Ultima IX - Tidbits #40: Temporary duplication of dragon egg shard
If you pull back an egg shard in Destard right in the moment after having been placed on the stand, you can return it to your inventory, so you theoretically you keep a duplicate of it.
In reality, if you hold it in the air even for a moment longer or if you ever try to take it out from your inventory, the game crashes. This happens even if you try to take it out on a different map.
It's a big mistery so far, since other objects doesn't behave like that. You can keep scrolls in the GOG versions by putting them into the inventory quick. You can duplicate sigils and glyphs. None lead to crashing.
Maybe the egg shards don't vanish, rather get placed somewhere else on the map and having two of the exact same item would crash the game... but then why is glyph duplicating safe?
And especially, why does it lead to a crash on another map, too?! Why are these objects so very important that their data is followed globally? Maybe upon placing them on the stands, they actually transform (for example into that glow) and the game can't process when they exist in both forms. But then why not?
Was some global event recicled as this egg shard search scenario? Or would it have been taken place on the overworld originally? It's known that in the original plot, Talornia would have had a bigger role...
Glitch wielding or anything I know didn't change anything.
I think there are still major things hidden in this gem...
ALSO from Destard:
1. Somehow I managed to make it so that the four dragon statues keep spewing fireballs like crazy, even when the Avatar is far from their room, even through the closer walls. Leaving and reentering the map fixed it. I'm not sure what I did, I was just experimenting with the key that spawned in that room (dragging it on the floor far away before taking to inventory, glitch wielding, etc.). Maybe the game thought that I took the key multiple times and added to the intensity of the fireballs each time.
2. Glitch wielding Talornia's head before placing it into the inventory even once doesn't trigger the item receive message, but the guard at Valoria recognized it in the shield slot anyway. True, he stopped before opening the gate and I needed to speak with him again, but I can't be sure that it was because the glitch wielding. Not that important, I'm planning a more interesting video with him.
3. As Cid already explained, glitch wielding Talornia's head indeed seriously displaces it. As far as I see, it's truly because it tries to accomodate to the dragon body. It's really funny in the shield slot. However, this item is not the only one like this. The animal skull found for example in Shame behaves about the same. Even though it theoretically never needs to accomodate to a dragon body model. Or there would have been a skeletal dragon, or something?
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