2023-07-25 | Stylized Look Development in Solaris | Magnus Møller | Annecy HIVE 2023 | 29:54 | 5,232 | |
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2023-07-25 | ONI: Thunder God Tales - A Young Studio’s Adventure with Solaris | Megalis | Annecy HIVE 2023 | 1:11:22 | 5,506 | |
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2023-07-21 | Building an Anime-Centric Pipeline | Polygon Pictures | Houdini Connect | 6:53 | 6,444 | |
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2023-07-18 | Gran Turismo 7 | Polyphony Digital | Houdini Connect | 3:40 | 9,011 | |
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2023-07-10 | Grooming and Simulation Methods for Different Hair Types | Andriy Bilichenko | Paris HIVE 2023 | 57:37 | 7,945 | |
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2023-07-10 | Strokes & Waves: Designing for Stills and Motion in Houdini | Bastian J. Schiffer | Paris HIVE 2023 | 49:10 | 3,903 | |
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2023-07-10 | Speedier Trees in Houdini: Botanically inspired production - does it work? | George Hulm | Paris... | 46:57 | 6,857 | |
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2023-07-10 | When the Drop Becomes a Splash | Karolina Sereikaite | Paris HIVE 2023 | 29:08 | 7,188 | |
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2023-07-10 | Flower Garden | Carl Krause | Paris HIVE 2023 | 25:12 | 6,212 | |
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2023-07-10 | Procedural This, Procedural That | Nikola Damjanov | Paris HIVE 2023 | 54:57 | 7,754 | |
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2023-07-10 | Designing Feathers Using Houdini at FOLKS | Amelie Goursat | Paris HIVE 2023 | 23:52 | 1,483 | |
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2023-07-10 | The Art of Burning | Fabian Nowak | Paris HIVE 2023 | 1:10:56 | 6,961 | |
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2023-06-28 | Houdini Water FX | Stormy Seas | 1 | Base Simulation | 1:13:29 | 9,737 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 2 | Main Flip Simulation | 1:27:46 | 4,728 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 16 | Update the Simulations | 1:07:22 | 838 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 13 | Set up the Second Distant Shot | 1:04:59 | 788 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 12 | Render the First Mid-Distant Shot | 1:07:14 | 606 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 15 | Set up the Third Close Up Shot | 1:18:22 | 498 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 4 | Main Whitewater Simulation | 1:12:31 | 1,484 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 9 | Lighting the Shot in Solaris | 1:10:52 | 1,025 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 5 | Ocean Spray Simulation | 1:00:15 | 884 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 14 | Render the Second Distant Shot | 46:50 | 482 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 11 | Rain And Mist | 52:10 | 908 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 6 | Back Splash | 53:33 | 769 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 7 | Boat Splash White Water | 55:08 | 692 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 17 | Render the Third Close Up Shot | 32:49 | 849 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 10 | Sail Simulation using Vellum | 37:15 | 618 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 8 | Background Ocean | 30:31 | 932 | |
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2023-06-19 | Houdini Water FX | Stormy Seas | 3 | Side and Top Flip Simulation | 19:27 | 1,121 | |
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2023-05-19 | Fast Game World Prototyping | Thomas Tobin | EPC 2023 | 1:20:50 | 6,937 | |
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2023-05-19 | KineFX: Animating Environments and Props | Mihnea Stoica | EPC 2023 | 1:08:52 | 4,172 | |
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2023-05-19 | Massive Worlds – Crafting World Partition Landscapes using Houdini | Erwin Heyms | EPC 2023 | 2:57:34 | 3,522 | |
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2023-05-19 | PDG for Games | Simon Verstraete | EPC 2023 | 1:09:27 | 3,511 | |
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2023-05-19 | Finding Patterns – The Math Behind HEXAGONA | Christos Stavridis | EPC 2023 | 10:48 | 1,709 | |
