Houdini

Houdini

Views:
21,757,138
Subscribers:
140,000
Videos:
2,284
Duration:
35:13:09:30
Canada
Canada

Houdini is a Canadian content creator on YouTube with approximately 140 thousand subscribers. He published approximately 2.28 thousand videos which altogether total more than 21.76 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCegWLyW4CYzph4dYW-gYy0g





All Videos by Houdini



PublishedVideo TitleDurationViewsCategoryGame
2025-04-03Maximum Speed and Minimal Button | Frame 48 | Gnomon HIVE 20250:004,281
2025-04-03Houdini for Unreal Cinematics | Rouge MoCap | Gnomon HIVE 20250:002,124
2025-04-03ML for the Houdini Artist | SideFX | Gnomon HIVE 20250:004,084
2025-03-17Organic Living Systems | Yan Paul Dubbelman | Houdini Connect #houdini #animation #digitalart0:00859
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 7 | Render the Final Shot0:00317
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 1 | Create a Single Brick0:00779
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 4 | Create a Brickify Digital Asset0:00580
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 3 | Color the Points using a Texture0:00414
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 6 | Create a Peg Board0:00339
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 2 | Copy Bricks to a Point Cloud0:001,159
2025-03-17H20.5 Foundations | Nodes, Networks & Assets 5 | Animate the Bricks0:00451
2025-03-17H20.5 Foundations | Nodes, Networks & Assets | Introduction0:001,691
2025-03-14Organic Living Systems | Yan Paul Dubbelman | Houdini Connect0:004,924
2025-03-11Houdini Illume: Controlled Scattering0:005,243
2025-03-04Export Splines between Houdini and Unreal | SideFX Labs0:002,560
2025-03-03Mardini 2025 | Lights and Camera Tips0:004,054
2025-03-03Mardini 2025 | Recipe Tips0:002,015
2025-03-01Speedi in Mardini | 20250:007,410
2025-02-11H20.5 Foundations | Model a Revolver 3 | Create the Back of the Revolver Body0:00557
2025-02-11H20.5 Foundations | Model a Revolver 7 | Model the Trigger and Hammer0:00354
2025-02-11H20.5 Foundations | Model a Revolver 9 | Render the Revolver0:00453
2025-02-11H20.5 Foundations | Model a Revolver 1 | Model the Cylinder0:002,262
2025-02-11H20.5 Foundations | Model a Revolver 2 | Create the Front of the Revolver Body0:00728
2025-02-11H20.5 Foundations | Model a Revolver | Intro0:002,431
2025-02-11H20.5 Foundations | Model a Revolver 6 | Model the Trigger Guard and Handle0:00764
2025-02-11H20.5 Foundations | Model a Revolver 8 | Add Details0:00707
2025-02-11H20.5 Foundations | Model a Revolver 4 | Cleanup Topology0:00464
2025-02-11H20.5 Foundations | Model a Revolver 5 | Create the Barrel0:00591
2025-02-05VDB Compression for Virtual Production and Games | ZibraVDB for Houdini (Alpha) | SideFX Labs0:0012,489
2025-01-316. Alternative Procedural Methods to Muscle Paint0:00907
2025-01-317. Franken Muscles0:001,600
2025-01-315. Muscle Merge0:00486
2025-01-313. Target Shapes for Flexed muscles0:00430
2025-01-314. Non-muscle Shapes0:00101
2025-01-312. De-intersecting Rest Muscles0:00246
2025-01-311. Muscle IDs from Path Attribute0:00242
2025-01-31Civil War | Framestore | Houdini Connect0:001,412
2025-01-22Avatar: The Last Airbender | Framestore | Houdini Connect0:005,096Avatar: The Last Airbender
2025-01-22Deutsche Telekom | Absolute Post | Houdini0:001,859
2025-01-13H20.5 Foundations | Solaris Market 4 | Instance Jars on the Bookcases0:00710
2025-01-13H20.5 Foundations | Solaris Market 7 | Shot Layout and Lighting0:00375
2025-01-13H20.5 Foundations | Solaris Market 1 | The Component Builder0:001,867
2025-01-13H20.5 Foundations | Solaris Market 8 | Render Shots with Karma XPU0:00434
2025-01-13H20.5 Foundations | Solaris Market 5 | Add Props using the Stage Manager0:00412
