101. | Getting Started: How to Fund, Launch, and Collaborate on a Research Project | 53:40 | |
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102. | Reclaim Open Learning Symposium: The Warm Body Effect | 53:10 | |
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103. | How to Make Learning with MineCraft both Nutritious & Delicious | 51:41 | |
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104. | Reclaim Open Learning Symposium: Reclaim Open Learning - A Stake in the Ground | 51:38 | |
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105. | CLS2018 - Plenary: Michelle King | 51:20 | |
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106. | Lifelong Kindergarten: Q&A with Mitch Resnick | 50:42 | |
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107. | JSB Symposium: Mimi Ito | 50:39 | |
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108. | Practical Designs for Program Evaluation (Session 3) | 48:02 | |
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109. | The Art of Screen Time Q&A with Mimi Ito and Anya Kamenetz | 44:51 | |
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110. | DML2017 Ignite Talks - Round 2 | 43:56 | |
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111. | Developing Your Professional Identity | 43:31 | |
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112. | Live from DML2013: Ignite Talks, Round 2 (All Talks) | 41:26 | |
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113. | DML2016 - Ignite Talks Round 2 | 39:45 | |
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114. | Our Course Could Be Your Life | 38:42 | |
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115. | What Popular Culture Can Teach Us about Best Practices in Learning and Teaching | 36:40 | |
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116. | Youth Connections for Wellbeing Project Interview | 33:20 | |
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117. | Why We Need A "Why?" | 33:18 | |
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118. | Using Digital Dilemmas to Explore the Complexities of Online Life | 29:01 | |
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119. | Mimi Ito: The Positive Potential of Peer Pressure and Messing Around Online | 29:00 | |
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120. | Leveraging your "Why?" | 27:53 | |
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121. | Teacher-Driven, Algorithm-Supported: EdTech Perspectives on Getting More Out of ALTs | 25:47 | |
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122. | Methods of Engaging Teens in Conversations about Personal Digital Data: Public Library Context | 25:10 | |
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123. | Connecting Mechanics and Experience in Call of Duty MW to Opportunities for Civic Empathy | 23:59 | | Call of Duty 4: Modern Warfare
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124. | Power On! A Graphic Novel and Educator Resources Addressing Equity and Ethics in Computing Education | 23:00 | |
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125. | Diving into SDG 14, Life Below Water: A VR Experience for Deeper Understanding | 22:24 | |
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126. | Hacking the Curriculum 101: David Preston | 20:55 | |
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127. | A Guide to Centering Student Feedback as The Driver of Creative Learning With Emerging Technologies | 20:48 | Guide |
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128. | Facilitating Connected Learning PD for Library Professionals through Design Cycles | 20:43 | |
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129. | Lisbon City of Learning | 20:33 | |
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130. | Facilitating Computational Tinkering | 19:43 | |
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131. | We want information to come to us: young people’s experiences of mis/disinformation | 18:43 | Guide |
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132. | "Reality the Game": An Interview with Interactive Game Designer and PhD Student Jeff Watson | 18:33 | |
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133. | Connected Learning Explained | 18:15 | |
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134. | Creative storytelling with machine learning: New pathway into AI education | 18:13 | |
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135. | Blended Learning Is Not A Bad Word | 17:59 | |
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136. | Kid-powered, self-directed learning: Building a learner-led experience on Outschool | 17:39 | |
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137. | Using Paper Circuits in Elementary Schools to Promote Understanding of Sustainable Commuting | 17:32 | |
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138. | A demonstration of universal design methodologies for creating inclusive and accessible games | 16:57 | |
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139. | Lessons Learned During the Iterative Development of a National Transmedia Family Program | 16:52 | |
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140. | Tracking Emerging Community of Practice in Hybrid Studio Units Using Discord | 16:51 | |
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141. | Helping Living Heritage to Survive: Youths of Luang Prabang (Lao PDR) and Sustainable Development | 16:50 | |
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142. | Social, Emotional, and Cultural Supports for STEM Equity | 16:48 | |
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143. | Connecting Engineering, Design and Play Through the Lens of Minecraft | 16:24 | | Minecraft
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144. | P2PU: Learning for everyone, by everyone, about almost anything | 16:19 | |
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145. | Integrating Computer Science and Movement in Education | 16:17 | |
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146. | Designing Games for Social Impact: Leaning into 20 Years of Learning | 16:16 | |
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147. | Interrogating systems and structures to build equitable practice | 15:55 | |
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148. | George Couros: Connected Principals Should Be 'Learner Leaders' | 15:35 | |
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149. | RESHAPE Presents: Towards a Field of Collaborative Education Research | 14:49 | |
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150. | Unlocking Hidden Rules of Office Hours: A Game Jam on the First-Gen College Students' Experiences | 14:37 | |
