Connected Learning Alliance

Connected Learning Alliance

Views:
349,114
Subscribers:
2,210
Videos:
405
Duration:
7:00:01:54
United States
United States

Connected Learning Alliance is an American content creator on YouTube with over 2.21 thousand subscribers. He published 405 videos which altogether total approximately 349.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCCZOP8v5eEQ1euRMP0ljtfw





Top 200 Videos With The Longest Duration by Connected Learning Alliance


Video TitleDurationCategoryGame
101.Getting Started: How to Fund, Launch, and Collaborate on a Research Project53:40
102.Reclaim Open Learning Symposium: The Warm Body Effect53:10
103.How to Make Learning with MineCraft both Nutritious & Delicious51:41
104.Reclaim Open Learning Symposium: Reclaim Open Learning - A Stake in the Ground51:38
105.CLS2018 - Plenary: Michelle King51:20
106.Lifelong Kindergarten: Q&A with Mitch Resnick50:42
107.JSB Symposium: Mimi Ito50:39
108.Practical Designs for Program Evaluation (Session 3)48:02
109.The Art of Screen Time Q&A with Mimi Ito and Anya Kamenetz44:51
110.DML2017 Ignite Talks - Round 243:56
111.Developing Your Professional Identity43:31
112.Live from DML2013: Ignite Talks, Round 2 (All Talks)41:26
113.DML2016 - Ignite Talks Round 239:45
114.Our Course Could Be Your Life38:42
115.What Popular Culture Can Teach Us about Best Practices in Learning and Teaching36:40
116.Youth Connections for Wellbeing Project Interview33:20
117.Why We Need A "Why?"33:18
118.Using Digital Dilemmas to Explore the Complexities of Online Life29:01
119.Mimi Ito: The Positive Potential of Peer Pressure and Messing Around Online29:00
120.Leveraging your "Why?"27:53
121.Teacher-Driven, Algorithm-Supported: EdTech Perspectives on Getting More Out of ALTs25:47
122.Methods of Engaging Teens in Conversations about Personal Digital Data: Public Library Context25:10
123.Connecting Mechanics and Experience in Call of Duty MW to Opportunities for Civic Empathy23:59Call of Duty 4: Modern Warfare
124.Power On! A Graphic Novel and Educator Resources Addressing Equity and Ethics in Computing Education23:00
125.Diving into SDG 14, Life Below Water: A VR Experience for Deeper Understanding22:24
126.Hacking the Curriculum 101: David Preston20:55
127.A Guide to Centering Student Feedback as The Driver of Creative Learning With Emerging Technologies20:48Guide
128.Facilitating Connected Learning PD for Library Professionals through Design Cycles20:43
129.Lisbon City of Learning20:33
130.Facilitating Computational Tinkering19:43
131.We want information to come to us: young people’s experiences of mis/disinformation18:43Guide
132."Reality the Game": An Interview with Interactive Game Designer and PhD Student Jeff Watson18:33
133.Connected Learning Explained18:15
134.Creative storytelling with machine learning: New pathway into AI education18:13
135.Blended Learning Is Not A Bad Word17:59
136.Kid-powered, self-directed learning: Building a learner-led experience on Outschool17:39
137.Using Paper Circuits in Elementary Schools to Promote Understanding of Sustainable Commuting17:32
138.A demonstration of universal design methodologies for creating inclusive and accessible games16:57
139.Lessons Learned During the Iterative Development of a National Transmedia Family Program16:52
140.Tracking Emerging Community of Practice in Hybrid Studio Units Using Discord16:51
141.Helping Living Heritage to Survive: Youths of Luang Prabang (Lao PDR) and Sustainable Development16:50
142.Social, Emotional, and Cultural Supports for STEM Equity16:48
143.Connecting Engineering, Design and Play Through the Lens of Minecraft16:24Minecraft
144.P2PU: Learning for everyone, by everyone, about almost anything16:19
145.Integrating Computer Science and Movement in Education16:17
146.Designing Games for Social Impact: Leaning into 20 Years of Learning16:16
147.Interrogating systems and structures to build equitable practice15:55
