Houdini

Houdini

Views:
21,832,003
Subscribers:
141,000
Videos:
2,294
Duration:
35:13:09:30
Canada
Canada

Houdini is a Canadian content creator on YouTube with approximately 141 thousand subscribers. He published approximately 2.29 thousand videos which altogether total more than 21.83 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCegWLyW4CYzph4dYW-gYy0g





Top 400 Most Liked Videos by Houdini


Video TitleRatingCategoryGame
301.Automation of Creature FX in a Small Studio Pipeline | Bacon X | FMX HIVE 2022288
302.HEX | Episode 1288Show
303.Houdini Crowds | Houdini Connect288
304.Suction Fluid287
305.SESI-Snacks 01 - INTRODUCTION287
306.Houly Highlights | Week 5 | Materials286
307.Post Apocalyptic Ruins | Part 8 | Model the Building285
308.Hair & Fur | Guide Process285Guide
309.From GameDevToolset to SideFXLabs | Paul Ambrosiussen | HOUDINI HIVE GAMEDEV284
310.Top Five Features in Houdini 17.5 | Jeff Wagner | FMX 2019284
311.Feathers: From Model to Groom to Render | nineteentwenty | Character FX & Crowds Production Talks283
312.VEX Driven Workflows | David Kahl | Houdini HIVE Utrecht282
313.Getting Started with Houdini Engine for UE4 | SideFX | HIVE Workshop282
314.Vellum: Improved Soft and Rigid Bodies | John Lynch | SIGGRAPH HIVE 2022282
315.Vellum Fluids Solver Settings, Cloth & Fluids, Brushing Fluids281
316.Paint, Peaks and Primitives | Will MacNeill | Houdini HIVE Worldwide278
317.Magic Market | Procedural Rocks 2 | Tool Generation277
318.Maya to Houdini Transition Guide | Robert Magee | Houdini Hive Worldwide277
319.Heightfields in Motion | ManvsMachine | OFFF HIVE275
320.STOPS: Dynamics for LAIKA Films | Peter Stuart & David Horsley | SIGGRAPH 2019274
321.Terrain Generation | Ari Danesh | GDC 2019273
322.Houdini Indie for Game Dev272
323.Procedural Hard Surface Design | Akira Saito | SIGGRAPH Asia 2018 (Tokyo)272
324.Ant-Man and The Wasp | DNEG | Houdini Connect271
325.Procedural Art for Indies // Luis Garcia // GDC 2017271
326.BGHUG | Igor Žanić269
327.Microsolvers and DOPs Data | Fuat Yüksel | SIGGRAPH HIVE 2023268
328.Why do I keep coming back to Houdini?| Alex Veaux | Tendril Studio267
329.Paul Esteves | Houdini Connect266
330.A Pipeline in Thirteen Lines of Python | Sean Lewkiw | Lost Boys school of VFX | Montreal265
331.Mardini 2024 | Day 4 | Layout Node292
332.Mardini 2024 | Day 2 | Topobuild Node348
333.Game of Thrones Season 6 // Rodeo FX // Houdini Connect263
334.Realtime VFX for Games // Mike Lyndon // Houdini Illume Webinar263
335.Houdini Water FX | Stormy Seas | 1 | Base Simulation263
336.Coffee Time with ХАРКОННЕН + Alexey Vanzhula | Worldwide HUG | Toronto262
337.Top Ten Under-the-Radar Features in H18.5 | Jeff Wagner | Houdini 18.5 HIVE262
338.Automate Texture-loading (KMS & MaterialX)261
339.Grooming and Simulation Methods for Different Hair Types | Andriy Bilichenko | Paris HIVE 2023261
340.Magical Combat FX | Part 1 | Stone Creation261
341.Houdini HIVE GameDev260
342.Painting with Data | Will MacNeil | OFFF HIVE260
343.Creating Reactive Environments for CONTROL | Johannes Richter | HOUDINI HIVE GAMEDEV258
344.Commercial Projects | Digital District | Houdini Connect256
345.Destruction Tools and Techniques Used For Borderlands 3 | Caitlyn Trout | HOUDINI HIVE GAMEDEV256Borderlands 3
346.How to Learn Houdini from Scratch in 13 Weeks | Matt Brunner | Digipen254
