2023-11-28 | Project Pegasus | Landscape Deep Dive 1 | RGB Heightfields | 29:16 | 1,513 | |
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2023-11-28 | Project Pegasus | Landscape Deep Dive 2 | Heightfield Advect Points | 29:55 | 661 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 2 | Pipeline Overview | 19:02 | 891 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 12 | Woodland Material Layer | 9:21 | 510 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 5 | Scree Slopes | 17:19 | 400 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 3 | Pegasus Heightfield Materials | 9:27 | 728 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 4 | Heightfield Materials Workflow | 16:27 | 936 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 8 | Procedural Trails | 31:28 | 541 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 10 | Paths Material Layer | 10:32 | 257 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 9 | Custom Paths | 14:43 | 288 | Tutorial |
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2023-11-28 | Project Pegasus | Landscape Workflow 1 | Preamble | 1:19 | 1,049 | |
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2023-11-28 | Project Pegasus | Landscape Workflow | Introduction | 1:16 | 1,497 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 14 | Final Touches | 9:19 | 666 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 6 | IDmap Workflow | 17:30 | 420 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 13 | Grass and Groundcover | 17:39 | 311 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 7 | Material Setup | 26:24 | 807 | |
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2023-11-28 | Project Pegasus | Landscape Workflow 11 | Woodland Scatter | 34:08 | 433 | |
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2023-11-28 | Project Pegasus | Landscape Creation 2 | Building the Landscape | 32:51 | 487 | |
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2023-11-28 | Project Pegasus | Landscape Creation 3 | Landscape Digital Asset | 18:53 | 493 | |
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2023-11-28 | Project Pegasus | Landscape Creation | Overview | 1:29 | 1,159 | |
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2023-11-28 | Project Pegasus | Landscape Creation 1 | Introduction to Heightfield Erode | 39:56 | 722 | |
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2023-11-28 | Project Pegasus | Building a Collaborative Pipeline 3 | Version Control | 9:48 | 526 | |
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2023-11-28 | Project Pegasus | Building a Collaborative Pipeline 2 | Folder Structure | 3:58 | 384 | |
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2023-11-28 | Project Pegasus | Building a Collaborative Pipeline 1 | Houdini Package | 19:12 | 823 | |
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2023-11-28 | Project Pegasus | Building a Collaborative Pipeline | Overview | 0:41 | 864 | |
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2023-11-28 | Project Pegasus HIVE | 1:36:50 | 7,955 | |
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2023-11-15 | Project Pegasus Trailer | 4:11 | 14,328 | |
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2023-11-13 | 2023 Houdini Games Reel | 2:40 | 5,698 | |
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2023-11-13 | Luchador & Chicken | Rig & Network Walkthrough | 13:35 | 5,180 | Walkthrough |
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2023-11-09 | KineFX - Rigging | Esther Trilsch | H20 HIVE | 37:09 | 4,634 | |
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2023-11-09 | KineFX - Animation | Warren Leathem | H20 HIVE | 30:23 | 2,064 | |
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2023-11-09 | Karma XPU - Bottoms up with XPU | Tim Van Helsdingen | H20 HIVE | 29:05 | 3,298 | |
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2023-11-09 | Realtime - Feathers | Simon Verstraete | H20 HIVE | 30:45 | 1,721 | |
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2023-11-09 | Solaris - What’s New | Rob Pieké | H20 HIVE | 46:08 | 4,050 | |
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2023-11-09 | KineFX - Ragdoll | Mihnea Stoica | H20 HIVE | 32:12 | 1,163 | |
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2023-11-09 | Modeling and Lookdev - Love me some Polygons and other Goodies | Fianna Wong | H20 HIVE | 20:27 | 2,965 | |
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2023-11-09 | Crowds - SOP-based Workflow | Cameron White | H20 HIVE | 39:36 | 2,133 | |
