| 1. | What if the Amiga sounded better? | 242 | | King's Quest V
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| 2. | The HDD Clicker | 121 | |
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| 3. | Brand New Amiga 500 Demo on Floppy Disk in 2021? | 92 | |
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| 4. | So you want a Gravis Ultrasound? | 79 | |
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| 5. | Low-Noise 7805/7812 Drop-In Replacements | 74 | |
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| 6. | The Queen of Soundcards: Roland LAPC I | 49 | |
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| 7. | The Greaseweazle: Inexpensive Rescue of Old Floppies | 45 | |
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| 8. | Retro Game Review 7: Planet X3 | 44 | Review | Me && MORY
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| 9. | The M396F 386SX Homebrew Mainboard | 42 | |
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| 10. | Retro PC Full HD Capture with OSSC and OBS | 40 | |
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| 11. | The "Snark Barker" Homebrew Soundcard | 40 | |
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| 12. | Let's Code MS DOS 0x0A: Single Cycle SoundBlaster Playback! | 39 | |
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| 13. | Things To Do With Your Raspberry Pi 4 | 39 | |
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| 14. | Let's Code MS DOS 0x28: Expanded Memory (EMS) | 39 | |
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| 15. | 2^11=2048 Subscriber Special With Giveaway! | 38 | |
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| 16. | Let's Code MS DOS 0x03: The VGA Card | 37 | |
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| 17. | The Gravis Ultrasound ACE | 37 | |
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| 18. | Let's Code x86 Assembly: 0x01 Hello World | 35 | |
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| 19. | Quick Review: F9 mini Sportscam | 34 | Review |
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| 20. | Let's Code MS DOS 0x01: Hello World! | 34 | |
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| 21. | Mega EverDrive X3 vs Chinese Clone | 33 | |
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| 22. | GoTek Floppy Emulator Mod: OLED Display with 3D printed bracket | 31 | |
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| 23. | Let's Code x86 Assembly: 0x08 Sizecoding Game Of Life WITH "MUSIC" | 31 | |
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| 24. | Let's Code MS DOS 0x10: VGA Smooth Scrolling In Text Mode! | 31 | |
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| 25. | Let's Code MS DOS Episode 0x12: VGA Mode X Panning & Scrolling | 30 | Show |
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| 26. | MegaDrive Megademo: Overdrive 2 by Titan | 30 | |
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| 27. | The Best Joystick for the Atari 2600? | 30 | |
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| 28. | Unboxing the Classic Genius GM 6 Mouse | 29 | |
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| 29. | Upgrading the Gotek Emulator to the Flash Floppy Firmware | 29 | |
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| 30. | Let's Code MS DOS 0x11: The Mysterious VGA Mode X | 29 | |
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| 31. | RGB LED Matrix with the Raspberry Pi | 28 | |
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| 32. | Let's Code MS DOS 0x29: Extended Memory XMS | 28 | |
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| 33. | Chinese FA400 Fume Extractor Clone | 28 | |
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| 34. | The McCake Roland MT32 Emulator | 27 | |
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| 35. | OSSC Firmware Upgrade | 27 | |
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| 36. | Let's Code MS DOS 0x1D: Melting the VGA Screen | 27 | |
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| 37. | Playing Game Music without a PC: The Roland SB55 | 27 | |
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| 38. | Let's Code MS DOS 0x21: 3D Fixed Point Maths | 26 | |
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| 39. | Let's Code MS DOS 0x24: Low Level Keyboard Programming | 24 | |
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| 40. | Let's Code MS DOS 0x17: Come On Let's Twist | 24 | |
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| 41. | Let's Code MS DOS 0x0E: XMas Edition PowerBasic | 24 | |
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| 42. | KKmoon GM328 Transistor Tester Fail! | 24 | |
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| 43. | Commodore 1084S D2: Replacing the Power Switch | 23 | |
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| 44. | Our First PC: Highscreen Colani 486SX | 22 | |
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| 45. | Let's Code MS DOS 0x22: 2nd Reality Tunnel Effect | 22 | |
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| 46. | Let's Code MS DOS 0x23: 2nd Reality Lens Effect | 21 | |
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| 47. | Recapping an Octek Fox M 286 Mainboard | 21 | |
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| 48. | Let's Code MS DOS 0x14: Hello World in x86 Assembly | 21 | |
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| 49. | Let's Code MS DOS 0x04: Make It Move! | 21 | |
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| 50. | Let's Code MS DOS 0x0B: SoundBlaster Autoinit DMA | 20 | |
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| 51. | EGA Graphics on C64 Monitors | 20 | |