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151. | Adolescent Near-Peer Mentorship: A YPAR approach to improving group chat etiquette | 14:29 | |
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152. | Global Transmedia MOOCS | 14:18 | |
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153. | Introductions (Video 1) - Evaluating Connected Learning Programs and Spaces Video Series | 14:08 | |
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154. | SpacEscape – a Science Learning Game | 14:07 | |
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155. | RoboCo Sports League: A New Era of Learning on the Roblox Platform | 13:45 | |
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156. | Ethan Zuckerman - Teaching New Civics | 13:33 | |
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157. | DML2012: Beyond Educational Technology (Diana Rhoten) | 13:16 | Vlog |
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158. | Does social media and the Internet fuel youth political engagement? | 13:15 | |
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159. | Turning Ideas into Action in 4 Pilot Classrooms. I am 14 and I Can Be a Game Developer. | 13:07 | | The Classrooms
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160. | Telling Your Story Through Music with Hyperscore | 12:39 | |
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161. | Shelly Terrell: Global Netweaver, Curator, Passionate Learning Network (PLN) Builder | 12:38 | |
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162. | The Why Behind Everyday Technologies | 12:33 | Vlog |
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163. | Who will teach the teachers? Interview with Sheryl Nussbaum-Beach | 12:32 | |
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164. | Professor Alec Couros: "The Connected Teacher" | 12:17 | |
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165. | Justin Reich - DML Summer Institute 2011 | 11:44 | |
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166. | The Global One Room Schoolhouse: John Seely Brown (Highlights from JSB's Keynote at DML2012) | 11:31 | |
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167. | Algorithmic Learning While Creating and Sharing Content on Social Media - Keune and Hurtado | 11:23 | |
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168. | Game of Meanings: Inclusion, Innovation, and Impact from Word Association Games | 11:09 | |
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169. | Karen Brennan - DML Summer Institute 2011 | 10:53 | |
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170. | Learning Analytics in Informal Spaces HD - DML2016 Workshop Interview | 10:51 | |
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171. | ZubHub - a new creative collaboration and showcasing platform | 10:47 | Show |
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172. | The Presence Project and the Be Here Now Box: Digital Media and Family Attention | 10:38 | Discussion |
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173. | DML2013: Damian Ewens from PASA on Badges | 10:34 | |
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174. | Designing Talkback Boards (Video 3) - Evaluating Connected Learning Programs and Spaces Video Series | 10:03 | |
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175. | DML2012 - Tracy Fullerton: Reimagining Media for Learning | 10:03 | |
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176. | Sean McCarthy - DML Summer Institute 2011 | 10:02 | |
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177. | DIYU: Interview with Anya Kamenetz | 9:52 | |
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178. | Unlocking Potential: Using Creative Technologies to Facilitate Neurodivergent Learning | 9:23 | |
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179. | Digital Storytelling, Listening, & Learning Via Out of Eden - DML2016 Workshop Interview | 9:21 | |
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180. | Fabric crafts in soft robotics toward connected engineering learning | 9:17 | |
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181. | DML2012 - Antero Garcia: Seeing the Classroom as a Hub of Technology-enabled Social Change | 9:17 | Vlog |
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182. | Bryan Alexander: Preparing Teachers and Students to Succeed in an Open-Ended Future | 9:09 | |
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183. | DML2014 - Nichole Pinkard, Conference Chair | 9:07 | |
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184. | Laura Forlano - DML Summer Institute 2011 | 9:06 | |
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185. | DML Conference 2011: Designing Learning Futures (Trebor Scholz) | 9:02 | |
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186. | Katie Davis - DML Summer Institute 2011 | 9:00 | |
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187. | Mark Chen - DML Summer Institute 2011 | 8:58 | |
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188. | Building Youth Social Capital through Connected Learning - DML2016 Workshop Interview | 8:56 | |
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189. | Live from DML2013: Ignite Talk - Connie Yowell & Mark Surman | 8:51 | |
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190. | Capturing Connected Learning When and Where it Happens - DML2016 Workshop Interview | 8:51 | |
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191. | Aaron Knochel - DML Summer Institute 2011 | 8:50 | |
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192. | Professor/Researcher Kurt Squire on How Video Games Can Encourage Civic Engagement | 8:47 | |
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193. | Betsy DiSalvo - DML Summer Institute 2011 | 8:47 | |
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194. | Steve Hargadon: Reimagining Education as Networked, Participatory, Social and Global | 8:40 | |
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195. | Connected Learning: Inspiring Mentors and Peers | 8:35 | |
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196. | Diana Rhoten Keynote Introduction | 8:33 | |
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197. | Learning Games Design Jam: Crafting Learning in Minecraft - DML2016 Workshop Interview | 8:23 | |
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198. | DML2015 - Kris Gutiérrez, Conference Chair | 8:09 | |
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199. | Designing Youth Participatory Action Research Pathways - DML2016 Workshop Interview | 8:02 | |
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200. | Innovation Expert John Seely Brown on New Ways of Learning in a Rapidly-Changing World | 8:00 | |
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