148.George Couros: Connected Principals Should Be 'Learner Leaders'15:35
149.RESHAPE Presents: Towards a Field of Collaborative Education Research14:49
150.Unlocking Hidden Rules of Office Hours: A Game Jam on the First-Gen College Students' Experiences14:37
151.Adolescent Near-Peer Mentorship: A YPAR approach to improving group chat etiquette14:29
152.Global Transmedia MOOCS14:18
153.Introductions (Video 1) - Evaluating Connected Learning Programs and Spaces Video Series14:08
154.SpacEscape – a Science Learning Game14:07
155.RoboCo Sports League: A New Era of Learning on the Roblox Platform13:45
156.Ethan Zuckerman - Teaching New Civics13:33
157.DML2012: Beyond Educational Technology (Diana Rhoten)13:16Vlog
158.Does social media and the Internet fuel youth political engagement?13:15
159.Turning Ideas into Action in 4 Pilot Classrooms. I am 14 and I Can Be a Game Developer.13:07The Classrooms
160.Telling Your Story Through Music with Hyperscore12:39
161.Shelly Terrell: Global Netweaver, Curator, Passionate Learning Network (PLN) Builder12:38
162.The Why Behind Everyday Technologies12:33Vlog
163.Who will teach the teachers? Interview with Sheryl Nussbaum-Beach12:32
164.Professor Alec Couros: "The Connected Teacher"12:17
165.Justin Reich - DML Summer Institute 201111:44
166.The Global One Room Schoolhouse: John Seely Brown (Highlights from JSB's Keynote at DML2012)11:31
167.Algorithmic Learning While Creating and Sharing Content on Social Media - Keune and Hurtado11:23
168.Game of Meanings: Inclusion, Innovation, and Impact from Word Association Games11:09
169.Karen Brennan - DML Summer Institute 201110:53
170.Learning Analytics in Informal Spaces HD - DML2016 Workshop Interview10:51
171.ZubHub - a new creative collaboration and showcasing platform10:47Show
172.The Presence Project and the Be Here Now Box: Digital Media and Family Attention10:38Discussion
173.DML2013: Damian Ewens from PASA on Badges10:34
174.Designing Talkback Boards (Video 3) - Evaluating Connected Learning Programs and Spaces Video Series10:03
175.DML2012 - Tracy Fullerton: Reimagining Media for Learning10:03
176.Sean McCarthy - DML Summer Institute 201110:02
177.DIYU: Interview with Anya Kamenetz9:52
178.Unlocking Potential: Using Creative Technologies to Facilitate Neurodivergent Learning9:23
179.Digital Storytelling, Listening, & Learning Via Out of Eden - DML2016 Workshop Interview9:21
180.Fabric crafts in soft robotics toward connected engineering learning9:17
181.DML2012 - Antero Garcia: Seeing the Classroom as a Hub of Technology-enabled Social Change9:17Vlog
182.Bryan Alexander: Preparing Teachers and Students to Succeed in an Open-Ended Future9:09
183.DML2014 - Nichole Pinkard, Conference Chair9:07
184.Laura Forlano - DML Summer Institute 20119:06
185.DML Conference 2011: Designing Learning Futures (Trebor Scholz)9:02
186.Katie Davis - DML Summer Institute 20119:00
187.Mark Chen - DML Summer Institute 20118:58
188.Building Youth Social Capital through Connected Learning - DML2016 Workshop Interview8:56
189.Live from DML2013: Ignite Talk - Connie Yowell & Mark Surman8:51
190.Capturing Connected Learning When and Where it Happens - DML2016 Workshop Interview8:51
191.Aaron Knochel - DML Summer Institute 20118:50
192.Professor/Researcher Kurt Squire on How Video Games Can Encourage Civic Engagement8:47
193.Betsy DiSalvo - DML Summer Institute 20118:47
194.Steve Hargadon: Reimagining Education as Networked, Participatory, Social and Global8:40
195.Connected Learning: Inspiring Mentors and Peers8:35
196.Diana Rhoten Keynote Introduction8:33
197.Learning Games Design Jam: Crafting Learning in Minecraft - DML2016 Workshop Interview8:23
198.DML2015 - Kris Gutiérrez, Conference Chair8:09
199.Designing Youth Participatory Action Research Pathways - DML2016 Workshop Interview8:02
200.Innovation Expert John Seely Brown on New Ways of Learning in a Rapidly-Changing World8:00