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| 52. | Let's Code MS DOS 0x02: The Keyboard | 20 | |
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| 53. | Let's Code MS DOS 0x13: VGA Mode X Fast(er) Blitting | 19 | |
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| 54. | Soundcard Shootout: Adlib OPL2 vs GameBlaster SAA1099 | 19 | |
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| 55. | The "LABS BlasterBoard" Homebrew Soundcard | 19 | |
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| 56. | Let's Code MS DOS 0x2B: Memory and Pointers | 19 | |
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| 57. | PC Speed: Atari ST Running MS DOS | 18 | |
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| 58. | How To Learn Surface Mount Soldering | 18 | |
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| 59. | Upgrading The VGA RAMDAC | 18 | |
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| 60. | Quick Review of the Open Source Scan Converter OSSC | 18 | Review |
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| 61. | Visiting the Helmond Home Computer Museum | 18 | |
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| 62. | Making Your own SEGA MegaDrive Cartridge | 17 | |
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| 63. | Live Soldering: Renovation SSI-2001 - With Giveaway! | 17 | |
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| 64. | Let's Code MS DOS 0x20: Bresenham Line Drawing | 16 | |
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| 65. | Let's Code MS DOS 0x07: Game Over! | 16 | |
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| 66. | Let's Code MS DOS 0x1A: I Am Not An Atomic Playboy! The Rotozoomer | 16 | |
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| 67. | ProPaddle 2 & The Best Atari 2600 Paddle Games | 16 | |
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| 68. | Which is the best Homebrew Soundcard? | 16 | |
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| 69. | Zombie Floppy: How To Revive A Broken 1541 Head | 16 | |
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| 70. | The TNDY SN76489 3 Voice Sound Card | 15 | |
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| 71. | Live Let's Code: Virus Lockdown Coding! | 15 | |
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| 72. | Let's Code MS DOS 0x15: Sine Tables | 15 | |
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| 73. | The ATX2AT Retro PC Saver (And a Look Into my 286) | 15 | |
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| 74. | Weird Dice Part 3: Non Transitive Grime Dice | 15 | |
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| 75. | Let’s Code x86 Assembly: 0x07 Text Mode Plasma | 15 | |
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| 76. | Sound Cards On The Printer Port? TNDYLPT and LPTsnd | 15 | Let's Play |
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| 77. | "Attack of the Petscii Robots" on the Commodore PET | 14 | |
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| 78. | Let's Code MS DOS 0x0F: VGA Copper Bars | 14 | |
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| 79. | Let's Code MS DOS 0x16: Fire Exclamation Mark! | 14 | |
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| 80. | Amiga500: Lazarustorm/PiStorm vs ACA500plus | 14 | |
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| 81. | Atari 2600 Jr: AV Composite Mod (No RF Modulator Box) | 14 | |
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| 82. | Atari 2600: Composite Mod and Gameplay | 14 | |
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| 83. | The PicoGUS 2 0 | 14 | |
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| 84. | Life STILL goes on - Game of Life in x86 Assembler! - Part 2 | 14 | |
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| 85. | Repairing a Dead Roland MT-32 | 13 | |
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| 86. | IKEA Spöka Nightlight Teardown and Power Adapter Replacement | 13 | |
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| 87. | The Atari 2600 Harmony Flash Cartridge | 13 | |
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| 88. | Let's Code MS DOS 0x2A: Background Adlib Music | 13 | |
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| 89. | Retro Burner: Refurbishing and Retrobriting the Galep III | 13 | |
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| 90. | Building a Raspberry Pi FM Radio (si470x) | 13 | |
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| 91. | LED Cubic Ball Live Soldering Pt. 2 | 13 | |
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| 92. | Retro Game Review 12: Galagon for the Atari 2600 | 13 | Review |
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| 93. | Upgrading an Obsolete German Telephone | 13 | |
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| 94. | Rebuilding Zelda The Ocarina of Time | 13 | | The Legend of Zelda: Ocarina of Time
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| 95. | The MK 328 Transistor Tester | 12 | |
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| 96. | Repairing a Commodore 1541 Floppy Drive | 12 | |
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| 97. | Let's Code MS DOS 0x09: Detecting a SoundBlaster Card | 12 | |
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| 98. | Let's Code MS DOS 0x1E: Power BASIC Snowflake | 12 | |
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| 99. | Repairing a 40 Year Old Commodore Disk Drive | 12 | |
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| 100. | My 2nd Most Favorite Amiga Demo | 12 | |
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