2025-01-13H20.5 Foundations | Solaris Market 6 | Create Background Elements0:00454
2025-01-13H20.5 Foundations | Solaris Market | Introduction0:001,753
2025-01-13H20.5 Foundations | Solaris Market 2 | Create Assets with Variants0:00682
2025-01-13H20.5 Foundations | Solaris Market 3 | Work with the Layout Gallery0:00468
2025-01-08Digital Fabrication with Houdini | Junichiro Horikawa | SIGGRAPH Asia 2024 HIVE0:002,921
2025-01-08Different ways to deal with Rock Formations for Games | Sparx* Virtuous | SIGGRAPH Asia 2024 HIVE0:002,347Kena: Bridge of Spirits
2025-01-08Introduction to APEX | Ryusuke Ohta | SIGGRAPH Asia 2024 HIVE0:00897
2025-01-08Make Friends the Houdini Way! | Alt.VFX | SIGGRAPH Asia 2024 HIVE0:00897
2025-01-08How Cause and FX Created Large-Format Content for Massive LED Stages | Cause and FX | SIGGRAPH ...0:001,741
2025-01-08Practicing a Procedural Pipeline for Dozens of Games | LightSpeed Studios | SIGGRAPH Asia 2024 ...0:001,612Lightspeed
2025-01-08USD/Solaris Workflow Evolution, Houdini Tools and Axiom Efficiency | Megalis | SIGGRAPH Asia 202...0:001,919
2025-01-08Project Elderwood and the State of Foliage Modelling with Natsura | Feike Postmes | SIGGRAPH As...0:002,870
2025-01-08Houdini Labs for Games and Realtime FX | Meta Meow | SIGGRAPH Asia 2024 HIVE0:003,555
2025-01-08From Idea to Insanity | Thomas Klyhn Christensen | SIGGRAPH Asia 2024 HIVE0:004,149
2024-11-28Intro to Biome Toolset | SideFX Labs0:008,630
2024-11-27The Ultimate Copernicus Guide | Every COP Node Explained0:007,571
2024-11-2718. Muscle Solver Vellum - Running a Sim0:00806
2024-11-2717. Muscle Solver Vellum - Parameter Overview0:00312
2024-11-2719. Muscle Post-Processing0:00308
2024-11-2716. Muscle Flex0:00322
2024-11-2714. Muscle Mirror0:00110
2024-11-2713. Muscle Paint0:00157
2024-11-2715. Muscle Tension Lines0:00118
2024-11-2711. Muscle Constraint Properties - Muscle to Bone0:00125
2024-11-2712. Muscle Constraint Properties - Collisions & Velocity Blend0:00167
2024-11-2710. Muscle Constraint Properties - Muscle to Muscle0:00108
2024-11-279. Muscle Constraint Properties - Muscle Ends0:00141
2024-11-277. Muscle Sim Properties Interface0:00229
2024-11-278. Muscle Properties Node0:00147
2024-11-272. Basic Muscle Pass0:00800
2024-11-275. Fiber Groom0:00392
2024-11-276. Muscle Sim Properties Overview0:00205
2024-11-271. Introduction to Houdini Muscles0:002,466
2024-11-273. Geometry Preparation for Muscle Sims0:00470
2024-11-274. Muscle Solidify0:00236
2024-11-26H20.5 Foundations | Welcome 1 | Model the Cup0:001,213
2024-11-26H20.5 Foundations | Welcome 5 | Texture the Ground0:00400
2024-11-26H20.5 Foundations | Welcome 3 | Create a Gumball Simulation0:00333
2024-11-26H20.5 Foundations | Welcome 2 | Work with Nodes0:00511
2024-11-26H20.5 Foundations | Welcome 6 | Render the Gumballs0:00350
2024-11-26H20.5 Foundations | Welcome 4 | Layout, Lookdev & Lighting0:00347
2024-11-26H20.5 Foundations | Welcome 7 | Last Minute Changes0:00319
2024-11-26H20.5 Foundations | Welcome | Introduction0:001,579
2024-11-19Project GROT Procedural Flesh | 01 | Raycast0:001,244
2024-11-19Project GROT Procedural Flesh | 03 | Polishing Visuals0:00514
2024-11-19Project GROT Procedural Flesh | 05 | Unreal0:001,302
2024-11-19Project GROT Procedural Flesh | 04 | Vertex Color Masks0:00549
2024-11-19Project GROT Procedural Flesh | 06 | Flesh Webs0:00736
2024-11-19Project GROT Procedural Flesh | 02 | Edge Bundling0:001,050
2024-11-19Project GROT Procedural Flesh | Overview0:002,420
2024-11-15Project Greylight Teaser0:005,761
2024-11-15Project Greylight 3 | Toolkit Overview0:001,595
2024-11-15Project Greylight 2 | USD Lingo & The Problem to Solve0:001,202
2024-11-15Project Greylight 1 | Introduction0:001,943
2024-11-15Project Greylight 8 | FX0:00634
2024-11-15Project Greylight 10 | Tips, Tricks, and Limitations0:00482