301. | Automation of Creature FX in a Small Studio Pipeline | Bacon X | FMX HIVE 2022 | 288 | |
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302. | HEX | Episode 1 | 288 | Show |
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303. | Houdini Crowds | Houdini Connect | 288 | |
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304. | Suction Fluid | 287 | |
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305. | SESI-Snacks 01 - INTRODUCTION | 287 | |
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306. | Houly Highlights | Week 5 | Materials | 286 | |
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307. | Post Apocalyptic Ruins | Part 8 | Model the Building | 285 | |
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308. | Hair & Fur | Guide Process | 285 | Guide |
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309. | From GameDevToolset to SideFXLabs | Paul Ambrosiussen | HOUDINI HIVE GAMEDEV | 284 | |
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310. | Top Five Features in Houdini 17.5 | Jeff Wagner | FMX 2019 | 284 | |
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311. | Feathers: From Model to Groom to Render | nineteentwenty | Character FX & Crowds Production Talks | 283 | |
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312. | VEX Driven Workflows | David Kahl | Houdini HIVE Utrecht | 282 | |
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313. | Getting Started with Houdini Engine for UE4 | SideFX | HIVE Workshop | 282 | |
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314. | Vellum: Improved Soft and Rigid Bodies | John Lynch | SIGGRAPH HIVE 2022 | 282 | |
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315. | Vellum Fluids Solver Settings, Cloth & Fluids, Brushing Fluids | 281 | |
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316. | Paint, Peaks and Primitives | Will MacNeill | Houdini HIVE Worldwide | 278 | |
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317. | Magic Market | Procedural Rocks 2 | Tool Generation | 277 | |
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318. | Maya to Houdini Transition Guide | Robert Magee | Houdini Hive Worldwide | 277 | |
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319. | Heightfields in Motion | ManvsMachine | OFFF HIVE | 275 | |
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320. | STOPS: Dynamics for LAIKA Films | Peter Stuart & David Horsley | SIGGRAPH 2019 | 274 | |
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321. | Terrain Generation | Ari Danesh | GDC 2019 | 273 | |
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322. | Houdini Indie for Game Dev | 272 | |
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323. | Procedural Hard Surface Design | Akira Saito | SIGGRAPH Asia 2018 (Tokyo) | 272 | |
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324. | Ant-Man and The Wasp | DNEG | Houdini Connect | 271 | |
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325. | Procedural Art for Indies // Luis Garcia // GDC 2017 | 271 | |
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326. | BGHUG | Igor Žanić | 269 | |
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327. | Microsolvers and DOPs Data | Fuat Yüksel | SIGGRAPH HIVE 2023 | 268 | |
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328. | Why do I keep coming back to Houdini?| Alex Veaux | Tendril Studio | 267 | |
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329. | Paul Esteves | Houdini Connect | 266 | |
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330. | A Pipeline in Thirteen Lines of Python | Sean Lewkiw | Lost Boys school of VFX | Montreal | 265 | |
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331. | Mardini 2024 | Day 4 | Layout Node | 292 | |
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332. | Mardini 2024 | Day 2 | Topobuild Node | 348 | |
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333. | Game of Thrones Season 6 // Rodeo FX // Houdini Connect | 263 | |
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334. | Realtime VFX for Games // Mike Lyndon // Houdini Illume Webinar | 263 | |
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335. | Houdini Water FX | Stormy Seas | 1 | Base Simulation | 263 | |
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336. | Coffee Time with ХАРКОННЕН + Alexey Vanzhula | Worldwide HUG | Toronto | 262 | |
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337. | Top Ten Under-the-Radar Features in H18.5 | Jeff Wagner | Houdini 18.5 HIVE | 262 | |
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338. | Automate Texture-loading (KMS & MaterialX) | 261 | |
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339. | Grooming and Simulation Methods for Different Hair Types | Andriy Bilichenko | Paris HIVE 2023 | 261 | |
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340. | Magical Combat FX | Part 1 | Stone Creation | 261 | |
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341. | Houdini HIVE GameDev | 260 | |
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342. | Painting with Data | Will MacNeil | OFFF HIVE | 260 | |
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343. | Creating Reactive Environments for CONTROL | Johannes Richter | HOUDINI HIVE GAMEDEV | 258 | |
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344. | Commercial Projects | Digital District | Houdini Connect | 256 | |
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345. | Destruction Tools and Techniques Used For Borderlands 3 | Caitlyn Trout | HOUDINI HIVE GAMEDEV | 256 | | Borderlands 3
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346. | How to Learn Houdini from Scratch in 13 Weeks | Matt Brunner | Digipen | 254 | |
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347. | Copy to Points | Instance Attributes | Part 1 | 253 | |
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348. | HIVE Workshop | Mastering Houdini Digital Assets for GameDev | 253 | |
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349. | Does your modelling department suck? | Oliver Markowski (RISE FX) | SIGGRAPH 2018 | 253 | |
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350. | The Secret Language of Solaris | Robert Magee | Solaris Workshop | 252 | |
