Ultima IX - Tidbits #42: Assorted Valoria secrets and air walk

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Valoria secrets:
1. There's a family shield just behind the mountain wall about where the dying soldier was. It's identical to the one the dying soldier gives you. However, Lambert only takes one from you if you have both when talking to him and never responds to the duplicate later, either. It can't be equipped. It is indeed the same item class, since sometimes exactly that was what Lambert took from me.
2. Close to the shield is a toolbag. It can't be taken into inventory. I haven't seen other example of it in the game so far, so it can be found only at this casually unreachable position. Maybe this would have been a storage type besides/instead of bags or it would have had something to do with the toolbelt.
3. There's an ether cloud far below the Shrine of Valor. It doesn't have examine text and no clear use is visible. Only thing I found was that it acts as shallow water, while normally that area so deep below is deep water. It doesn't teleport you, there are no lightning strikes and it doesn't create enemies, unlike some other ethereal clouds. I haven't found anything special under the other shrines.
4. Invisible chest, originally containing invisible gems. Can be interacted even without ethereal sight. This is the first playthrough when I see it, so it might be new for others, too. I don't remember too many interactable invisible objects.

Air walk:
As I accidentally found out while recording, if you take a sheathed weapon into inventory, the flying cheat turns into almost the same air walk that happens while wearing the winged boots in Ambrosia.
Offcamera, I experimented with it. Any weapon or shield seem to work, but the air walk is only when going forward, otherwise the usual floating happens. The mechanics seem to be the same: going under water uses air gauge, etc.




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Tags:
Ultima
Ultima IX
Ascension
experiment



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