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2023-05-19 | Connecting Houdini To The Latent Space - A Hitchhiker's Guide: Part 1 | Chris Hoffmann - Entagma... | 54:33 | 1,492 | Guide |
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2023-05-19 | Connecting Houdini To The Latent Space - A Hitchhiker's Guide: Part 2 | Moritz Schwind - Entagma... | 39:36 | 1,804 | Guide |
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2023-05-19 | The Ultimate Houdini Hack | Paul Esteves | OFFF 2023 | 42:53 | 12,999 | |
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2023-05-19 | XK - Studio Projects | XK Studio | OFFF 2023 | 36:06 | 9,699 | |
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2023-05-19 | Craftmanship in VFX | Jakub Spacek | OFFF 2023 | 50:48 | 6,528 | |
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2023-05-10 | Motion Mastery: 4D Facial Performance Capture, KineFX & PDG-Powered MoCap Pipeline | 3SISTERS | ... | 51:45 | 2,843 | |
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2023-05-05 | Motion Mastery: 4D Facial Performance Capture, KineFX & PDG-Powered MoCap Pipeline | 3SISTERS | ... | 52:08 | 1,597 | |
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2023-05-05 | Houdini 20 Feather Preview | SideFX | FMX HIVE 2023 | 56:45 | 21,076 | |
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2023-05-05 | The Remesh Confluence | Jakub Spacek & James Lee | FMX HIVE 2023 | 33:49 | 2,183 | |
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2023-05-05 | Project Mountain Range - a Machine Learning Toolkit | Moritz Schwind & Paul Ambrosiussen | FMX H... | 51:57 | 2,968 | |
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2023-05-05 | Designing for Impact | Panoply | FMX HIVE 2023 | 48:53 | 6,380 | |
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2023-05-05 | Production Tips and Workflows with USD, Kinefx, and Solaris | Grant Miller | FMX HIVE 2023 | 43:50 | 3,415 | |
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2023-05-05 | PANEL: Rearchitect your Pipeline to Leverage Houdini Solaris and USD | FMX HIVE 2023 | 44:40 | 1,083 | |
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2023-05-05 | Houdini as an Idea Machine | The Mill | FMX HIVE 2023 | 43:59 | 3,108 | |
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2023-05-05 | The Making of CG Animals | Framestore | FMX HIVE 2023 | 47:29 | 3,354 | |
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2023-05-05 | Pharrell William's Cash In Cash Out: Creating a CG Zoetrope | ETC | FMX HIVE 2023 | 43:19 | 2 | |
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2023-05-05 | The Work of Art in the Age of AI: Walter Benjamin for the 2020s | Megasets | FMX HIVE 2023 | 46:27 | 633 | |
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2023-05-05 | Automated Destruction: Empowering Independent Artists & Small Teams | Keith Kamholz | FMX HIVE 2023 | 36:48 | 1,250 | |
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2023-05-05 | Simulating the Perfect Groom for a Bovine Biker | Untold Studios | FMX HIVE 2023 | 25:41 | 2,904 | |
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2023-05-05 | Union's Pipe Dream | Union VFX | FMX HIVE 2023 | 34:30 | 706 | |
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2023-04-26 | Houdini Foundations | Rig Fur Dude with KineFX 13 | Reverse Foot Setup | 13:30 | 1,067 | |
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2023-04-24 | Houdini Solaris | USD Asset Building Part 2 | 1:08:11 | 872 | |
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2023-04-24 | Houdini Solaris | USD Asset Building Part 1 | 1:04:46 | 3,108 | |
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2023-04-24 | Houdini Solaris | USD Asset Building Part 3 | 1:03:33 | 736 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 18 | Set up an Render the Shot | 21:37 | 460 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 15 | Eye Controls | 15:40 | 214 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 16 | Animate the Rig | 18:29 | 174 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 13 | Reverse Foot Setup | 13:30 | 58 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 11 | The Main Controls | 10:47 | 162 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 14 | Promote the Leg and Spine Controls | 10:44 | 106 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 17 | Add & Groom the Fur | 10:44 | 198 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 10 | Add More Control Joints | 8:01 | 132 