Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,807,948
Subscribers:
659,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 659 thousand subscribers, publishing 289 videos which altogether total approximately 18.81 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 300 Videos With The Longest Duration by Masahiro Sakurai on Creating Games


Video TitleDurationCategoryGame
201.Maps Are Game Screens, Too [Design Specifics]2:27The Legend of Zelda: Breath of the Wild
202.Making Lead-ins Instant and Impactful [Animation]2:27Super Smash Bros. Ultimate
203.Dealing With Color Disparity [Graphics]2:27
204.Creators Change, Too [Grab Bag]2:27
205.Flick Input [Design Specifics]2:27
206.Loading Screens [UI]2:27Dx2 Shin Megami Tensei: Liberation
207.Making Things Look Miniature [Graphics]2:27
208.Staying Organized with Hierarchical Outlines [Planning & Game Design]2:25
209.Giving "Weight" to Buttons [Design Specifics]2:24Super Smash Bros. Ultimate
210.The Potential of One Button [Planning & Game Design]2:24Super Smash Bros. Ultimate
211.Try Telling That to the Player [Work Ethic]2:24
212.Broad Input, Broad Output [Work Ethic]2:22Super Smash Bros. Ultimate
213.Let Them Skip, Let Them Pause [UI]2:21
214.Facial Animations [Animation]2:21Super Smash Bros. Ultimate
215.Transparency Features [Programming & Tech]2:19
216.Teaching Players How to Play [Design Specifics]2:18
217.Keeping Rewards in Sight [Planning & Game Design]2:18
218.Turning Gift-Giving Into a Game [Grab Bag]2:12
219.Let Your Characters Shine [Effects]2:11Super Smash Bros. Ultimate
220.Portraying Fingers [Animation]2:10
221.Crafting “Similar” Games [Planning & Game Design]2:08
222.Billboards [Effects]2:08
223.Mandatory Strategies and Strategic Balance [Game Essence]2:08
224.Don't Rely on a "Plan B" [Work Ethic]2:04
225.Making Effects the Right Size [Effects]2:04
226.Just Do It Already! [Work Ethic]2:01Super Smash Bros. Ultimate
227.Menus Define Your World [UI]2:01
228.Balancing Ambient Sounds [Audio]2:00
229.Presentations Are All About Speed! [Work Ethic]1:09
230.Masahiro Sakurai on Creating Games Introduction Video0:35Super Smash Bros. Ultimate
231.The Price of Games [Grab Bag]0:00
232.Masahiro Sakurai's Creative Works0:00
233.Emphasize Objects with Collision [Graphics]0:00
234.About This Channel0:00
235.CRT Displays [Grab Bag]0:00
236.G: Animation 1 (Category Compilation) #01~#090:00
237.J: UI 2 (Category Compilation) #09~#150:00
238.M: Grab Bag 4 (Category Compilation) #18~#240:00Super Smash Bros. Brawl
239.E: Team Management 2 (Category Compilation) #08~#150:00
240.I: Audio 1 (Category Compilation) #01~#070:00
241.M: Grab Bag 2 (Category Compilation) #10~#140:00
242.Turning Anything Into a Competitive Game [Grab Bag]0:00
243.A: Work Ethic 3 (Category Compilation) #21~#230:00
244.N: Game Concepts 2 (Category Compilation) #06~#090:00N
245.Being Kind to Beginners [Planning & Game Design]0:00
246.K: Programming & Tech 1 (Category Compilation) #01~#050:00
247.M: Grab Bag 6 (Category Compilation) #29~#310:00
248.What Happens When You Shift the Center of Gravity? [Design Specifics]0:00
249.I: Audio 2 (Category Compilation) #08~#140:00
250.C: Planning & Game Design 4 (Category Compilation) #27~#300:00
251.K: Programming & Tech 2 (Category Compilation) #06~#090:00Super Smash Bros. Brawl
252.The Limitations of Particle Effects [Effects]0:00
253.Amplify Both Strengths and Weaknesses [Game Essence]0:00
254.H: Effects 2 (Category Compilation) #07~#110:00
255.D: Design Specifics 2 (Category Compilation) #09~#180:00
256.Speedy Screen Transitions [Design Specifics]0:00
257.M: Grab Bag 3 (Category Compilation) #15~#170:00
258.L: Marketing 2 (Category Compilation) #08~#090:00
259.Odds and Ends of Supervising: Sora Edition [Graphics]0:00
260.A: Work Ethic 2 (Category Compilation) #11~#200:00
261.Never Get Into Fights [Work Ethic]0:00
262.G: Animation 2 (Category Compilation) #10~#180:00
263.Up is Down, and Down is Up [Work Ethic]0:00
264.HUDs [UI]0:00
265.M: Grab Bag 5 (Category Compilation) #25~#280:00
266.F: Graphics 3 (Category Compilation) #14~#200:00
267.L: Marketing 1 (Category Compilation) #01~#070:00
268.Give Yourself a Handicap When Balancing Your Game [Game Essence]0:00
269.Rotation on Two Axes [Animation]0:00
270.B: Game Essence 3 (Category Compilation) #16~#230:00
271.A Director’s Job is to Trim [Team Management]0:00
272.Mr. Iwata [Grab Bag]0:00
273.Establishing Characters Through Their Design [Graphics]0:00
274.Famicom and NES Audio [Audio]0:00Silver Surfer
275.N: Game Concepts 3 (Category Compilation) #10~#120:00Super Smash Bros. Ultimate
276.H: Effects 1 (Category Compilation) #01~#060:00
277.N: Game Concepts 1 (Category Compilation) #01~#050:00N
278.C: Planning & Game Design 3 (Category Compilation) #19~#260:00
279.B: Game Essence 4 (Category Compilation) #24~#290:00
280.Be Mindful of the Time Players are Giving You [Planning & Game Design]0:00
281.Smash Bros. DOJO!! [Marketing]0:00Super Smash Bros. Brawl
282.C: Planning & Game Design 2 (Category Compilation) #10~#180:00
283.B: Game Essence 2 (Category Compilation) #07~#150:00
284.No Masterpiece Has Bad Audio [Audio]0:00
285.J: UI 1 (Category Compilation) #01~#080:00
286.F: Graphics 2 (Category Compilation) #07~#130:00
287.Making Things Clear, Even Without Words [UI]0:00
288.M: Grab Bag 1 (Category Compilation) #01~#090:00
289.Elementary School Play Testers [Team Management]0:00