101. | Miniature Dummy that Jumps - Mod | 13 | | Grand Theft Auto V
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102. | New Speed Bump | 13 | | BeamNG.drive
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103. | Road lines, roads, answer to a comment | 13 | |
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104. | Trevor Driver - Hopper - Non Dummy | 13 | | BeamNG.drive
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105. | 0001 2113 | 13 | |
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106. | Random Find | 13 | |
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107. | Metallic Texture - Example - Question from Comments - BeamNG | 13 | |
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108. | Character Animation Deformed in Game - Emailed Question | 13 | |
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109. | Couple things about lava | 13 | |
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110. | Washed Out Road - Early Progress | 13 | | BeamNG.drive
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111. | Steep | 13 | | Steep
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112. | Setting up Lava to Melt Car - BeamNG | 13 | | BeamNG.drive
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113. | Utah2 - 12/23/233 - Update | 13 | | Brick Rigs
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114. | Rough Idea | 12 | |
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115. | Moon Surface | 12 | |
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116. | Wife playing a racing game | 12 | |
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117. | Curved Train Tracks - Moving them from mod to your own level | 12 | |
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118. | PBR Terrain Paint - Mud - First Attempt | 12 | | Rigs of Rods
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119. | Shy-Guy - Running DAE | 12 | |
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120. | Grinder - Mod - Updated 4/5/23 | 12 | | BeamNG.drive
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121. | Beam Performance Test on a i9-10850k / 2080s/ 16gig ddr5-3400 / Not Overclocked | 12 | |
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122. | Getting that character mesh to work in the game... As a static mesh | 12 | |
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123. | Hydraulic Press Idea - Work In Progess | 12 | |
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124. | Solution - How to make 4 different colors for 4 different portals | 12 | |
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125. | Rat Trap - Mod - BeamNG | 12 | |
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126. | BeamNG Black Hole - 2 | 12 | | BeamNG.drive
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127. | How I made the Dirt Bank | 12 | |
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128. | Dummy - Walking and Jumping testing | 12 | |
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129. | Track Doodle - 2 | 12 | |
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130. | Parachute - Test | 12 | | Grand Theft Auto V
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131. | Tornado - Mod - Beta | 12 | | BeamNG.drive
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132. | New Slide for Request - Track Asset /DAE | 12 | | BeamNG.drive
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133. | Cards - Early Version - Happy Thanksgiving ! | 12 | |
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134. | A Whole Lot of Dummies ! | 12 | |
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135. | Another jbeam tutorial of the very very basics | 12 | | BeamNG.drive
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136. | Moving Roads in BeamNG - Question from Comments | 12 | | BeamNG.drive
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137. | Dragon Fly - Walter's Arena update 9/5/22 | 12 | |
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138. | Eye | 12 | |
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139. | UAP | 12 | |
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140. | Cars VS Tornados 3 | 12 | |
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141. | Cars VS West Coast w/Tornado - Level - Most recent version - 5/28/22 | 11 | |
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142. | Bobsled Idea Variation - Track Asset - BeamNG | 11 | |
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143. | Making a Duck Mod - Sorry Mic went out | 11 | |
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144. | 10 More Speed Bumps ! - Track Objects - BeamNG | 11 | |
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145. | My True Form :D | 11 | |
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146. | Forest related, I am not sure I follow the question | 11 | |
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147. | New_Crash_Particles | 11 | | Forza Horizon 4
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148. | Giant Catapult | 11 | | BeamNG.drive
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149. | Behind the scenes stuff. Making water for BeamNG | 11 | |
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150. | Cardboard Bridge | 11 | |
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151. | Lightning Steve Progess - Better Body Jbeam! | 11 | |
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152. | Dummy In The Hall | 11 | |
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153. | Old Arcade | 11 | | Grand Theft Auto: San Andreas
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154. | Part of the video is messed up - Making a Water Slide Tube - Track Asset - Updated 2-26-22 | 11 | |
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155. | Making the Slides Bright :D | 11 | |
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156. | Happy New Year | 11 | | Empyrion Galactic Survival
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157. | One 1/2 day of work | 11 | |
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158. | The Mangler aka grinder - Mod in Description - see description for special instructions | 11 | Tutorial |
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159. | Distorted Reality - Mod - Made for West Coast Highway | 11 | | Grand Theft Auto V
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160. | Making a Jbeam for this Random Car Part | 11 | |
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161. | Abstract Art | 11 | |
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162. | Mod coming up soon | 11 | | Rigs of Rods
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163. | 10850k/ 2080super/ 3600mhz 16gig/ 15 cars at 1440p ultra | 11 | |
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164. | Updated Video for Custom Groundmodels - PBR and Non PBR -Terrains | 11 | |
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165. | Buck Rogers - Update 3 | 11 | |
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166. | Pizza - Mod | 11 | |
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167. | Pickup with Airbag Version 2.0 - Early Testing | 11 | | BeamNG.drive
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168. | Broke Highway - Mod - Early Demo | 11 | | BeamNG.drive
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169. | BeamNG - Lava Eats Car - But... | 11 | |
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170. | Updated Log Bridge - Supported and non Supported slot added | 11 | Vlog |
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171. | Quick preview to Avalanche 2.1 - Coming soon | 11 | |
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172. | Let's make a Hotdog Mod - BeamNG | 11 | |
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173. | Water splash into Lava splash - BeamNG - particles | 10 | |
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174. | Importing an Easter Island Head in BeamNG - Question from Comments | 10 | |
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175. | My quick take on barriers and placing them, as in what works for me | 10 | |
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176. | Melt | 10 | | BeamNG.drive
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177. | Google Earth to BeamNG - Russia track WIP | 10 | | BeamNG.drive
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178. | Woody Arm - Mod - But it looks like a snake | 10 | | BeamNG.drive
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179. | Volcano - Will have to start over | 10 | |
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180. | BeamNG - The Sky, Sun, Clouds, Lens Flare, Day and Night Cycle, Shadow Distance and Resolution. | 10 | |
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181. | #2 | 10 | |
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182. | Google Earth as a Terrain Paint | 10 | |
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183. | Completely forgot to mention how to add Traffic HUD for video uploading. | 10 | |
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184. | One attempt at Mud... | 10 | |
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185. | Ninja? In the Tree... | 10 | |
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186. | Improving T80 Mod's Turret Collisions | 10 | |
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187. | Tornado - Level - BeamNG | 10 | |
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188. | Slide update... | 10 | |
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189. | Lighthouse - Track Asset - BeamNG | 10 | |
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190. | How to remove trees and rocks - Solution | 10 | |
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191. | Palm Smash - Mod | 10 | | BeamNG.drive
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192. | Particle Testing - 1960's Batman - | 10 | | Grand Theft Auto V
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193. | Question - How to make these angular roads ? | 10 | |
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194. | Swapping out the PBR Terrain Paint base color map to more mimic how terrain paint 1.0 materials look | 10 | | BeamNG.drive
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195. | Lightning Steve McQueen - Not sure how this will go... Make Jbeam/Resize/Test | 10 | | BeamNG.drive
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196. | How I import in DAE's from the game into Blender (Its not good) | 10 | |
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197. | How To Draw A Ball | 10 | Guide |
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198. | How to make a Broken Road in Blender for BeamNG | 10 | Guide |
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199. | New Slides - How to make in Blender | 10 | | BeamNG.drive
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200. | How to change the Default Explosion from "Fun Stuff" Menu - BeamNG | 10 | | BeamNG.drive
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