(Doom II) Scythe X : Map 07 - Hydroponic Research (UV-Max Speedrun in 2:11)

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Published on ● Video Link: https://www.youtube.com/watch?v=9BX1UQR8yGU



Duration: 3:15
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1


Runner: D0M0
Date: 2022-11-26
IWAD: Doom2.wad
PWAD: scythex.wad
Category: UV-Max
Map: 07 (Hydroponic Research)
Source Port: DSDA-Doom v0.24.3
Time: 2:11.89

Map 7 is definitely a good level! I can see that especially in this level, Erik is utilising all of these bridges. I've never clearly understood how bridges work in this game but with doom magic, nearly anything is possible.

As you can tell by the attempts, it took exactly the same amount of attempts to beat this level compared to the last level, however I can say that this level is probably slightly harder. The secret plasma makes the level more manageable, but without it you'd probably struggle ammo wise. There are tons of mancubi in this level which I have only realised that Alm cunningly uses them in order to prevent escape (using the map 7 code from Doom II).

What troubled me the most is probably ammo management, especially with the plasma and rocket launcher. Most times I would come out of the mancubus fight with no plasma ammo left, meaning I would have to struggle through the countless imps the map spawns after.

I know this may sound stupid. But I am starting to get annoyed at the countless number of chaingunners there are on these maps, when there is not too much health pickups. From what I think, a map with tons of hitscanners and barely any health pickups is a bad level unless there's some redeemable quality. Just a heads up, the next map doesn't make matters much better, and you'll find that i will digress into this view.

I like this map compared to some of the other maps in this mapset, I think the combat is well set and I enjoy playing through the level.

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/scythex
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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