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2023-11-09 | Feathers - Birds of a Feather: How to make a Feathered Friend | Jonas Sorgenfrei | H20 HIVE | 36:05 | 2,087 | Guide |
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2023-11-09 | Clouds - Sexy Clouds | Attila Torok | H20 HIVE | 1:09:16 | 5,442 | |
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2023-11-09 | Houdini 20 HIVE | 6:11:17 | 22,017 | |
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2023-11-08 | Houdini 20 | How to Pose and Animate Electra | 16:24 | 7,214 | Tutorial |
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2023-10-26 | Houdini 20 Keynote | 2:09:32 | 73,066 | |
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2023-10-18 | Houdini 20 Sneak Peek | 5:32 | 121,595 | |
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2023-10-12 | 2023 Houdini Student Reel | 3:46 | 11,437 | |
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2023-10-11 | Coca-Cola Masterpiece | ETC | Houdini Connect | 3:33 | 9,113 | |
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2023-10-02 | Project Titan GPT Signage 9 | Multiple Signs with PDG | 11:55 | 1,899 | |
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2023-10-02 | Project Titan GPT Signage | Overview | 2:54 | 2,831 | |
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2023-10-02 | Project Titan GPT Signage 1 | Chat GPT to Houdini | 15:59 | 2,524 | |
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2023-10-02 | Project Titan GPT Signage 2 | Recreate the Text | 21:08 | 757 | |
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2023-10-02 | Project Titan GPT Signage 3 | Base Board Frame | 12:59 | 359 | |
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2023-10-02 | Project Titan GPT Signage 4 | Style Variations | 26:50 | 296 | |
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2023-10-02 | Project Titan GPT Signage 5 | Create Digital Asset | 9:27 | 247 | |
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2023-10-02 | Project Titan GPT Signage 6 | Create Trim Sheet Texture | 9:51 | 1,055 | |
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2023-10-02 | Project Titan GPT Signage 7 | Custom UV for Trim Sheet | 21:17 | 433 | |
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2023-10-02 | Project Titan GPT Signage 8 | Bake data for Unreal Engine | 19:47 | 452 | |
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2023-09-20 | NBA Finals | Panoply | Houdini Connect | 4:22 | 6,879 | |
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2023-09-12 | SOLARIS ESSENTIALS | 17 MaterialX BSDFs | 6:37 | 3,945 | |
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2023-09-12 | SOLARIS ESSENTIALS | 16 Motion Blur | 5:53 | 1,370 | |
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2023-09-12 | SOLARIS ESSENTIALS | 15 TOPs Rendering | 6:38 | 1,266 | |
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2023-09-12 | SOLARIS ESSENTIALS | 13 Light Linking & Editing | 5:10 | 1,069 | |
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2023-09-12 | SOLARIS ESSENTIALS | 14 SOP Modify & SOP Create | 9:16 | 738 | |
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2023-09-12 | SOLARIS ESSENTIALS | 11 Component Builder | 7:42 | 707 | |
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2023-09-12 | SOLARIS ESSENTIALS | 12 Editing Material & Geometry Properties | 10:11 | 751 | |
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2023-09-12 | SOLARIS ESSENTIALS | 10 Material Variants | 12:45 | 901 | |
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2023-09-12 | SOLARIS ESSENTIALS | 07 Rendering the Scene | 8:41 | 1,318 | |
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2023-09-12 | SOLARIS ESSENTIALS | 09 Packed Prims & LOPS | 11:05 | 916 | |
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2023-09-12 | SOLARIS ESSENTIALS | 08 SOP Attributes & LOPS | 13:09 | 1,123 | |
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2023-09-12 | SOLARIS ESSENTIALS | 06 Atmosphere Material & Lens Shader | 10:45 | 1,301 | |
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2023-09-12 | SOLARIS ESSENTIALS | 04 Adding Lights & Render Settings | 5:35 | 1,258 | |
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2023-09-12 | SOLARIS ESSENTIALS | 05 Foreground Terrain Material | 9:33 | 1,107 | |
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2023-09-12 | SOLARIS ESSENTIALS | 03 Assigning Materials | 12:38 | 1,592 | |