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351. | WFC Dungeon | Part 1 | Wave Function Collapse Nodes | 252 | |
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352. | Karma 02 | Mantra to Karma Transition | 250 | |
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353. | Magic Market | Terrain Concepts 1 | Height Fields | 250 | |
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354. | Building An Artist Friendly CFX Pipeline | Philipp Buschauer | Axis Studios | 250 | |
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355. | Basic Real-Time FX | Simon Verstraete | Games Workshop | 249 | |
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356. | Photogrammetry & Volumetric Video Techniques | With Houdini Will Driscoll & Danilo Moura Silva ... | 249 | |
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357. | City Building with OSM Data | Part 3 | Create Road System | 248 | |
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358. | Houdini & 3D / Surface Scanning Workflows | Paul Parneix | Houdini HIVE Paris | 247 | |
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359. | Hamster Attack!! | 247 | |
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360. | Retargeting Animation using KineFX | Bogdan Zykov | Houdini 18.5 HIVE | 247 | |
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361. | The Art of Burning | Fabian Nowak | Paris HIVE 2023 | 246 | |
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362. | Craftmanship in VFX | Jakub Spacek | OFFF 2023 | 246 | |
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363. | Master the Fundamentals | Tim van Heldsingen | Houdini HIVE Worldwide | 245 | |
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364. | Houdini 16.5 Rigging Series - 01 - HDA & Spine | 244 | |
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365. | VEX Traffic Simulation | Franco Pizzani | Worldwide HUG | Vancouver | 243 | |
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366. | RISE FX // Houdini Connect | 242 | |
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367. | Houdini 17.5 Features | Fuat Yuksel | MucHUG April 2019 | 242 | |
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368. | Master Vellum: The Ultimate Cheat Sheet You NEED! | Paul Esteves | OFFF HIVE 2024 | 242 | |
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369. | A Shot from Start to Finish | Worldwide HUG | Los Angeles | 242 | |
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370. | Houdini To Niagara Workflow | 241 | |
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371. | VEX Isn't Scary Project | Part 1 | Line Generation | 241 | |
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372. | Post Apocalyptic Ruins | Part 11 | Create the Cliffs | 241 | |
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373. | Houdini HIVE GameDev - Day Two (Thurs, March 26) | 239 | |
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374. | Destruction FX | 4 | Mantra Render | Shaders & ACES | 238 | |
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375. | Speedier Trees in Houdini: Botanically inspired production - does it work? | George Hulm | Paris... | 238 | |
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376. | What's Happening in SideFX Labs | Danicka Oglesby | GDC HIVE 2023 | 238 | |
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377. | Houdini Sci Fi Panel Generator | Part 1 | Modeling the Panel | 238 | |
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378. | Populus Run | FIFTYTWO | Houdini Connect | 237 | | Populus Run
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379. | Houdini to Niagara | Pt4 | Interact with Baked Particles | 236 | |
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380. | Crowd Workshop - PT 1: RIGGING | Louis-Philippe Clavet | SIGGRAPH 2019 | 235 | |
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381. | SideFX Labs Tech Art Challenge | 235 | |
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382. | CHOPs for Music and Constraints | Worldwide HUG | São Paulo | 232 | |
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383. | Gran Turismo 7 | Polyphony Digital | Houdini Connect | 232 | | Gran Turismo 7
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384. | 2016 Houdini Games Reel | 230 | |
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385. | FLIP Fluids // Jeff Wagner // Houdini Illume Webinar | 227 | |
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386. | Stylized Look Development in Solaris | Magnus Møller | Annecy HIVE 2023 | 227 | |
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387. | Embark Asset Processor | Erik Hallberg | GDC HIVE 2023 | 227 | |
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388. | Reindeer Ready | Framestore | Houdini Connect | 226 | |
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389. | World Building in Houdini | Worldwide HUG | Orlando | 226 | |
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390. | SESI-Snacks 02 - Awesome Animatic | 226 | |
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391. | ‘Push It’ - Crafting Photoreal Creatures for the Super Bowl | Untold Studios | FMX HIVE 2022 | 225 | |
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392. | USD Basics with Houdini Solaris | 223 | |
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393. | HDAs for Level Generation in Unreal Engine | 223 | |
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394. | Character Workflow: Rigging | 223 | |
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395. | Natural Materials in Houdini | Brickland | OFFF HIVE 2024 | 222 | |
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396. | Houdini 16.5 Rigging Series - Intro | 221 | |
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397. | League of Legends | Sauvage.TV | Houdini Connect | 257 | |
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398. | Houdini 12 Overview | 219 | |
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399. | Houdini | Motion Path Animation | 217 | |
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400. | Sniper Elite 5 Trailer | Rebellion | Houdini Connect | 215 | Preview | Sniper Elite 5
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