Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,807,948
Subscribers:
659,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 659 thousand subscribers, publishing 289 videos which altogether total approximately 18.81 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 200 Videos With The Longest Duration by Masahiro Sakurai on Creating Games


Video TitleDurationCategoryGame
101.Motion Sickness in 3D Games [Planning & Game Design]3:27
102.Game Awards [Grab Bag]3:27
103.Marketing is Multiplicative [Marketing]3:27Super Smash Bros. Ultimate
104.Flash, Blast, and Smoke [Effects]3:26Super Smash Bros. Ultimate
105.Sora Ltd. [Grab Bag]3:23
106.Competition and Abundance [Work Ethic]3:22Super Smash Bros. Ultimate
107.Paint an Accurate Picture of Your Game [Marketing]3:20Super Smash Bros.
108.Sharing Info Within a Team [Team Management]3:20Super Smash Bros. Ultimate
109.Button Settings [UI]3:20
110.Clarity vs. Style [UI]3:20
111.Do We Really Need Enemies? [Game Essence]3:18Super Smash Bros. Ultimate
112.Knockback in Super Smash Bros. [Programming & Tech]3:18Super Smash Bros.
113.Using Tickets to Manage Tasks [Programming & Tech]3:18
114.Supervising Art Through Retouches [Graphics]3:17
115.The Pros and Cons of Leaderboards [Game Essence]3:15
116.Canceled Games [Grab Bag]3:15Super Smash Bros. Ultimate
117.It’s Easier If They Already Know [Planning & Game Design]3:12
118.The Limitations of Skeletons [Animation]3:12
119.A Small Window Into the World [Planning & Game Design]3:10Super Smash Bros. Ultimate
120.Posing Suggestions [Animation]3:09Super Smash Bros. Ultimate
121.Echo Chambers [Work Ethic]3:08
122.Say No to Slow! [Design Specifics]3:07Super Smash Bros. Ultimate
123.Avoiding Comparison [Planning & Game Design]3:05
124.Units of Speed [Design Specifics]3:04Super Smash Bros. Ultimate
125.Game Music and Ambient Sounds [Audio]3:04Super Smash Bros. Ultimate
126.Manga-like Visuals [Graphics]3:04
127.Animation Blending [Animation]3:04
128.Finish Everything Within the Day [Team Management]3:03
129.Giving Feedback for Sound Effects [Audio]3:02
130.Attack Poses [Animation]3:01Super Smash Bros. Ultimate
131.Guidelines [Grab Bag]3:01GuideTetris
132.In-Game Cutscenes [Planning & Game Design]3:01
133.Flipped Animation [Animation]3:00
134.Text Size [UI]3:00Super Smash Bros. Ultimate
135.Strong Attack, Light Reverb [Audio]3:00Super Smash Bros. Ultimate
136.Competing with the Past [Grab Bag]2:59Super Smash Bros. for Wii U
137.The Basics of Pixel Art [Graphics]2:58
138.Making Tutorials Feel Natural [Planning & Game Design]2:58TutorialSuper Smash Bros. Ultimate
139.Advancing Text [UI]2:58
140.Game Essence in Action Games [Game Essence]2:57Super Mario Bros.
141.Using Other Songs for Audio Reference [Audio]2:57
142.Exercise While You Game! [Grab Bag]2:57
143.Staying True to Your Concept [Work Ethic]2:57
144.Too Much is Just Right [Animation]2:57Super Smash Bros.
145.Make Retries Quick [Game Essence]2:56Super Smash Bros. Ultimate
146.Game Essence in Strategy Games [Game Essence]2:54
147.A World with Less Color [Planning & Game Design]2:54
148.Don't Anchor Your Center Point [Design Specifics]2:51Super Smash Bros. Ultimate
149.Squashing and Scaling [Animation]2:50
150.Let Players Cheat the System [Game Essence]2:49Super Smash Bros. Ultimate
151.Start with the Climax [Planning & Game Design]2:48
152.Game Essence in Falling-Block Puzzle Games [Game Essence]2:48Meteos
153.I Want to Choose Fast! [UI]2:48Super Smash Bros. Melee
154.Games and Eye Strain [Grab Bag]2:47
155.Say It, and It Might Come True [Work Ethic]2:47
156.Audio as Fiction and Non-Fiction [Audio]2:47Minecraft
157.Ten People Can Produce Seven People's Work [Team Management]2:47
158.Better Than Not Being Able to Beat the Game [Game Essence]2:46
159.Distinguishing Between Major and Minor Elements [Graphics]2:46Super Smash Bros. Ultimate
160.Unifying Visual Style [Graphics]2:45Super Smash Bros. Ultimate
161.Just Let Them Play! [Planning & Game Design]2:45Super Smash Bros. Ultimate
162.When Ideas Won't Come [Work Ethic]2:44
163.A World Without Footprints [Grab Bag]2:43
164.Listen in Various Environments [Audio]2:43Super Smash Bros. Ultimate
165.Writing Game Proposals [Work Ethic]2:43Super Smash Bros. Ultimate
166.Keep Your Internal Pressure High [Work Ethic]2:43
167.Consider Rewards First [Game Essence]2:43Pikmin
168.Debug Mode [Programming & Tech]2:42
169.Game Essence in Shooting Games [Game Essence]2:42
170.Team Digital or Team Physical? [Grab Bag]2:41
171.Always Keep Attack Collision in Mind [Animation]2:41
172.The Majority Shouldn't Always Rule [Work Ethic]2:40
173.How Good Were the Player’s Actions? [Game Essence]2:40
174.Squeeze and Release [Game Essence]2:40Super Smash Bros. Ultimate
175.Emphasizing Text [UI]2:39
176.How Multiple People Work on One File [Programming & Tech]2:39
177.Mountain Climbing Is More Than Just Climbing [Game Essence]2:39Super Smash Bros. Ultimate
178.Playing Games in Front of Other People [Marketing]2:38
179.Prep Your Proposals Hot and Fast [Work Ethic]2:37Super Smash Bros. Ultimate
180.Game Essence in Role-Playing Games [Game Essence]2:37
181.Don't Be Unresponsive [Planning & Game Design]2:37Super Smash Bros. Ultimate
182.Make the Tempo Match the Game [Audio]2:36Super Smash Bros. Ultimate
183.Praise the Player! [Planning & Game Design]2:35Super Smash Bros. Ultimate
184.Mastering Up [Grab Bag]2:34
185.Falling Sells the Feeling of Flight [Game Essence]2:33
186.The Power of Suggestion [Work Ethic]2:32
187.Make It "Pop" [Effects]2:32
188.The Fun in Picking Sides [Planning & Game Design]2:31Super Smash Bros. for Wii U
189.Adding Help Text to Menus [UI]2:31
190.Making the Imaginary Feel Real [Graphics]2:31
191.Directors Need to Be Unique [Work Ethic]2:30Super Smash Bros. Ultimate
192.Behavior at Ledges [Design Specifics]2:30Super Smash Bros. Ultimate
193.Don’t Put Decisions Off [Team Management]2:30
194.Final Output [Graphics]2:30
195.Exaggerate to Make Up for Information Loss [Animation]2:29
196.Motion Blur [Graphics]2:29
197.Show the Actual Game! [Marketing]2:29
198.Dying Comes as a Relief? [Game Essence]2:28Super Smash Bros. Ultimate
199.My Feline Friend, Fukurashi [Grab Bag]2:28
200.Loading Screens [UI]2:27Dx2 Shin Megami Tensei: Liberation