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 12 | Inverse Kinematics for the Legs | 5:11 | 113 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 1 | Draw the Skeleton | 6:28 | 284 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 8 | Create Capture Rig Digital Asset | 8:27 | 127 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 6 | Paint Capture Weights | 8:13 | 187 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 7 | Capturing the Rigid Geometry | 7:06 | 135 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 3 | Add More Bones | 4:31 | 180 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 9 | Create the Animation Rig Asset | 4:06 | 144 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 5 | Attach Capture Geometry | 5:30 | 138 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX | Introduction | 2:29 | 1,137 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 4 | Joint Orientations | 2:30 | 202 | |
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2023-04-24 | Houdini Foundations | Rig Fur Dude with KineFX 2 | Capture the Geometry | 1:37 | 397 | |
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2023-04-20 | Rapid Level Creation Using Houdini | Indie Cup | 1:00:34 | 2,148 | |
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2023-04-11 | LA HUG - Creating the Fendra FX Collection with Houdini | 55:40 | 3,778 | |
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2023-04-10 | Retarget the CMU Database 3 | PDG | Create TOP attributes | 13:05 | 535 | |
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2023-04-10 | Retarget the CMU Database 4 | PDG | Cache, Render and Make Videos | 12:59 | 348 | |
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2023-04-10 | Retarget the CMU Database 7 | Retarget Animation for a Crowd Sim | 9:51 | 391 | |
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2023-04-10 | Retarget the CMU Database 2 | Manual Retarget | 9:23 | 358 | Tutorial |
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2023-04-10 | Retarget the CMU Database 5 | Motion Clips and the Smooth SOP | 6:49 | 611 | |
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2023-04-10 | Retarget the CMU Database 1 | Introduction and Prerequisites | 6:48 | 1,061 | |
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2023-04-10 | Retarget the CMU Database 6 | Smooth Motion SOP | 3:11 | 305 | |
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2023-04-03 | Mardini 2023 HIghlights | Week 5 | Worlds | 2:11 | 2,457 | |
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2023-03-30 | Stylizing Effects at Blizzard Animation for Cinematics | Ashraf Ghoniem | GDC HIVE 2023 | 23:45 | 4,378 | |
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2023-03-30 | NY HUG - Art Directing Simulations with Houdini | 48:24 | 17,370 | |
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2023-03-29 | Embellishing Outcast 2 with Houdini | Quentin Poulaert & Corentin Ambroise | GDC HIVE 2023 | 58:34 | 1,696 | |
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2023-03-29 | Embark Asset Processor | Erik Hallberg | GDC HIVE 2023 | 1:01:49 | 7,002 | |
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2023-03-29 | Tools to Build a World in One Day | Thomas Tobin | GDC 2023 HIVE | 47:31 | 2,784 | |
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2023-03-29 | What's Happening in SideFX Labs | Danicka Oglesby | GDC HIVE 2023 | 44:18 | 5,934 | |
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2023-03-29 | Accelerating Workflow: Rapid Iteration with Houdini, ZBrush & Substance | Ian Smith | GDC HIVE 2023 | 42:05 | 3,893 | |
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2023-03-29 | Embark Landscape Creation | Darko Pracic | GDC HIVE 2023 | 32:38 | 4,045 | |
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2023-03-29 | Axiom for Games and Cinematics | Urban Bradesko | GDC HIVE 2023 | 24:11 | 4,836 | |
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2023-03-29 | Proceduralism for Games? Short answer is YES. | Christos Stavridis | GDC HIVE 2023 | 22:00 | 2,611 | |
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2023-03-28 | Mardini 2023 Highlights | Week 4 Light | 2:44 | 3,137 | |
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2023-03-24 | Mardini 2023 Highlights | Week 3 Motion | 3:16 | 2,046 | |
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2023-03-18 | Houdini Games Reel 2023 | 2:40 | 6,212 | |
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