347.Copy to Points | Instance Attributes | Part 1253
348.HIVE Workshop | Mastering Houdini Digital Assets for GameDev253
349.Does your modelling department suck? | Oliver Markowski (RISE FX) | SIGGRAPH 2018253
350.The Secret Language of Solaris | Robert Magee | Solaris Workshop252
351.WFC Dungeon | Part 1 | Wave Function Collapse Nodes252
352.Karma 02 | Mantra to Karma Transition250
353.Magic Market | Terrain Concepts 1 | Height Fields250
354.Building An Artist Friendly CFX Pipeline | Philipp Buschauer | Axis Studios250
355.Basic Real-Time FX | Simon Verstraete | Games Workshop249
356.Photogrammetry & Volumetric Video Techniques | With Houdini Will Driscoll & Danilo Moura Silva ...249
357.City Building with OSM Data | Part 3 | Create Road System248
358.Houdini & 3D / Surface Scanning Workflows | Paul Parneix | Houdini HIVE Paris247
359.Hamster Attack!!247
360.Retargeting Animation using KineFX | Bogdan Zykov | Houdini 18.5 HIVE247
361.The Art of Burning | Fabian Nowak | Paris HIVE 2023246
362.Craftmanship in VFX | Jakub Spacek | OFFF 2023246
363.Master the Fundamentals | Tim van Heldsingen | Houdini HIVE Worldwide245
364.Houdini 16.5 Rigging Series - 01 - HDA & Spine244
365.VEX Traffic Simulation | Franco Pizzani | Worldwide HUG | Vancouver243
366.RISE FX // Houdini Connect242
367.Houdini 17.5 Features | Fuat Yuksel | MucHUG April 2019242
368.Master Vellum: The Ultimate Cheat Sheet You NEED! | Paul Esteves | OFFF HIVE 2024242
369.A Shot from Start to Finish | Worldwide HUG | Los Angeles242
370.Houdini To Niagara Workflow241
371.VEX Isn't Scary Project | Part 1 | Line Generation241
372.Post Apocalyptic Ruins | Part 11 | Create the Cliffs241
373.Houdini HIVE GameDev - Day Two (Thurs, March 26)239
374.Destruction FX | 4 | Mantra Render | Shaders & ACES238
375.Speedier Trees in Houdini: Botanically inspired production - does it work? | George Hulm | Paris...238
376.What's Happening in SideFX Labs | Danicka Oglesby | GDC HIVE 2023238
377.Houdini Sci Fi Panel Generator | Part 1 | Modeling the Panel238
378.Populus Run | FIFTYTWO | Houdini Connect237Populus Run
379.Houdini to Niagara | Pt4 | Interact with Baked Particles236
380.Crowd Workshop - PT 1: RIGGING | Louis-Philippe Clavet | SIGGRAPH 2019235
381.SideFX Labs Tech Art Challenge235
382.CHOPs for Music and Constraints | Worldwide HUG | São Paulo232
383.Gran Turismo 7 | Polyphony Digital | Houdini Connect232Gran Turismo 7
384.2016 Houdini Games Reel230
385.FLIP Fluids // Jeff Wagner // Houdini Illume Webinar227
386.Stylized Look Development in Solaris | Magnus Møller | Annecy HIVE 2023227
387.Embark Asset Processor | Erik Hallberg | GDC HIVE 2023227
388.Reindeer Ready | Framestore | Houdini Connect226
389.World Building in Houdini | Worldwide HUG | Orlando226
390.SESI-Snacks 02 - Awesome Animatic226
391.‘Push It’ - Crafting Photoreal Creatures for the Super Bowl | Untold Studios | FMX HIVE 2022225
392.USD Basics with Houdini Solaris223
393.HDAs for Level Generation in Unreal Engine223
394.Character Workflow: Rigging223
395.Natural Materials in Houdini | Brickland | OFFF HIVE 2024222
396.Houdini 16.5 Rigging Series - Intro221
397.League of Legends | Sauvage.TV | Houdini Connect257
398.Houdini 12 Overview219
399.Houdini | Motion Path Animation217
400.Sniper Elite 5 Trailer | Rebellion | Houdini Connect215PreviewSniper Elite 5