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2023-09-12 | SOLARIS ESSENTIALS | 02 Sublayering Animation | 5:55 | 1,762 | |
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2023-09-12 | SOLARIS ESSENTIALS | 01 Scene Import into LOPS | 15:33 | 2,872 | |
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2023-09-12 | SOLARIS ESSENTIALS | 00 Mech Project Intro | 4:33 | 4,446 | |
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2023-09-05 | WeFX | THUG | April 2023 | 49:05 | 6,471 | |
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2023-08-29 | Slices | Matt Ebb | SIGGRAPH HIVE 2023 | 46:25 | 3,687 | |
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2023-08-29 | The VFX of The Last of Us: Crafting a Post-Apocalyptic World | Melaina Mace | SIGGRAPH HIVE 2023 | 51:34 | 56,542 | | The Last of Us
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2023-08-24 | Black Mirror | Framestore | Houdini Connect | 5:07 | 8,082 | |
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2023-08-18 | Microsolvers and DOPs Data | Fuat Yüksel | SIGGRAPH HIVE 2023 | 50:33 | 9,542 | |
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2023-08-18 | Great Kinefxpectations - KineFX in Production | Matt Estela | SIGGRAPH HIVE 2023 | 51:54 | 3,056 | |
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2023-08-18 | USD Survival Guide - A Practical Onboarding Guide for Pipeline TDs | Luca Scheller | SIGGRAPH HI... | 1:01:17 | 2,773 | Guide |
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2023-08-18 | Houdini MLOPs - Data, Training and Generative AI | Moritz Schwind & Paul Ambrosiussen | SIGGRAPH... | 50:38 | 3,794 | |
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2023-08-18 | Generating Synthetic Data in Unique Spectrums | Jon Hanzelka & Jacob Berrier | SIGGRAPH HIVE 2023 | 1:01:46 | 1,475 | |
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2023-08-18 | Karma XPU: A Houdini 20 Preview | Brian Sharpe | SIGGRAPH HIVE 2023 | 30:17 | 11,825 | |
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2023-08-18 | Worlds Collide: Simulation x Proceduralism | Ben Watts & Justin Puda | SIGGRAPH HIVE 2023 | 1:02:56 | 5,083 | |
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2023-08-18 | Storm of Possibilities | Diogo Guerreiro | SIGGRAPH HIVE 2023 | 36:35 | 1,748 | |
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2023-08-18 | Project Pegasus - World Building for Games | Ian Smith | SIGGRAPH HIVE 2023 | 52:04 | 4,061 | |
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2023-08-18 | Building a Pipeline for Architected Metamaterials | Ronnie Parsons & Evan Greenberg | SIGGRAPH H... | 51:07 | 1,351 | |
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2023-08-18 | Art Directing Explosions | Urban Bradesko | SIGGRAPH HIVE 2023 | 53:47 | 4,121 | |
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2023-08-18 | Lighting Up the Bar | Louis-Philippe Clavet | SIGGRAPH HIVE 2023 | 55:40 | 2,102 | |
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2023-08-18 | SideFX Labs - Tool Building in Houdini | Robert Magee | SIGGRAPH HIVE 2023 | 49:06 | 3,807 | |
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2023-08-18 | Scaling Simulation Workflows with Houdini, OpenUSD and NVIDIA Omniverse | Can Yuksel | SIGGRAPH ... | 26:22 | 1,801 | |
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2023-08-18 | From Volumetric Capture to Game-ready Joint Skin | Grant Lee | SIGGRAPH HIVE 2023 | 38:23 | 3,737 | |
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2023-08-18 | Crowd of Fur | Mario Marengo & Amit Khanna | SIGGRAPH HIVE 2023 | 1:02:01 | 1,721 | |
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2023-08-18 | AI & Procedural Generation for Games | Johann Reynisson & Ólafur Larus Egilsson | SIGGRAPH HIVE 2023 | 27:52 | 772 | |
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2023-08-18 | Stacking Experiments Up: From A Sphere to Animation | Rich Lord | SIGGRAPH HIVE 2023 | 37:46 | 7,953 | |
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2023-08-17 | Karma XPU | Highlights | 2:34 | 8,042 | |
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2023-08-02 | 2023 Houdini Film & TV Reel | 3:22 | 25,637 | |
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2023-07-28 | Houdini Data Pipeline Integration | Paul Ambrosiussen | EPC 2023 | 1:16:54 | 4,024 | |
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2023-07-25 | More Fun with Characters in Houdini! | Christopher Rutledge | Annecy HIVE 2023 | 40:07 | 3,487 | |
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