lying around, as I do in this video) or toolbelt, then after trying to move something into an invalid position (object being pulled on the Avatar/Ship/Distance, inventory item being pulled on the Avatar/Ship/Distance when the inventory is full) for some odd reason makes the game think that the object's original position was the slot from where the equipped object was removed. Like if the game world wouldn't find the object now that it's not in open air and filled its slot ID with the last item being moved.
As I pointed out in an earlier video, if multiple equipment is pulled into inventory, only the last one counts. Unless one of them was an armour piece, because then the item to be moved simply vanishes. That latter doesn't seem to change with ship-glitch-wielding, either.
So, I'm not sure anymore that the copy/paste slot I made up truly exists, it's probably only that actual 3D objects and their inventory icon versions are two different things for the game and not all (if any) game features see both at the same time. Even more, maybe the armour pieces have a third form when equipped, after all, when I wielded a leather arm in the lantern slot, it was flat, while as equipped, it's normal 3D.



HISTORY:
This was 100% by accident and really, multiple coincidences led me to find this "ship is part of inventory" thing. I was trying a way to purposedly enter and leave the "disabled state" and I thought to involve the ship, since I already found an interesting detail with it (that I will show in another video).
At that point I already planned to share this as "Greater Trick", but I cautiously checked around first, making sure that it can be pulled off consistently and that it really does something that other features not. Then I randomly played around with arrows and then found the "red cursor inventory" thing. (And one other find, which will be another video later.)
From then on it was just a step to check the reference items, like backpack and then weapons/armour.
But it all started with a whole lot of coincidences.

The Glitch Be With You!


EDIT:
After experiments, I found glitch-wielding weapons in the wrong slot can alter their animation and that which special attacks are allowed.
When wielding a lightning sword in the shield slot, there was one attempt where I could attack without a crash and it acted both as a shield and a two handed weapon.
Wielding the flame sword this way and then switching to anything other keeps the firey effect, but it's just graphical.
It's not necessary to have a full inventory when using the far away red cursor technique.
Trying to equip an armour in the wrong slot puts it in the correct one, it doesn't disappear unlike anything else.
Many combinations are very crash prone.

0:00 Introducción
0:04 Equip anything, even money, by involving the ship in glitch-wielding
1:36 Even easier: Just try to place the object very far...
2:50 Works with totally unequipable reference objects, too! (Ones that would cause a change when pulled on the Avatar normally.)
3:58 Single best: Equip ANYTHING IN ANY slot!
4:20 i Carramba!







Tags:
Ultima
Ultima IX
Ascension
experiment



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